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Base Game Colonial Arches + Bonus Arch

by leefish Posted 2nd Jun 2009 at 3:18 PM - Updated 3rd Feb 2010 at 10:11 PM by leesester
 
32 Comments / Replies (Who?) - 27 Feedback Posts, 4 Thanks Posts
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Field Researcher
#26 Old 20th Jun 2010 at 4:03 AM
Thank you! It never made sense to me why Maxis didn't make these... or why I didn't look for them earlier. :D

"The American people will never knowingly adopt socialism. But, under the name of "liberalism", they will adopt every fragment of the socialist program, until one day America will be a socialist nation, without knowing how it happened."
- Norman Thomas, 1944
Test Subject
THANKS POST
#27 Old 3rd Nov 2011 at 2:06 PM
These are fabulous! Thank you!
Instructor
THANKS POST
#28 Old 22nd Jan 2012 at 10:57 AM
I was just thinking that a one-tile French arch would be perfect! Glad you made these
Test Subject
THANKS POST
#29 Old 14th Jul 2014 at 9:32 PM
Thank you ! :)
Test Subject
THANKS POST
#30 Old 15th Jan 2015 at 3:27 AM
thanks
Lab Assistant
#31 Old 8th May 2020 at 12:56 AM Last edited by simsllama : 8th May 2020 at 10:21 AM.
Hi! I am a bit confused, isn't there already one-tile base game colonial arch?



(EDIT: Just found that someone already asked for the difference. Would I be able to edit the price of the existing base game object?)
Sesquipedalian Pisciform
retired moderator
Original Poster
#32 Old 13th May 2020 at 8:37 AM
I guess you could, you open the objd and change the values. It will make it a custom object though.

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Lab Assistant
#33 Old 12th Oct 2020 at 3:54 AM
Quote: Originally posted by simsllama
(EDIT: Just found that someone already asked for the difference. Would I be able to edit the price of the existing base game object?)

If you extract the OBJD from the original EA Object and put that in package (with nothing else) you can change the price there. When you put that file in your downloads folder the EA one should have the new price while everything else stays unchanged.
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