#2
5th May 2021 at 8:42 PM
Last edited by simmer22 : 5th May 2021 at
9:01 PM.
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Yes, you can change the texture of something a sim is wearing, but there are a few things you need to be aware of.
If you find the clothing/accessory file your sim is wearing (which would most likely be a CC item in your Downloads folder), you can edit it in SimPE. Extract the texture, fix whatever you want to fix, and import the texture again (using DXT3 or 5 - the "import" button gives a bad result). For meshes you can extract the mesh, fix whatever neds to be fixed, and replace it in the same file.
When you've done the changes, delete/remove/overwrite the old files, and delete the cache files (accessory.cache, groups.cache, plus cigen.package if you want to fix the thumbnails in Bodyshop). Very important if you do mesh or morph fixes (or meshes pretend to go
asplodie *POOF*
), and texture fixes may not always show up without this step either.
And you most likely also have to reapply the outfit or accessory ingame for the change to show on the sim (not always, sometimes it's enough to delete the cache files, but you may have to do both just to be safe).
It's basically how you'd go about fixing/redoing a "work in progress". Once you have a (mesh and) recolor for something, there's no need to go the way around Bodyshop, because if you just want to make a small adjustment and don't need the original, you can edit the already existing file(s).
You don't have to make new files unless you want to use both versions in your game. Recoloring in Bodyshop makes a standalone version of whatever you recolor (linked to the same mesh).