Town of Salem - Sims Version
-- Town of Salem was originally created by Blank Media Games --
I made this challenge because I love Town of Salem and I wanted to play it in The Sims.
If you don't know what Town of Salem is, I'll do my best to make this easy to understand.
Backstory
Chaos is about to hit the Town of Salem. A mafia has been formed, with the goal of taking control of Salem. They take down anyone who opposes them. Not only that, but there's also a serial killer, who aims to kill anyone just for the sake of entertainment! But worst of all, they're disguised as regular members of the town. And thus, the town must all co-operate and try to get rid of the mafia and serial killer.
Setting up
- I recommend you install the Dexter The Bear mod to make it easier to kill sims.
- Turn off free will.
- Have a dice near you (or get an online dice if you don't have one)
This online dice is the best one I found, just make sure it only rolls one die instead of two.
The dice is essential if you want the challenge to be fun, or you'll just expect everything.
Create a Sim
You'll be creating 8 sims.
Also note that it's important you create them in the same order that they're listed here.
1: Investigator
Can be Young Adult or Adult.
Can be Male or Female.
Give them the Perceptive trait (if you have Ambitions)
Every night they can spy on a random sim to get clues on what their role may be.
If they're interrogated by the Sheriff, they'll be seen as not suspicious.
(More info in the Gameplay part)
2: Jailor
Can be Young Adult or Adult.
Can be Male or Female.
Give them the Grumpy trait
Every night they can bring a random sim to jail and interrogate them. They can't be distracted.
If they're interrogated by the Sheriff, they'll be seen as suspicious. (Because they can kill)
(More info in the Gameplay part)
3: Escort
Can be Young Adult or Adult.
Must be Female.
Give her the Flirty and Charismatic trait
Every night they can distract a random sim, stopping them from performing their abilities.
If she's interrogated by the Sheriff, she'll be seen as not suspicious.
(More info in the Gameplay part)
4: Random
Can be Young Adult or Adult.
Can be Male or Female.
Roll the dice.
If you roll a 1 or 4, they are the Sherrif. If you roll a 2 or 5, they are the Executioner. If you roll a 3 or 6, they are the Bodyguard. Roll again if you roll a 7.
Give Sherrif the Brave trait // Every night they can interrogate a random sim.
Give Executioner the Evil trait // They must make their target suspicious no matter what (more info on it later on) The Executioner will be seen as suspicious by the Sheriff.
Give Bodyguard the Brave trait // Every night they can protect a random sim from death. The Bodyguard will be seen as not suspicious by the Sheriff.
5: Godfather (a.k.a leader of the mafia)
Can be Young Adult or Adult.
Can be Male or Female.
Give them the Evil and Mean Spirited traits
Every 2 nights they can choose a town member to kill. They can't be killed at night.
If they're interrogated by the Sheriff, they'll be seen as suspicious.
6: Mafioso
Can be Young Adult or Adult.
Can be Male or Female.
Give them the Evil trait
Every 2 nights they kill the sim that the Godfather chooses. They can't be killed at night.
If they're interrogated by the Sheriff, they'll be seen as suspicious.
7: Random Mafia
Can be Young Adult or Adult.
Can be Male or Female.
Roll the dice. If you roll a 1 or 4, they are the Consigliere. If you roll a 2 or 5, they are the Blackmailer. If you roll a 3 or 6, they are the Framer. Re-roll if you get 7.
Give Consigliere the Perceptive trait (If you have Ambitions.) // They can figure out a sim's exact role.
Give Blackmailer the Mean Spirited trait. // They can blackmail sims to stop them from speaking the next day.
Give Framer any traits. // They can frame a sim to look like a member of the mafia.
If any of these are interrogated by the Sheriff, they will look suspicious.
8: Serial Killer
Can be Young Adult or Adult.
Can be Male or Female.
Give them the Evil and Insane traits
Every 2 nights they can kill a random sim.
Gameplay
Build a jail for the jailor and give everyone their own separate room.
Also build an area (preferably in the middle) with 8 seats. That'll be the discussion area.
Enable testingcheats by typing "testingcheatsenabled true" into the cheat console. shift click the mailbox and click "Make needs static"
You'll have to do that every time you enter the lot.
NOTE
If a sim tries to visit a sim who has been role blocked by the escort, make the sim go to sleep instead.
The Investigator/Consigliere will get a sim's exact role, the Sheriff will know if the sim is good or bad.
Day 1
Number sims in the order that you created them. (So Investigator should be number 1, Serial Killer should be number 8, etc.) The numbers represent the numbers on the dice. Since the serial killer is number 8, they can't be interracted with at night.
Bring all 8 sims to the discussion area.
Roll dice. The number you roll is the number of the sim that will be jailed that night.
If you have an Executioner, roll the dice. The sim that it lands on is the Executioner's target. Make the Executioner dislike their target.
Make sims talk to each other. You'll have to do it manually because free will is turned off.
At 6 PM, make all sims go back to their rooms.
Nobody is killed on night 1.
Roll the dice. Make the escort distract the sim it lands on. Have the escort gain the trust of said sim.
Bring the jailor and the sim who was chosen to be jailed into the jail. Have the jailor "Get to Know" the sim.
Roll the dice again. Make the Investigator spy on the sim it lands on. If the Investigator tries to investigate the sim who's with the escort, make the investigator go to bed.
If you have a Sheriff, make them interrogate a random sim via the dice. Check the CAS part of this this thread to see what the Sheriff sees based on who he interrogated.
If you have a Bodyguard, this is completely optional but you can roll the dice so he can protect someone. If the dice lands on his number (4) he'll protect himself.
The Bodyguard can only protect himself once
Day 2
If the Investigator or Sheriff interrogated a suspicious sim, a vote can start to "remove" that sim. For this challenge, the votes are a gamble. Since the Investigator/Sheriff is the one who accused the sim, their vote has already been counted. But for every sim other than the Investigator/Sheriff and the accused sim, you have to roll the dice.
If you roll an even number (2, 4, 6) then that sim votes to "remove" the accused sim. If you roll an odd number (1, 3, 5, 7) then that sim votes to pardon the accused sim. Remember to do this for every sim that hasn't already voted.
If the accused sim is voted out, it's your choice on how to kill them. Also remember to roll the dice to jail someone.
At night, continue with the rules of last night. But this time, the Mafia and Serial Killer can kill. Roll the dice to choose randomly. The Mafioso is the one who kills the Mafia's target. The Serial Killer can't kill the Godfather.
If the Mafioso or Serial Killer try to kill someone who's being protected by the bodyguard, they will die instead. Neither of them can attack someone who has been jailed for the night. If they both have the same target, just choose one of them to do it. If the Mafioso is distracted by the Escort, the Godfather will kill the target instead.
If you have the Consigliere, roll the dice to see who they will target. They'll know the exact role of their target, unless them or the target is role blocked.
If you have the Blackmailer, roll the dice to see who they will target. The targeted sim won't be able to talk the next day, and if they're accused they'll automatically be removed (because they can't defend themselves).
If you have the Framer, roll the dice to see who they will target. The targeted sim will be shown as a member of the mafia if interrogated by the Sheriff or Investigator. The Sheriff/Investigator will then wrongly accuse that sim.
Day 3 & onwards
Follow the same rules. The mafia and serial killer can only act once every 2 nights, or else the challenge would be too short. Of course, feel free to change that in your play through if you don't like that.
The executioner can also accuse their target whenever they want to. Just use the same voting system as you would normally. If their target is pardoned, they decide to "remove" the executioner instead.
Endings:
The mafia wins if they successfully kill all or almost all of the town.
The serial killer wins if he and someone else are the last ones standing.
The town wins if they successfully "remove" the mafia and serial killer.
The executioner can win with any of these, as long as their target was "removed." Even if they died in the end. If their target was killed at night, they lose.
I'm open to feedback about this challenge, I think it can be improved but I want suggestions on how to improve it.