Replies: 12189 (Who?), Viewed: 1541356 times.
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Scholar
#12176 Old 9th Apr 2022 at 10:01 PM
You can be frozen solid and singed by a nearby meteor fall at the same time.
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Mad Poster
#12177 Old 10th Apr 2022 at 12:23 AM
Quote:
Originally Posted by marydehoyos
but I discovered I changed some settings in Nraas about Boats (did this in Go Here) so sims were not taking boats anywhere and swimming everywhere. So by the time my sim made it work she had worked half the day swimming to work.


lol that's hilarious. but just curious, why would you not allow them to use boats in IP? Disabling boats for other worlds make sense, but IP really does need the boats unless you are only playing on the 2 largest islands in which I used a subway to connect them. I actually like the option of gohere's disable boat travel, but I don't want the whole gohere mod so I don't use it. But now I wonder, if it disable boats, does it mean sims will still use the same short cut and swim across water? In many worlds, I would prefer they use the pre-IP way of just walking the long way around or crossing a bridge. Boat travel ruined Riverview so badly and Egypt world.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Instructor
#12178 Old 10th Apr 2022 at 2:51 AM
@nitromon So my thought was just to stop the NPCs from Boating around autonomously and have them use water Taxis. So what I notice is that no matter where your house is that seems to be the spawning point for where NPCS want to drop a boat in. When I was doing some routing investigation I noticed where two of the houses built on the water very close to each other would have NPC boats that would get stuck in the because they couldn't get past my parking space in the water for my boat. (This produced a fun error where the NPC would vanish, leave the boat, I could sell the boat but Story Progression didn't like it but I made about 100,000 before I moved the spot to unblock the routing for them)

So yes they still use the same route they just swim it. So instead of having the boat issues I would have like 20 NPC sims swimming from in between our houses! It's actually quite pleasant if you want to run a small world where they have walk or swim lol and here's the fun part about this...If it's your Sim and you have to swim to work you don't lose motives. They must freeze them when you are routed this way. So my player sim worked at the Military Facility on the Main Island and my sim lived on one of the smaller Islands so I just followed her around and that's when I noticed her motives stayed static as she swam to the main Island.

Today I grabbed a lot I tossed down in the best part of the Island next to one of the beaches, tossed a fence around the outside edges and I watched the papergirl everyday run right down the fence and jump on her jet ski to go deliver papers to the islands. For some reason it routes NPCS to the edges of your property. I also noticed this strange behavior in Riverview they would literally run through my yard till I put up a fence to have them route around but I met a lot of new NPCs that way lol

I never thought to use subways because I never use them. I might try this again where I enable NPCs to use subways but disable their capability to use Boats. Go here is all or none on boat routing so I will go back to the Boat files from gameplay and try it this way and see if that gives me what I want. I wish each boat type had it's own category because I would let them have sailboats and row boats only. I think I found a canoe from someone I need to dig up the file. I suppose I could make overrides of the Speedboats with sailboats, rowboats, and canoes and set the speed on the speedboats manually editing the file.

Quote:
Originally Posted by nitromon
lol that's hilarious. but just curious, why would you not allow them to use boats in IP? Disabling boats for other worlds make sense, but IP really does need the boats unless you are only playing on the 2 largest islands in which I used a subway to connect them. I actually like the option of gohere's disable boat travel, but I don't want the whole gohere mod so I don't use it. But now I wonder, if it disable boats, does it mean sims will still use the same short cut and swim across water? In many worlds, I would prefer they use the pre-IP way of just walking the long way around or crossing a bridge. Boat travel ruined Riverview so badly and Egypt world.
Instructor
#12179 Old 15th May 2022 at 2:18 PM
I discovered that if a Sim started yelling fro help from your doctor Sim and she runs over the sim with a problem would rather ask for her autograph and gossip than get treated if your sim is also a five star celebrity.

My PC specs.
Windows 7 64 bit,AMD FX 4300 quad core processor, 8 gigs DDR3 ram, 1 gig Geforce 9500 graphics card, patch 1.67.2
Every time I reinstall the game I run it clean without any CC, not even the store bought stuff so it isn't CC or mods that cause me trouble.
Scholar
#12180 Old 7th Jun 2022 at 11:37 AM
A Matter of Grave Concern.

I've discovered that if I go into edit town mode and edit the graveyard, whilst my selected sim is off lot, some of the gravestones will get moved to my family inventory. I surmised that these were all the ones my active family had placed there and which had been in their inventories, so the game regards them as their property. This goes for anything belonging to the active household if I move it elsewhere and later edit that lot - e.g. the time portal, which I usually move to the science lot.

Actually I discovered all the above some while back, but I'd forgotten it when I tried decorating the Finnington cemetery last night. There are a lot of graves there now, and half of them got moved into the Fordyce family inventory before I remembered. But I see now where I've been going wrong (Lo! mine eyes have seen the light!): when I send a sim to the mausoleum to 'manage the dead' I must move the graves directly onto the lot and not let them get into my sim's inventory, which can happen by mistake if you click on them. In the present case I had to send one of the family back to the mausoleum with all the gravestones, move them all back into it, and then to their proper positions in the graveyard. That appears to have solved it. But I must be more careful in future.

Simblr: Elyndaworld *** Wordpress: Tales of Nantrelor
Field Researcher
#12181 Old 18th Jun 2022 at 8:54 AM
If you go to edit town mode while the tv is on, when you zoom into the active house you can still see the tv going, it even has the sound and the animation. But the sims themselves outside of the tv are not moving.
Scholar
#12182 Old 1st Aug 2022 at 4:32 AM
Just a little thing that I never noticed before. If every member of the household has a preferred vehicle, the carpool and school bus are automatically disabled. I never noticed since I don't think I ever had everyone have a preferred vehicle. Since 2009.
Scholar
#12183 Old 1st Aug 2022 at 7:13 PM
Quote:
Originally Posted by 310175
Just a little thing that I never noticed before. If every member of the household has a preferred vehicle, the carpool and school bus are automatically disabled. I never noticed since I don't think I ever had everyone have a preferred vehicle. Since 2009.


So is a kid on their preferred bike more or less likely to actually get to school than a kid on the bus? It's a problem, I have to watch their progress very closely in the mornings to make sure they don't end up wandering the streets in front of the school, or worse. Sometimes it's lunch time before I actually get them into the school rabbithole.
Scholar
#12184 Old 2nd Aug 2022 at 2:05 AM
Quote:
Originally Posted by lucy kemnitzer
So is a kid on their preferred bike more or less likely to actually get to school than a kid on the bus? It's a problem, I have to watch their progress very closely in the mornings to make sure they don't end up wandering the streets in front of the school, or worse. Sometimes it's lunch time before I actually get them into the school rabbithole.


Not a problem in my case. Luckily, my teenager had the fast bike, he was almost always on time and my adults had a short commute to work. And you get a message that it's time to leave! Eventually, I sold the bikes and scooters, and the carpools and school bus were back with their honking. 13 years and I still learn things with this game!
Lab Assistant
#12185 Old 19th Aug 2022 at 5:32 PM
Heckling

Well after I played the game I've noticed some traits will make Sims do autonomous heckling (or player-directed heckling), while other traits don't. It seems the heckling interaction appears in pie menu when they've at least 1 negative moodlet and 1 trait below:
- Hot-Headed (Obviously)
- Mean-Spirited (Obviousssly)
- Evil (Duh!)
- Brave (I don't know why this trait included, even your Sims are friendly. Possibly because they're so brave and don't fear to heckling someone (While Daredevil don't do it!))
- Social Butterfly (Wonder too, maybe because they just want an attention)
- Dramatic (Obviously)
- Diva (Obviousssly)
- Grumpy (They're just grumpy and hate the world all the time, so...)
- Insane (Yeah, they'll do whatever they want)
- Inappropriate (Duh!)
- Childish (Like Insane, perhaps they just want to do whatever they want)

It's strange that Daredevil didn't included since it's like crazier version of Brave. Don't know about Rebellious trait since I rarely use it when I'm playing Young-Adult or older Sims (If anyone notice they do it autonomously just let me know!). Dislike Children may not included because I never see Odin Crosby do random heckling to anyone. Snob and Supernatural Skeptic Sims don't do it too.

♒ Aquarius Sun, ♈ Aries Moon, ♈ Aries Rising

Sorry for my English :)
Alchemist
#12186 Old 24th Aug 2022 at 9:58 AM
I discovered a reason for why the toddler routing in my game was so bad: the interior doors needed to be replaced.

I recently built a two-level house where the second was partly over a pool, and worried that that would affect routing (it doesn't). Despite the house having a lot of space for routing upstairs, sims would do the "go downstairs and watch as toddler gets stuck at the top of the stairs" dance. I tried changing the direction of the normal stairs; I tried replacing them; I tried spiral staircases and ladders. Nothing worked.

Until I read on a blog that sometimes doors can get stuck routing-wise even if they aren't stuck in the 'open' or 'closed' geostate (i.e. they aren't visibly stuck).
Once I replaced all doors inside the house (for good measure), the problem went away and my sims were able to pick up the toddler again!
So, I hope this helps if anyone else is experiencing the same issue

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Forum Resident
#12187 Old 17th Sep 2022 at 8:37 PM
Yesterday I sent my simself to have diner at Van Gould Merchant House & Cafe and I had a kind of chance card that told me she was disgusted by the meal served so the waiter and the chief offered her 5 red apples as compensation for real, the apples are in her inventory and they probably served her an other meal more yummy. She had the yummy food moodlet.
At the end, she also had the nauseous moodlet, she puked outside.

I never had a such event before... maybe it's due to a mod or not. But I don't know because I am lost with all the mods I downloaded ahaha . By the way I love it.

Lucie is not my real name, she was a sims from a story I imagined a dozen years ago.
I speak French only. If my statements are harsh, rude for you, that's not intentional. I just think Different due to my Language and my Culture.
But truly, I am open-minded than you think of.
Field Researcher
#12188 Old 17th Sep 2022 at 9:44 PM
Someone carrying a baby can walk inside the spa with the baby still in her arms.
Mad Poster
#12189 Old 18th Sep 2022 at 11:50 PM
Quote:
Originally Posted by LiliLiliLili
Someone carrying a baby can walk inside the spa with the baby still in her arms.

Were you expecting the baby to navigate into the spa him/herself to get that much needed pedicure?
Field Researcher
#12190 Old 19th Sep 2022 at 10:21 PM
I thought the sim is going to put the baby down. Maybe I got used to that from Sims 2. It was interesting that they can even have conversations while holding the baby in Sims 3.
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