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Test Subject
#76 Old 1st Dec 2020 at 12:12 AM
Now I've got another question, sorry for being anoying... Is there a way to convert BGEO to OBJ?
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Ms. Byte
Original Poster
#77 Old 1st Dec 2020 at 12:32 AM
Quote:
Originally Posted by Datodato
Now I've got another question, sorry for being anoying... Is there a way to convert BGEO to OBJ?


Yes, you can import the BGEO in the preview tab and then save the morphed mesh.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
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Test Subject
#78 Old 1st Dec 2020 at 10:51 PM
Quote:
Originally Posted by CmarNYC
Yes, you can import the BGEO in the preview tab and then save the morphed mesh.


Thank you! It worked.
Test Subject
#79 Old 11th Aug 2021 at 5:46 PM
Hi, sorry to bother you with something so simple but i am struggling! DMAPS and BGEO are not showing up in blender, when i open the file i exported, it just is a cube. In a different tutorial, they said to delete the cube so i did but there wasn't anything inside or under it. It's like the meshes/rigs aren't exporting at all. I tried to export all of them and they are all just cubes when i open in blender. I really just wanna make a giant eyes preset for toddlers so i can have my bastardized baby yoda. thanks for all your work and for helping all of us!
Ms. Byte
Original Poster
#80 Old 11th Aug 2021 at 6:59 PM
Quote:
Originally Posted by emmocd1999
Hi, sorry to bother you with something so simple but i am struggling! DMAPS and BGEO are not showing up in blender, when i open the file i exported, it just is a cube. In a different tutorial, they said to delete the cube so i did but there wasn't anything inside or under it. It's like the meshes/rigs aren't exporting at all. I tried to export all of them and they are all just cubes when i open in blender. I really just wanna make a giant eyes preset for toddlers so i can have my bastardized baby yoda. thanks for all your work and for helping all of us!


How are you opening the mesh? When Blender starts up you'll get that default cube, which you should delete, then you import the .obj mesh using Import, not Open.

Btw, for giant eyes you're probably better off using a bone morph.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#81 Old 5th Feb 2022 at 3:55 AM
Hi, I am having trouble with my height presets (similar to LUUMIA's). I'm not sure how I messed up here. [my preset is the shorter, left version of the original EA height]
Screenshots
Ms. Byte
Original Poster
#82 Old 5th Feb 2022 at 11:53 AM
Quote:
Originally Posted by BogusAva
Hi, I am having trouble with my height presets (similar to LUUMIA's). I'm not sure how I messed up here. [my preset is the shorter, left version of the original EA height]


As I said over in the MorphMaker thread, bone morphs on the body, especially height adjustments, are very difficult because the game has its own mechanisms for limiting and controlling bones. The preview just isn't very helpful. Sorry but you just have to keep experimenting.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#83 Old 18th Feb 2022 at 5:58 PM
Hello, would this tutorial/tool work with a custom head? I'm trying to do a Zootopia mod for TS4 and I plan to port Garry's head as a CAS with facial features, If don't then what should I do or which tool should I use? I mean I've found a similar thread of a custom wolf head on TS4 studio which fowarded me to this program

https://imgur.com/a/HKluWYQ

https://imgur.com/a/0plhHnY
Ms. Byte
Original Poster
#84 Old 18th Feb 2022 at 7:58 PM
Quote:
Originally Posted by ShiroHusko
Hello, would this tutorial/tool work with a custom head? I'm trying to do a Zootopia mod for TS4 and I plan to port Garry's head as a CAS with facial features, If don't then what should I do or which tool should I use? I mean I've found a similar thread of a custom wolf head on TS4 studio which fowarded me to this program

https://imgur.com/a/HKluWYQ

https://imgur.com/a/0plhHnY


Do you mean you want to morph the standard head into another shape with a preset? To do that you'd have to take the base head mesh from Morphmaker, shape it the way you want, and make a preset.

Or do you want to make a custom head that works with sliders? This tool doesn't do that.

The pics you linked just show a wolf head in Blender - I don't understand what you're trying to do.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#85 Old 18th Feb 2022 at 8:02 PM
Quote:
Originally Posted by CmarNYC
Do you mean you want to morph the standard head into another shape with a preset? To do that you'd have to take the base head mesh from Morphmaker, shape it the way you want, and make a preset.

Or do you want to make a custom head that works with sliders? This tool doesn't do that.

The pics you linked just show a wolf head in Blender - I don't understand what you're trying to do.


Well a custom head that works with sliders and has some facial features

Basically the linked pictures are the head I plan to port for TS4,

well anyways thanks for the info, and which tool do you recommend for such? I'm like early on in TS4 modding x3
Ms. Byte
Original Poster
#86 Old 18th Feb 2022 at 9:40 PM
Quote:
Originally Posted by ShiroHusko
Well a custom head that works with sliders and has some facial features

Basically the linked pictures are the head I plan to port for TS4,

well anyways thanks for the info, and which tool do you recommend for such? I'm like early on in TS4 modding x3


Honestly I don't know if such a radically different shape is going to work with human sliders. IMO your options are to use the human head and make a preset as I mentioned above, or to make a custom head and do the bone assignments and uv1 manually and assign vertex ID numbers with TS4 CAS Tools. IMO a preset is an easier way to go.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#87 Old 18th Feb 2022 at 10:45 PM
Quote:
Originally Posted by CmarNYC
Honestly I don't know if such a radically different shape is going to work with human sliders. IMO your options are to use the human head and make a preset as I mentioned above, or to make a custom head and do the bone assignments and uv1 manually and assign vertex ID numbers with TS4 CAS Tools. IMO a preset is an easier way to go.


I see, well, thanks for the help, I might figure out soon( I mean there's a furry mod for TS4 so I might investigate it a little and see what would be needed for a head port )
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