#5
14th Sep 2022 at 10:03 AM
Last edited by coolspear1 : 14th Sep 2022 at
10:42 AM.
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Bit late to reply on this topic, but I recently tried switching it off via the innocuously-seeming option to deactivate. Hell load of glitches thereafter, one game breaking. As the system is tied in with sims motives, I noticed all motive bars, when maxed, were no longer green but yellow. The family lot I was playing when first activating the off switch became seriously broken and could not be fixed no matter what I tried afterwards. It kept generating an LE at game start regarding something to do with unsatisfied - un-found - whims regarding High School. Could not clean it from the lot no matter what tricks I tried. Switching the wants and fears back on again it was still bugged. The flakey whims sometimes appearing, most times not. Quitting game and going back to previous saves before turning the option off. Saving lot from previous save and placing lot in a brand new world save with brand new family. No joy. Some hidden cache file had been permanently altered so that even previous saves hold the corrupt data and the LE was never going away, past, present or future, or in a brand new world save file, bugged forevermore. Only deleting the build so the lot was totally empty cleared the bug. A favorite family lot I've had for years, but I had to get rid of it. Cheers Maxis.
For all the warnings they keep giving us about the risk of mods breaking the game, the three times in eight years my game has been seriously fucked it's all been due to Maxis patch blunders, and not one mod out of the hundreds I've used and/or made myself has ever, ever fucked up my game in the way Maxis repeatedly have. It's their patches that need to come with a risk warning. It's their new implementations that need modders to first take a look at before being allowed for public release.
Though after all that, it did inspire me to make a mod to better manage the fears, better balance with more opposing traits that would not permit certain sims to have certain fears if it's not suitable to their character. You know, the kind of finessing and better balancing that proper game devs would do. There are some folks who are quick to jump to the defense of "hard-working" Maxis, blaming all the shortcomings on their evil EA bosses. But no, knowing it takes very little time to do a bit more finessing, it does not take precious extra weeks and weeks holding up release date schedules, not even a couple of hours work in many cases. The sloppy, un-finessed crap they keep putting out is not the fault of EA hampering them, it's just lazy-ass coding from those not fit or properly qualified to be in the industry. But EA did hire them, so there is that blame to lay at EA's feet.
"Become a government informer. Betray your family and friends. Fabulous prizes to be won!" Red Dwarf - Back to Reality.