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#1 Old 7th May 2022 at 5:44 AM Last edited by todoabout : 7th May 2022 at 6:03 AM.
The Sims Solitaire Challenge
The Sims Solitaire Challenge
Here's a mini challenge I wrote (original Russian version can be found here). Looking forward to any feedback
It is suitable for The Sims 2, 3 or 4. You'll need the game and a pack of playing cards.

Setup
Create a family of one Sim, move them in on an empty lot, set household funds to zero.

Rules
First, pick a trump suit for the Sim. It means bonus points for certain daily tasks:
  • Hearts are Romance & Family;
  • Diamonds are Friends & Fun;
  • Clubs are Money & Career;
  • Spades are Enemies & Mischief.
Or you can leave it to destiny and don't choose the trump suit yourself, in which case the first card you draw on the first day will determine the trump.

Each morning, you draw one card from the deck (it can be a physical desk or any online card picker such as this one. This card determines a daily task for your Sim. Unless task says otherwise, you have 24 hours to complete the task and get yourself some points for this card. If you can't or won't do it in time, you get nothing for that day. Next morning, draw another card and so on.
  • If you draw a card for the first time, try to complete the task.
  • If you draw a card you've already drawn but haven't fulfilled its task, try once more to complete the task.
  • If you draw a non-trump card you've already drawn and fulfilled, just discard it and draw another one.
  • If you draw a trump card you've already drawn and fulfilled, draw three more cards and choose one of them (at your discretion) as your daily task. (If all three turn out to be already played and fulfilled, discard them and draw again.)
If your daily task required moving someone in or out or losing your job, you can't go back to status quo (moving someone back in, choosing the same job etc.) unless directed by another daily task.
You can't use cheat codes, except for setting household funds to zero at the beginning or to reset game-breaking bugs.
Other than that, no restriction on what you can do.

Score
You keep score of drawn cards and points. If you complete daily task successfully, you get points for that card:
  • Non-trump cards
    2 pts for a Deuce, 3 pts for a Three… etc., 10 pts for a Ten, 11 pts for a Jack, 12 pts for a Queen, 13 pts for a King, 20 pts for an Ace.
  • Trump cards
    Twice as much: 4 pts for a Deuce, 6 pts for a Three… etc., 26 pts for a King, 40 pts for an Ace.
Your overall goal is to get to 220 points. Try to achieve it in the least number of days.
If your Sim dies before having 220 pts, you lose (unless you're trying the "Ace of Spades" task).

Tasks
Hearts
DeucePerform Five Successful Romantic Actions
ThreeKiss Someone
FourHave a Date (any rating)
FiveLevel Up a Household Skill
  • It means something useful for your daily house life. For example: Cooking, Cleaning, Mechanical [TS2]; Cooking, Fishing, Handiness, etc. [TS3/TS4]
  • If you've already reached level 10 in any suitable skill, consider this daily task fulfilled automatically; otherwise you have 24 hours to gain at least one level in any suitable skill.
SixWooHoo
SevenHave a New Romance
EightHave a New Household Member
  • Move in or give birth to someone, pets don't count.
  • Fulfilled automatically if your household is already full (8 Sims).
NineBefriend the Household Member
  • Fulfilled automatically if your household is already full and all members of the household are your friends already.
  • To complete this task, you may have to move someone in first.
TenFrom Zero to Full Bar Romance
  • Meet a stranger, make your relationships bar full pink in 24 hours.
JackHave a Good Date
  • Better-than-average rating. Gold for TS4.
QueenHave a Wedding
  • Current marriage counts if you had a good wedding celebration. Private ceremonies don't count.
KingConceive a Child
AceHave Three Children
  • For this task, you need to conceive a third one (or, say, triplets) in 24 hours. Whether or not you've done it will be determined after birth.
  • During this task, keep drawing and fulfilling cards every morning.
Diamonds
DeuceFulfill a Want/Wish/Whim
ThreeHave a Night Out with 3+ Sims
  • Gather an outing group of your friends or acquaintances and have a fun night out on a community lot.
FourHave a Party (any rating)
FiveLevel Up a Social Skill
  • It's about, well, socializing. For example: Charisma [TS2]; Charisma, Social Networking, etc. [TS3]; Charisma, Comedy, etc. [TS4]
  • If you've already reached level 10 in any suitable skill, consider this daily task fulfilled automatically; otherwise you have 24 hours to gain at least one level in any suitable skill.
SixSpend 2,000 Simoleons
SevenMake a New Friend
EightGet a New Pet
NineMake a New Best Friend
TenFrom Zero to Full Bar Friendship
  • Meet a stranger, make your relationships bar full green in 24 hours.
JackHave a Good Party
  • Better-than-average rating. Gold for TS4.
QueenHave Five Best Friends
  • Already existing do count.
KingHave Twenty-Five Friends
  • Already existing do count.
AceComplete a Lifetime Goal
  • TS2: Complete at least one Lifetime Want.
  • TS3: Complete your Lifetime Wish.
  • TS4: Complete at least one Aspiration.
  • Already fulfilled do count.
Clubs
DeuceEarn a Hundred Simoleons (any way you'd like)
ThreeBuy a New Thing
FourFind or Change a Job / Befriend a Coworker
  • If you've changed your job for this task, you can't arbitrarily return to your previous job.
  • Option B is for those who don't want to change their job. Already existing friendships do count. Bosses [TS3] do count as coworkers.
  • For this task, you have not 24 hours but until the end of your current or next work shift, whichever comes first.
  • During this task, keep drawing and fulfilling cards every morning.
FiveLevel Up a Working Skill
  • It's a skill you need to get a promotion. Those are either highlighted on Skills panel or listed on Career panel. If your job doesn't require any skills, you can't complete this task without changing your job.
  • If you've already reached level 10 in any suitable skill, consider this daily task fulfilled automatically; otherwise you have 24 hours to gain at least one level in any suitable skill.
SixEarn 2,000 Simoleons (any way you'd like)
SevenWork Hard / Get a Pay Raise
  • For this, you have to either Work Hard all workday long [TS3/TS4] or get a pay raise (either permanent or a one-time cash bonus). In TS2, you can get it from certain successful chance cards.
  • For this task, you have not 24 hours but until the end of your current or next work shift, whichever comes first.
  • During this task, keep drawing and fulfilling cards every morning.
EightGet a Promotion
  • For this task, you have not 24 hours but until the end of your current or next work shift, whichever comes first.
  • During this task, keep drawing and fulfilling cards every morning.
NineEarn 1,000 Simoleons Doing Business
  • You have 24 hours to purchase a business [TS2/TS4], invest in a partnership/ownership of a rabbit hole or buy a community lot / a resort [TS3]. Already owned property does count. After that, to claim your points, you have to earn 1,000 Simoleons specifically from that property (no rush).
  • During this task, keep drawing and fulfilling cards every morning.
TenBuy an Object Worth 5,000+ Simoleons
JackReach Level 7 of a Career
  • If you've already done that, consider this daily task fulfilled automatically.
  • For this task, you have not 24 hours but until the end of your current or next work shift, whichever comes first.
  • During this task, keep drawing and fulfilling cards every morning.
QueenHave 50,000 Simoleons in Household Funds
KingHave a House Worth 50,000 Simoleons
AceReach the Top Level of a Career
  • If you've already done that, consider this daily task fulfilled automatically.
  • For this task, you have not 24 hours but until the end of your current or next work shift, whichever comes first.
  • During this task, keep drawing and fulfilling cards every morning.
Spades
DeuceHave an Argument
ThreeBreak Something
FourSkip a Work Shift
  • To complete this task, you may have to get a job first.
  • For this task, you have not 24 hours but until the end of your current or next work shift, whichever comes first.
  • During this task, keep drawing and fulfilling cards every morning.
FiveHave a Fight
SixDestroy an Object Worth 1,000+ Simoleons
  • The thing should be damaged beyond any repair. An obvious choice would be to start a fire, maybe there are other ways though.
SevenMake a New Enemy
EightEvict a Household Member
  • Choose a Sim with the worst relationship towards you.
  • To complete this task, you may have to move someone in first.
NineEnemies Under One Roof
  • Be enemies with a household member.
  • Fulfilled automatically if your household is already full and all members of the household are your enemies already.
  • To complete this task, you may have to move someone in first.
TenFrom Best Mate to Full Bar Enmity
  • Choose a Sim with the best relationship towards you, make your relationships bar full red in 24 hours.
JackGet Fired
  • You need to constantly miss work (first there'll be demotions, then firing) or fail one of certain chance cards.
  • For this task, you have not 24 hours but until the firing happens (success, count that card) or until you purposely send your Sim to work and they don't get fired via chance card that day (failure, don't count that card, pick the next task).
  • During this task, keep drawing and fulfilling cards every morning.
QueenGet Divorced
  • To complete this task, you may have to marry someone first.
KingHave Ten Enemies
  • Already existing do count.
AceThere and Back Again
  • Your household needs to consist of at least two Sims for that task, so you may have to move someone in first.
  • Your Sim has 24 hours to die. Another Sim from your household has to either A. successfully plead with the Grim Reaper for the life of the demised one, or B. not plead at all but try to ressurect them via any gameplay mechanic available (such as Resurrect-O-Nomitron [TS2], Ambrosia or Genie wish [TS3], Book of Life [TS4], etc.) Until the resurrection, the remaining Sim assumes the duty of fulfilling daily tasks and earning points.
  • For this task, you have not 24 hours but until the resurrection happens (success, count that card) or until either Grim Reaper or You The Player decide not to resurrect the demised Sim (failure, don't count that card but keep playing as that other Sim).
  • During this task, keep drawing and fulfilling cards every morning.
Joker
Joker
  • Keep drawing cards until you get three not yet played or fulfilled.
  • Try to complete all three in the next 24 hours (or however long certain tasks require).
  • If you succeed in all three tasks, count all three cards towards your score.
  • If you fail at least one task, you get no points at all this time.
  • Play the joker card anytime you draw it, even if it has been already drawn before.
Have fun!
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