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Sim Transformer *UPDATED 02/09/2009*

by treeag Posted 25th Apr 2008 at 7:01 PM - Updated 24th Mar 2009 at 3:01 PM by treeag
 
372 Comments / Replies (Who?) - 280 Feedback Posts, 91 Thanks Posts
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Test Subject
#351 Old 13th Jun 2015 at 11:39 PM
How does this work for natural-born aliens (green skin, black eyes, but with some non-alien ancestors)?
Test Subject
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#352 Old 3rd Jul 2015 at 4:51 PM
thank you soooo much~~~this sooooooo AWESOME !!!! your awesome!!!
Test Subject
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#353 Old 3rd Jul 2015 at 11:23 PM
what is the painting called i can't find it
Test Subject
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#354 Old 23rd Jul 2015 at 9:36 PM
Thank You
Test Subject
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#355 Old 24th Aug 2015 at 10:08 PM
This such a Time saver
Instructor
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#356 Old 2nd Sep 2015 at 12:16 AM
Duh! I never found this upload before. What a great creation. Thanks
Forum Resident
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#357 Old 21st Nov 2015 at 9:54 PM
Awesome! Thank you! :D
Test Subject
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#358 Old 25th Dec 2015 at 9:23 AM
thanks, have a nice day!
Lab Assistant
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#359 Old 3rd Feb 2016 at 4:27 AM
I was wondering how I would make a witches couple without having the trouble to find a witch in game to turn the couple into a witch and warlock. Now this answers my question, thank you :D
Test Subject
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#360 Old 4th Feb 2016 at 11:48 AM
Awesome, thank you, now I can make the story of my Sims complete!
Instructor
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#361 Old 23rd Feb 2016 at 11:38 PM
I'm thrilled that this still exists! I love this mod so much :D
Field Researcher
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#362 Old 12th Apr 2016 at 4:24 AM
Awesome, thanks!
Test Subject
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#363 Old 26th Nov 2017 at 12:12 PM
Obrigado
Instructor
#364 Old 8th Feb 2018 at 7:59 PM
Awesome work! This is so useful.
Test Subject
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#365 Old 11th Oct 2018 at 8:57 PM
Thank u!
Test Subject
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#366 Old 11th Oct 2018 at 8:57 PM
Thank u!
Lab Assistant
#367 Old 25th Jul 2019 at 7:18 PM
Whoa, this is great! It kinda reminds me of Parsimonius' drinkable flasks, plus the zombie.
Would it be possible if you add an option for ghosts, please? I've always wanted a playable ghost! If you ever consider another update, I mean.
Lab Assistant
THANKS POST
#368 Old 1st Sep 2019 at 4:09 PM
Very good alternative to Insimenator. Too bad it also doesn't support on-the-fly servo creation, it's tedious to always change the original GUID of Sims, but if it's not possible that easily, that's just fine!
Lab Assistant
THANKS POST
#369 Old 28th Dec 2019 at 9:57 PM
Yay, now I don't have to jump through hoops!
Lab Assistant
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#370 Old 11th Sep 2020 at 8:22 AM
I've been coming back to sims 2 and I'm really thankful to all the sims 2 creators that still keep their mods up. Thank you!
Lab Assistant
#371 Old 27th Sep 2020 at 10:36 PM
Quote: Originally posted by leontinees
Whoa, this is great! It kinda reminds me of Parsimonius' drinkable flasks, plus the zombie.
Would it be possible if you add an option for ghosts, please? I've always wanted a playable ghost! If you ever consider another update, I mean.


This person hasn't been on the website for about a decade.
Test Subject
#372 Old 29th May 2021 at 6:20 PM
I know the creator hasn't been online in a while, but has anyone else been having an issue with turning a sim into an alien, saving, and the alienism is gone?
Space Pony
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#373 Old 12th Oct 2021 at 8:13 PM
Though the creator isn't around, someone who knows the answer could be lurking, so: how would I use SimPE to edit this object to enable the "Turn into..." and "Cure..." interactions for age groups that can't usually become those things? For instance, enabling children to use the painting to turn into a werewolf if I have a child werewolf mod.

Posting this as a thanks because it's not really feedback or a report, and it's a good download that I like a lot.
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