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Lab Assistant
Original Poster
#1 Old 28th Mar 2010 at 5:38 AM
Default Great Explorer Challenge
Your mother died in child birth, your father was more than a little insane. When you were barely past your 18th birthday (newly created YA) he died and you inherited the family home. Now, thanks to his fear of government and general bad behaviour, you have no friends, did not go to school so cannot get a job of any kind and, have absolutely no skills, but you have to pay the bills and keep this home in the family FOREVER (20 generations short, 15 normal, 10 long, 7 extra long, 5 epic- players choice)

Since your father never allowed you off the property, you want to explore the world, party, and live it up. Being a rather intelegent person, you decide that you are well suited to be an explorer, and you might just find enough treasures to sell and keep the bills paid.

Setup:
Build a dream home, literaly cluttered with "JUNK" can be any lot in any world. Home must be 2 bedroom, 1 bath, NO ELECTRONICS or CARS - this includes alarms. Build it any way you like or even use a premade house. It must be worth 500,000 or more. (you will use freerealestate to put your sim in it and, at that price the bills are ridiculous.) Lanscape as you like, use buydebug for SPAWNERS ONLY. Remember Dad never traveled so he has nothing for other countries, and being insane and paranoid, he never had any electronics- the goverment spys on you through those thing you know.)

Sim: Male, Female, Alien, Vampire, Navi - anything you like.
Young Adult
Adventurous
Inapropriate or Insane but not both.
Frugal or neat but not both.
Brave or Luck but not both.
Athletic or Disaplined but not both.
Clothing and looks any you like, including CC.
Favorites Any forgien food, any forgien music, any color you want.
Lifetime wish must be Fully Explore Six Tombs in each location.
Lifspan is up to you but see above for how many generations you need to win at each setting.
Nmae is your choice- but remeber you will see a lot of it so, make it good.

Lifespan, your choice but see above for how many generations you will be playing this family.

Playing
NO JOB FOR YOUR FOUNDER EVER- Must earn it all by exploring, gardening, painting since he/she never attended school and writes poorly. (assume they can read a bit since keeping a sim out of a bookcase is near impossible)

No reading skill books - those are too technical and your founder can't read that well.

Travel, explore, sell what you find. Due to your upbringing you know nothing of smelting metals or cutting gems. They somtimes come that way but you don't know how to make raw ones get that way. No smelting or cutting allowed by your founder.

Family
Must marry a forginer - since you don't stay home much, you will meet more of them than locals.

If you use the Autonomus Romantic Socials Mod- No direting sims to try for baby. If not you may do so once per sim week. Woohoo is allowed anytime (unless you have a risky woohoo mod then once per week is all)

Your spouse may cut gems and smelt metals but cannot get a job since they are not citzens.

Children will attend school and are citizens so will be allowed jobs as young adults. Due to your lack of education, you insist teens focus on school and not have jobs.

If you garden, you must keep 3 of each item grown per family member, you may sell the excess. Pintings may be sold.

Teen and older children may have computers, steros and TVs in thier rooms which, of course requires expanding the house and, therefore raising the bills again.

Cannot buy anything a sim does not wish for - this includes beds and such for children. If no one wants one, you cannot buy it. Cannot own bicycles untill you get married, no cars until the first child wants one (if that ever happens)

Generation 3 (founder's grandchildren) teens may have jobs.

Keep in mind that initally your founder knows nothing of the outside world or how to behave in it. Your founder has to find relics and such to sell since the bills do have to be paid and he/she has no job skills nor the education to even begin learning job skills.

All Lifetime reward are allowed for all sims.
No max motives, kaching, motherlode or family funds allowed.

Score
+1 each tomb completed
+10 for each lifetime wish fulfilled.
+5 for each skill maxed by any family member.
+5 for each 100,000 net worth (house plus simoleans) over 600,000
+20 If your founder's children can support the househould before your founder becomes an elder. +10 if the grandkids manage it after founder is an elder. +5 for each subsequent generation that supports thier elders.
-10 each item repoed
-5 each item stolen or destroyed by fire.
-100 if the social worker takes a child from your houshold.
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Test Subject
#2 Old 9th Apr 2010 at 10:09 AM
If you can include a link to a house it would be really cool because it is difficult to search for a house with 2 bedroom and 1 bathroom and still costing 500,000 simelons..,How much money should he have at hand excluding money for house?
Mad Poster
#3 Old 9th Apr 2010 at 11:30 AM
Theoretically you should actually have gardening, fishing, handiness, athletic, cooking skills, as I doubt crazy daddy dearest served you breakfast in bed for 18 years before he passed away.
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