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Theorist
#11426 Old 23rd Jul 2022 at 5:34 PM
Quote:
Originally Posted by pianogrinder
That's why I replaced the OST with my own music. Almost every song from sims 2 I hated. "Makeover" being the most hated song because of the nature of how it was written.


I dunno I just find it easier to mute the in-game music and listen to something else while playing then going through the whole dance of replacing the in-game music.

Avatar by MasterRed
Taking an extended break from Sims stuff. Might be around, might not.
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Forum Resident
#11427 Old 24th Jul 2022 at 2:01 AM
Here's a neat little trick that I learned on how to keep unwanted sims spawning on your lot the first time you move in a sim. Upon first arrival, the game shows a cutscene with the taxi dropping off your sim to the house. then 30 seconds later an NPC will show up annoying your sim or if it's raining will show sims weather reactions along with the NPC barging onto your lot. Everybody knows this right? ok. for this trick to work you need the right NPC blocking mod and visitor controller.
After the house cutscene immediately exit the lot without saving. Don't worry, your sim will still be there. Set the visitor controller to block all NPCs and make sure you have the blocking mod of whatever NPC you want to be gone. For example, I have a big problem with the matchmaker gypsy always showing up on move in. So I got the no gypsy spawning mod. I exit the lot without saving and go back in. Now the sim will start off by standing beside the road. Pause the game. Set you visitor controller to ban all NPCs and unpause the game. Now your sim will go into the house and no NPCs will show up. The gypsy would always show up right after and visitor controller would just boot it. But that just leaves you with an extra NPC in your game that is unwanted. By exiting without saving on move in and going back in prevents the gypsy from spawning at all saving you the trouble of unwanted NPCs.
At least that's how I do it in my game but everyone's game is different but this is the best technique that works for me.
Theorist
#11428 Old 24th Jul 2022 at 2:30 AM
Quote:
Originally Posted by pianogrinder
Here's a neat little trick that I learned on how to keep unwanted sims spawning on your lot the first time you move in a sim. Upon first arrival, the game shows a cutscene with the taxi dropping off your sim to the house. then 30 seconds later an NPC will show up annoying your sim or if it's raining will show sims weather reactions along with the NPC barging onto your lot. Everybody knows this right? ok. for this trick to work you need the right NPC blocking mod and visitor controller.
After the house cutscene immediately exit the lot without saving. Don't worry, your sim will still be there. Set the visitor controller to block all NPCs and make sure you have the blocking mod of whatever NPC you want to be gone. For example, I have a big problem with the matchmaker gypsy always showing up on move in. So I got the no gypsy spawning mod. I exit the lot without saving and go back in. Now the sim will start off by standing beside the road. Pause the game. Set you visitor controller to ban all NPCs and unpause the game. Now your sim will go into the house and no NPCs will show up. The gypsy would always show up right after and visitor controller would just boot it. But that just leaves you with an extra NPC in your game that is unwanted. By exiting without saving on move in and going back in prevents the gypsy from spawning at all saving you the trouble of unwanted NPCs.
At least that's how I do it in my game but everyone's game is different but this is the best technique that works for me.

I'm confused...what on earth are you talking about?
Humble? There's a mod to keep him from showing up. No need to go through the dance you are describing here?
The Welcome Wagon? There's a mod for that too...

Avatar by MasterRed
Taking an extended break from Sims stuff. Might be around, might not.
Mad Poster
#11429 Old 24th Jul 2022 at 2:51 AM
Quote:
Originally Posted by Orphalesion
I dunno I just find it easier to mute the in-game music and listen to something else while playing then going through the whole dance of replacing the in-game music.

Well you're not really replaced the game music, you're just adding your own songs to the mix and disabling the default ones. But yes, I do agree it is easier to use Spotify or something similar and play from there then go through the effort of adding your own music. I usually tend to keep the in game music that I add "Simlish" so it fits in better for those times when I am in the mood for Simlish music. Other times I use Spotifty.

Because the earth is standing still, and the truth becomes a lie
A choice profound is bittersweet, no one hears Cassandra Goth cry

Test Subject
#11430 Old 24th Jul 2022 at 4:25 AM
You know when I'm playing the sims 2 I can't help but notice how whenever a Sim is in the middle of something, and another Sim is attempting to interact with the occupied Sim, they'll just stand behind them and stare. Their head movements will follow too. It kinda makes me laugh. I feel like this happens whenever I play the goth family as Bella and Mortimer rekindle their romance while Alexander needs help on homework.
Mad Poster
#11431 Old 24th Jul 2022 at 5:50 PM
Quote:
Originally Posted by Orphalesion
I dunno I just find it easier to mute the in-game music and listen to something else while playing then going through the whole dance of replacing the in-game music.

====
I ALWAYS play with mute on...except when I am anxious to know if I finally made a baby...

Stand up, speak out. Just not to me..
Mad Poster
#11432 Old 24th Jul 2022 at 8:28 PM
I very, very rarely listen to the music or sound-and I don't bother to mute them, because I'd have to put on my ear loop to hear it.
Being deaf does have it's advantages.
What I don't hear, I don't miss.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
My downloads of various stuff: https://www.mediafire.com/?r=wbmnd#myfiles (including funerals, here: https://www.mediafire.com/file/e6tj...albits.zip/file)
Mad Poster
#11433 Old 24th Jul 2022 at 11:26 PM
It looks like I should be gatting into at least my Pleasantview Epic Challenge with a few new additions like that stonemason kit because I'll be time travelling back in time to the turn of the 17th century for my Pleasantview sessions as my first couple of colonists arrive on the sailing ship.
Scholar
#11434 Old 25th Jul 2022 at 2:48 PM
Quote:
Originally Posted by Orphalesion
I'm confused...what on earth are you talking about?
Humble? There's a mod to keep him from showing up. No need to go through the dance you are describing here?
The Welcome Wagon? There's a mod for that too...

Also, instead of exiting the lot without saving you can just reload the lot from the last save point, saves you a loading screen. CTRL+SHIFT+L

Omnia - Fantasy / Mythological / Medieval Hood
Ephemera MoreColorful - SimpleSkin Recolors
Mad Poster
#11435 Old 25th Jul 2022 at 3:19 PM
I'm just still so amazed every day when I play either my medieval or modern game-they load up effortlessly, play smoothly and there's no corruption (that I've noticed) to make the game crash constantly.
I credit Mootilda's Hood Checker for that. I'm sure that by now if I didn't have it running, the game would have been dust a long time ago.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
My downloads of various stuff: https://www.mediafire.com/?r=wbmnd#myfiles (including funerals, here: https://www.mediafire.com/file/e6tj...albits.zip/file)
Test Subject
#11436 Old 30th Jul 2022 at 5:57 AM
It amuses me how many of the universal npcs and unsafe to play npcs have their service type as their name. Like when a social worker lectures a Sim they create a negative relationship. Then sims get the memory "met social worker". Made best friends with social, woohooed with social etc.. Similar to how grim reaper's name has two spaces and therapists full name is apparently Therapist Therapist.
Mad Poster
#11437 Old 2nd Aug 2022 at 10:09 AM
I have often thought I have everything I need in my Sims game - and perhaps I do.
Then Cat overhauls the lot bin and Lamare comes up with 50 new lifetime wants.
I definitely need those - and a lot more
Scholar
#11438 Old 2nd Aug 2022 at 6:08 PM
1) I wish you could cancel the cancellation.
2) I can't stand lazy sims. They're late to everything. Hurry is not in their vocabulary.

Omnia - Fantasy / Mythological / Medieval Hood
Ephemera MoreColorful - SimpleSkin Recolors
Test Subject
#11439 Old 2nd Aug 2022 at 11:32 PM
Quote:
Originally Posted by Justpetro
I have often thought I have everything I need in my Sims game - and perhaps I do.
Then Cat overhauls the lot bin and Lamare comes up with 50 new lifetime wants.
I definitely need those - and a lot more

On that note, it never ceases to blow my mind how the TS2 community is still so active even to this day, and how modders are figuring out how to add features that were thought impossible years ago (like the aforementioned 50 new Lifetime Wants).
Mad Poster
Original Poster
#11440 Old 4th Aug 2022 at 5:30 AM
Quote:
Originally Posted by Justpetro
Then Cat overhauls the lot bin
I've not heard about that one. Please tell me more.

All Sims are beautiful -- even the ugly ones.
My Simblr ~~ My LJ
Sims' lives matter!
The Veronaville kids are alright.
Instructor
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4th Aug 2022 at 6:27 AM Last edited by Sokisims : 4th Aug 2022 at 6:42 AM.
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Field Researcher
#11441 Old 4th Aug 2022 at 7:54 AM
I hate coaches. The fact that they ONLY target playables is what annoys me so much. And you can never fight them or make them get any kind of comeuppance. They add nothing of value to the game.


What if you could call the "clown catchers" but to catch the coach and take them away?
Mad Poster
#11442 Old 4th Aug 2022 at 8:44 AM
When I am playing with rules limiting the circumstances under which students skill, the coach may make the difference between passing and failing for students who need a body point to open their bar. So I don't mind them that much. They are very rude, but you can always cancel the workout and influence them to repair things.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Scholar
#11443 Old 4th Aug 2022 at 2:07 PM
What are those rules?

Omnia - Fantasy / Mythological / Medieval Hood
Ephemera MoreColorful - SimpleSkin Recolors
Mad Poster
#11444 Old 4th Aug 2022 at 2:59 PM
Does the skill increase as a side effect of doing something that needs doing (including increasing the fun bar?) Go ahead and direct them to do the thing.
Is doing something that increases a skill relevant to their LTW or other long-term goals? Routinely direct them to do those things - i.e., wannabe rock stars perform music for tips, wannabe celebrity chefs are primary cook for their households, future artists produce a painting per semester, etc.
Is the sim autonomously doing something that increases the skill? Let them.
Do they fear academic probation or want to complete the current semester? They can be directed to work on a skill enough to open the grade bar to passing.
Do they want to write a term paper? They can be directed to work on skills as necessary to open up the grade bar all the way (otherwise there's no point doing the term paper).
Do they want to make dean's least or graduate with honors? They can do anything that will open the grade bar and fill it full up.
Do they want to gain a specific skill? They can be directed to study it.
Do they want to gain an unspecified skill? They can be directed to study something relevant to their degree/LTW.
No skilling wants? No directing them to skill. At all. You can put them into situations that may prompt them to do things that increase a skill - send them to the pool if they need body points, for instance, and hope that they jump into the pool or roll a want to swim or play marco polo so you can direct them to do so - but otherwise let them make their bed and lie in it. This is why so many of my college students wind up getting parrots. A person who wants a charisma point or has an obvious need for charisma gain (the household Romance sim, say) is directed to teach the bird to talk and after that the other people in the household may autonomously talk to the bird or be directed to do so according to the ruleset. It's the only autonomous way to gain charisma.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Scholar
#11445 Old 4th Aug 2022 at 4:59 PM
Cool! I've recently implemented rules in my previously rules free hood so I always want to be inspired. Rules (and certain mods) make the game not as easy as intended.

Omnia - Fantasy / Mythological / Medieval Hood
Ephemera MoreColorful - SimpleSkin Recolors
Mad Poster
#11446 Old 4th Aug 2022 at 5:49 PM
EA is having a very bad week..after an update of Sims 4 that was most embarrassing.
I'm sometimes very glad Sims 2 is not updatable by EA anymore.
We don't get these mistakes..

'The Sims 4' Update Accidentally Enabled Incest — And Gamers Are Outraged

Oops...

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
My downloads of various stuff: https://www.mediafire.com/?r=wbmnd#myfiles (including funerals, here: https://www.mediafire.com/file/e6tj...albits.zip/file)
Mad Poster
#11447 Old 5th Aug 2022 at 2:12 AM
@FranH -That's about as bad as what happened to one of my TS3 saves when the social worker too my active family's baby away and I even had toddlers wnting to woohoo parents and sibling falling inlove though they weren't registering as being realted anymore and a few sims acting like toddlers or pets though they were young adults.I even had one perent and child romance actually happen between a dad and his young adult son.They were flirting and his wife turned into his sister.The latest glitch sounds like it rivals that nightmare in that old coruppted save.
Top Secret Researcher
#11448 Old 5th Aug 2022 at 3:20 AM
I love that we can all take the same thing, like, pre-mades and their storylines, and then go off in entirely different directions. You can have 20 simmers play the same households and start with the initial lore and take them 20 different directions. I love it!
I love how much creativity the game inspires.

My Simblr
They/He
Mad Poster
#11449 Old 5th Aug 2022 at 6:16 AM
I love how I can take a terrain from one of the towns shipped with the game and create my own renditions of the ancestors of the residents with the town as it would've been when I feel it was founded like Pleasantview's 17th century colonial oriigins and populating it with the ancestors of the Pleasantview families as the town grows and watching it evolve into the modern day Pleasantview and the families in my modern version might even have different stories and histories than EA's version.
Mad Poster
#11450 Old 5th Aug 2022 at 11:12 AM
While we're lauding the game (but let's not forget EA, even when they're not having a good week), let's praise the fact that we (more than S3 and 4) can take a blank template of pixels, with a landscape, build them into animated pixels, with entire lives and towns to entertain ourselves with endlessly.
And that no two games are actually alike.
How amazing is that? You can't actually compare person 1's town to person 2's because they are actually not even slightly or remotely alike.
For storytelling purposes, S2 is the tops.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
My downloads of various stuff: https://www.mediafire.com/?r=wbmnd#myfiles (including funerals, here: https://www.mediafire.com/file/e6tj...albits.zip/file)
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