Post Apocalyptic
You always suspected this would happen. You watched all the movies and made your own "what if?" scenarios just in case the world was actually taken over by zombies. Others laughed and called you crazy for preparing for doomsday, but you knew better. All your planning will finally serve it's purpose.... except this whole "end of the world" thing is a lot harder than you thought! (Maybe you should have actually bought all those supplies, and worked out a little, or something because zombies are no laughing matter.) You are the most well informed sim on this matter, so obviously you must survive and save the Sim race! (Watcher help us all!)
Rules- Create your character in CAS. This sim MUST be insane, but can have any other traits and aspirations that you desire.
- Move your sim into an empty lot and surround the entire lot with the most expensive fence. (remember to make sure your sim is inside first!) You should have about 8000 simoleons left, but if you chose a bigger lot then you can use the money cheat to get you that much.
- Use the 8000 to buy all your survival items, including a bed, toilet, shower, counter, fridge, a planter and seeds. You can make money by selling your creations (ie: paintings or produce)
- You must have the ingredients to cook something (ie: if you hover over the dish when selecting something to cook and it says Fruit 1/1)
- You may only attempt to bring a sim into your survival area once a day, whether it's successful or not.
- Sims may not use potions
- You may only play your main sim, but if your sim "gets bitten" you can either lose or choose one of the sims you saved (or your offspring) to be the new main character.
- Elders are a zombie risk waiting to happen. Exile any Elders to the outside and do not invite any elders into your colony.
- Children and teens may not go to school (this is the end of the world, it doesn't exist any more!)
- Also, no jobs for the same reason.
- (optional) set lifespan to short
You can get sims into your colony by building a gate (delete it after you are done with this, we don't need to give the zombies a way in!) talking to them, them choosing to walk together into the colony. The thing about sims is that they kinda look like zombies. Except they're not quite as bloody or hunger for flesh. But from a distance, they look a lot alike. Roll a die before attempting to bring a sim. If you roll..
- 1-2 : The sim is so relieved to meet another person they immediately come with you.
- 3: While going to meet the survivor, the sim is suddenly attacked. You manage to get home safely, but cannot take them with you.
- 5: If you are above level 4 Charisma, you manage to convince the survivor to come with you.
- 6: The sim is actually a Zombie! You can only get away if you are at Athletic level 8, if not, you are bitten and may not reenter the colony. You'll have to wait until you turn (or starve) out in the wild.
GOALS: [if your sims dies, it's heir/chosen sim will continue on the goals where they left off]
(It Gets a Little Lonely) - Have 5 sims in your colony
(Party While the World Burns) - Have 3 parties that receive a Gold medal
(Warm Bodies) - Woohoo with 3 sims
(Dang it Shane)- Have an enemy
(Love and War)- Get married
(Resident Evil Incarnate)-Divorce the devil that is your spouse
(JK nevermind)- Get back together with your ex spouse
(Lil Zombie Killer)- Have a Child
(Deadly Daycare) - Have 4 Children in the colony
(Wax on, Wax off)- Max Fitness
(Drop Dead Famous)- Have 8 Good Friends
(Better Start Charging)- Have 20 sims in your colony
(Mutiny)- Have 6 enemies
(Blood Spatter for Decor)- Have a house worth 40000