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Quote: Originally posted by fluttereyes
The way to find out if a pattern can be converted to package is to open it in S3PE and if it has more than one image file it was created with CAP and must stay in s3.pack format. I've just done all mine and to be fair a good few were from TSR, Out of a whole big folder of patterns I deleted many that weren't worth the bother and converted the bulk of them to package with no issues, I was left with 29 patterns that need to stay as a S3.pack. The cap thing is a different issue though I think, if you have issues with a pattern changed to a package you usually get an issue trying to enter CA, it will say 'materialising materials' and go in an endless loop of not opening CAS
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Yeah, these are the two main issues I've found when working with patterns. From my experience, I haven't been able to find a pattern that I couldn't use as a .package after some work, and these two tutorials are enough to cover these bases:
For "pattern image replaces other patterns":
https://sweetdevil-sims.tumblr.com/...nto-100-working
For "Materializing Materials":
https://modthesims.info/showthread....527#post4866527
It's easy to spot if the pattern will cause issues, simply by opening it in
S3PE and checking:
- the instance ID of the main _IMG resource (i.e. the pattern itself): if it's 0x7EDD20633162E6CE, then you need the first tutorial.
- the _XML resouce: if there's a space in the "reskey" attribute, then you need the second tutorial.
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