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World Editor More Stuff & new SN stuff

by Shimrod101 Posted 22nd Jan 2012 at 2:32 PM - Updated 16th Oct 2012 at 1:58 PM by Shimrod101 : New file with SN items
 
79 Comments / Replies (Who?) - 37 Feedback Posts, 41 Thanks Posts
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Mad Poster
Original Poster
#26 Old 4th Mar 2012 at 10:18 PM
This mod is fine with the 1.31 update.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Mad Poster
Original Poster
#27 Old 10th Mar 2012 at 8:34 PM
This is fine with the 1.32 also.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Mad Poster
Original Poster
#28 Old 17th Mar 2012 at 10:36 AM
This mod is fine with the 1.33 update.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#29 Old 6th Apr 2012 at 7:51 AM
You are amazing thanks! Can you add the Showtime EP stuff? There are some nice new billboards Thanks again
Mad Poster
Original Poster
#30 Old 8th Apr 2012 at 8:21 AM
I've been planning on doing the Showtime stuff, simply haven't gotten around to it yet.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
#31 Old 9th Apr 2012 at 5:44 PM
Quote: Originally posted by Shimrod101
I've been planning on doing the Showtime stuff, simply haven't gotten around to it yet.


Well that's great to hear! Thank you so much, can't wait
Mad Poster
Original Poster
#32 Old 10th May 2012 at 11:31 PM
Showtime file is added now, see main page at the bottom.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Instructor
#33 Old 19th May 2012 at 11:47 AM
What about the distant terrain from STH?
Mad Poster
Original Poster
#34 Old 19th May 2012 at 11:07 PM
I have no idea what the Distant Terrain is, or what it's used for. Feel free to tell me, I was curious about it a while back.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Instructor
#35 Old 20th May 2012 at 12:47 AM
That's the decorative terrain, see here:

http://simswiki.info/wiki.php?title=Tutorials:Creating_A_World_That_Doesn't_Suck_-_Distant_Terrain
Mad Poster
Original Poster
#36 Old 23rd May 2012 at 6:56 PM
The Distant Terrains are impossible to use from the World Editor as they are so gigantically huge. The SShores DT covers half of the map, this can be seen in the _IMG file on it. It's possible that the SShores city is built on top of this DT file.

The Sunset Valley DT proved impossible to place while in the World Editor, I couldn't even push it out to the edge of the map I was playing because the camera won't allow the hand cursor to move past a certain point from the middle of the map.

So I think the DT's should be left for those making CaW worlds to use, or not, as they choose.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Rabid Recoloring Renegade
retired moderator THANKS POST
#37 Old 26th May 2012 at 11:40 PM
So much work, and so appreciated!
Test Subject
THANKS POST
#38 Old 27th May 2012 at 4:23 PM
!WOW! can I not wait to use this. I've never gotten CAW to work for me (done all the known fixes - it just hates my computer. Or me, possibly) so the in-game world editor is all I've got as far as editing off-lot, and I've always been frustrated at the extremely limited selection of neighborhood decorations.

So if you'll excuse me, I'm off to start the Church of the Glorious Shimrod. And then I'm gonna World Edit my game until it can't take anymore. 8D
Mad Poster
Original Poster
#39 Old 5th Jun 2012 at 11:17 AM
These mods are fine with the 1.34 update.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#40 Old 16th Jun 2012 at 1:08 AM
Love this pack,
I been reworking my hood and noticing a missing Traffic Light..is there anyway to add the missing Traffic Light..?
Mad Poster
Original Poster
#41 Old 16th Jun 2012 at 11:20 AM
Which traffic light is this exactly? Is it from Sunset Valley, so it's a base game light? Or is it from one of the other EA worlds from the EP's?

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#42 Old 16th Jun 2012 at 8:04 PM
I don't have any worlds install on this game.. the grey one is called Traffic Signal form Late Night Ep the black one it's called Traffic Light, doesn't show where it's form. no icon under the picture .It looks like it may be form Late Night...both lights shows up under buydebug ,only the traffic signal shows up under World Editor..here a picture

http://i48.tinypic.com/9u0pvt.jpg
Mad Poster
Original Poster
#43 Old 24th Jun 2012 at 12:56 PM
A new file is added with the black traffic signal light, the SunsetValley billboards, the SV airport and space shuttle launch building, and some other stuff. See the Overview description for full list.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#44 Old 24th Jun 2012 at 7:33 PM
Shimrod , I can hug you !!...Thanks, Woot!
Test Subject
THANKS POST
#45 Old 9th Jul 2012 at 10:40 AM
Merci !!!
Mad Poster
Original Poster
#46 Old 11th Jul 2012 at 6:57 PM
These mods are fine with the 1.36 Update.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Lab Assistant
THANKS POST
#47 Old 21st Aug 2012 at 10:48 PM
This lags the hell out of my game! But worth it!
Mad Poster
Original Poster
#48 Old 1st Sep 2012 at 9:58 PM
These mods are fine with the 1.38 patch.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Mad Poster
Original Poster
#49 Old 28th Sep 2012 at 8:13 PM
These mods are fine with the 1.39 patch.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#50 Old 5th Oct 2012 at 12:09 AM
will this be updated for supernatural at all??
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