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Replies: 1525 (Who?), Viewed: 145056 times.
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Mad Poster
#176 Old 29th Jul 2019 at 1:53 PM
Quote:
Originally Posted by MoozyFoozy
Here is a screenshot of Zelda II, which came out in 1987. I see what StarlightShadowDancer means, the likeness of the two games is incredibly uncanny.

Oh god, I'll feel and age old. "Thanks" Alex for bringing 87's in my life.


I get that artstyle not everyone tea (albeit I see it on par with TS4), since in time it may change and people will jump onto it, but think of a argument that makes sense. I don't think 87 used 3D extensively, let alone had them. I envision every game was pixelated. I don't stare at this screenshot and makes you say "It's from 1987".

P.S. Sorry for my bad english.
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Mad Poster
#177 Old 29th Jul 2019 at 2:06 PM Last edited by SneakyWingPhoenix : 29th Jul 2019 at 3:18 PM.
Quote:
Originally Posted by Extraneo
Offtopic: BTW what's up with people hating James and Deligracy? I started watching Sims videoblogs only couple of weeks ago but atm I think all simmers are nice. Maybe it's because I'm not used to strictly judge Sim's fans in general, but I didn't see anything questionable in these youtubers apart from they may have different approaches and opinions same as every person.

Maybe it's one of times they're being EA puppets again, since those who wish to stay in Game Changer tend
to do. Just a guess, what instance are you referring?

P.S. Sorry for my bad english.
Mad Poster
#178 Old 29th Jul 2019 at 2:11 PM
^ I don't think a 2D pixel-art style from 30 years ago and a 3D flat-shaded style from now are entirely comparatible to each other, because the Zelda game did have a lot less pixels to work with, and it fit the game style at the time (Mario games and various others also had a similar style).

The 3D flat-shaded style can be nice if done properly and might work great for a more cartoonish game, but I'm skeptical when it comes to the humans and pets. Since the only human/pet creatures we've seen so far was half a body and a dog, and both were rather meh in both visuals and animation, I'm going to need a bit more to be convinced this style is going to work. Maybe it is a simpler art style to work with, but it also kinda looks a bit cheap, so I'm curious to see how the end result is going to end up. It's a lot easier to make surroundings look nice than animated characters.

There are examples for more modern "pixel-art" games like Minecraft the pixelated/simple style works absolutely great even in a 3D world, because everything is carried through. The point of Minecraft isn't really the avatars, so since everything else is pixelly, the characters being blocky and pixelly as well only enhances the feel of a pixelly 3D world.
Instructor
#179 Old 29th Jul 2019 at 5:26 PM
Paralives on Twitter wants a vote apparently....
https://twitter.com/ParalivesHub/st...876411590283265
Lab Assistant
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29th Jul 2019 at 5:42 PM
This message has been deleted by MoozyFoozy.
Lab Assistant
DELETED POST
29th Jul 2019 at 5:45 PM
This message has been deleted by MoozyFoozy.
Instructor
#180 Old 29th Jul 2019 at 5:53 PM
Quote:
Originally Posted by MoozyFoozy
This guy has no idea what he's getting into. Don't let the community vote for things like this because they always vote for the most complex and complicated designs that take a huge team to make properly and are likely unreasonable from the start.

Unless this is a fan-made poll. In which case, please ignore me.


I agree. This is how we got Laundry Day in Sims 4! If those from MTS vote though he might get some better direction.
Mad Poster
#181 Old 29th Jul 2019 at 9:34 PM
Quote:
Originally Posted by Inge Jones
It's going to have "teen" rating so I guess it will steer clear of any of the more painful issues in life. Will it be any deeper to play that The Sims? Or will we be so bowled over by the curved walls that it won't matter?

I (20-year-old) won't mind the rating.... if they creative enough to get around it. Which is why I guess part of success the franchise has become, attractive even masses of mid-late adults not just with the simulation concept but providing lots of crude humor and comedic tropes in the game. Since many of us grew up playing during teenage years or even younger, I think it would be great if the current young generation also gets introduced with the taste of a new simulator. Of course, The Sims will not disappear and remain the god father where it all began and the thing Paralives can be thankful for If it becomes a hit.

P.S. Sorry for my bad english.
Inventor
#182 Old 30th Jul 2019 at 12:13 AM
Quote:
Originally Posted by SneakyWingPhoenix
I (20-year-old) won't mind the rating.... if they creative enough to get around it.


The Sims Medieval was creative enough to get around the T/PEGI-12 rating and include EXPLICIT alcohol, gambling and a LICENTIOUS trait. You can get away with a lot of stuff as long as it's not explicit.
Mad Poster
#183 Old 30th Jul 2019 at 1:27 AM
Well, an idie could have it harder no? Idk how EA gets away with gambling being accesible to minors, so I would assymebeing a giant/AAA gives them said priviliege of getting around such knots. I don't exactly know how it works, and how medieval gets T rating while main tiles doesn't work around dysphemisms (unless in actuality there's no legit prohibition and EA likes to refute otherwise)

P.S. Sorry for my bad english.
Mad Poster
#184 Old 30th Jul 2019 at 1:03 PM Last edited by AGuyCalledPi : 30th Jul 2019 at 1:17 PM.
Quote:
Originally Posted by MoozyFoozy
3D games didn't come around until the 90s. Pixelated graphics were simply just graphics at the time, except when you were referring to games such as Night Trap that used video capture, or arcade cabinets with a good budget, like Street Fighter. Zelda was relatively low texture at the time, but all games during the 80s were visibly pixelated due to hardware constraints, especially games for home entertainment.

I've always wondered how Stunts would look at a high resolution. It can only get away with those full 3d graphics because the whole thing is running at 320x200 at like 15 frames per second. And even then, the vehicle models only have half the level of detail they do in the menu previews, and most of the decorative building models don't even have any back faces. The world backdrop also disappears completely if you roll your car because there aren't any sprites for that, but then again, the simulation's complicated enough that you can roll your car. If you're really skilled you can even pull a pretty sick drift through those low-poly banked corners.

I feel like you shouldn't compare this game to something a decade newer, even if it reminds you of something a decade newer. You should compare this game to the 8-bit platformers from a few years earlier, where the graphics would freak the fuck out if there were more than two sprites on the same part of the screen.

None of that takes away from the fact that I've arbitrarily decided to dislike Paralives.

insert signature here
( Join my dumb Discord server if you're into the whole procrastination thing. But like, maybe tomorrow. )
Mad Poster
#185 Old 30th Jul 2019 at 3:41 PM
Quote:
Originally Posted by Naus Allien
The Sims Medieval was creative enough to get around the T/PEGI-12 rating and include EXPLICIT alcohol, gambling and a LICENTIOUS trait. You can get away with a lot of stuff as long as it's not explicit.


FIFA is rated for 3-year olds. It is a pay-to-win game with explicit gambling even if EA disagrees.

Maybe gaming companies that like to add gambling to their games need to start purchasing gambling licenses like a casino, then they have to pay 1/3 ( or more) of their revenue from said gambling to their local and or state government the company resides in. In the case of EA, the state of CA might be able to pay some of their bills for a change as they would be getting a percentage of EA's couple billion that they make year after year.

Note: This is not my idea. It came from this video. My only regret is that I didn't think of it first.
Lab Assistant
#186 Old 31st Jul 2019 at 11:02 PM
Quote:
Originally Posted by Hamishmc
Paralives on Twitter wants a vote apparently....
https://twitter.com/ParalivesHub/st...876411590283265


I'd like to point out this isn't the Paralives twitter, but a fan information hub.
Lab Assistant
#187 Old 1st Aug 2019 at 9:57 AM
I think that this game is not a competitor to the sims. I do not like the artstyle of the game. The bloom effect is too intense and the models seem to be low-poly. The objects remind me of lego blocks. The trees look like green cotton candy. I remember seeing objects and walls with no texture. I suppose the developers plan to add these textures, but you cannot be sure.
I noticed that you can build curved walls. There are split-levels aswell. That is why I am interested in this game. I think cell shading should not be used to depict a world in games such as sims. In my opinion, this game is not a life simulator. I would describe it as a house-building programme.
Top Secret Researcher
#188 Old 1st Aug 2019 at 10:54 AM
I hope people know that this is not even in alpha stages. So given what we have up till now, we can't really say anything as everything can change up until the final product hits us. This is however, from what we've seen, superior build mode to any sims game up to date, but only that. What happens afterwards down in development is just for the patient to wait and see. I believe in this project but I'll also stay critical of everything that's going to be put up by the developer(s), so that I can see it either improve or just, well be whatever it is going to be.

A competitor to the sims, small chance of that but... as a step in the right direction towards some form of competition in this genre, even just a superficial one, is enough to put EA in some form of engagement with their game. Or at least I hope it will be so. Markets can't grow without competition, innovations can't show in such black and white market, and sims is a prime example of this. So any form of competition, even a barely seeming one, is welcome.
Mad Poster
#189 Old 1st Aug 2019 at 10:48 PM

i want to make myself believe
that planet earth
turns slowwwwwly

P.S. Sorry for my bad english.
Instructor
#190 Old 1st Aug 2019 at 10:54 PM
Quote:
Originally Posted by SneakyWingPhoenix

i want to make myself believe
that planet earth
turns slowwwwwly



Owl city's fireflies? I love that freaking song! And that's sweet how the table cloth works... :lovestruc
Mad Poster
#191 Old 1st Aug 2019 at 10:54 PM
Aren't those chairs from TS2? They look familier.
Instructor
#192 Old 1st Aug 2019 at 11:17 PM
Quote:
Originally Posted by simmer22
Aren't those chairs from TS2? They look familier.


That style of chair has been popular for years and years so it didn't have to be a copy. I think my family had some once.
Mad Poster
#193 Old 1st Aug 2019 at 11:18 PM
Quote:
Originally Posted by Mspigglypooh
Owl city's fireflies? I love that freaking song! And that's sweet how the table cloth works... :lovestruc

That's the reference. Cause there's fireflies (strangely) in that gif.

Yeah, those chair do remind me from that.

P.S. Sorry for my bad english.
Mad Poster
#194 Old 1st Aug 2019 at 11:20 PM
Quote:
Originally Posted by SneakyWingPhoenix

i want to make myself believe
that planet earth
turns slowwwwwly


If they put so much detail in the table dressing, the rest of the game must be amazing. The lightning is atrocious though.
Mad Poster
#195 Old 2nd Aug 2019 at 12:10 AM
Oh god, I hate 00s music almost as much as I hate the fact that this game exists.

insert signature here
( Join my dumb Discord server if you're into the whole procrastination thing. But like, maybe tomorrow. )
One horse disagreer of the Apocalypse
#196 Old 2nd Aug 2019 at 9:22 AM
At least the furniture doesn't look like it was made of roof beams. Crocobaura that lighting looks like standard Unity scene lighting, where there are a few spotlamps hovering in the sky. Hopefully before the game is finished, the dev will have in-game directional sunlight and ambient.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Theorist
#197 Old 2nd Aug 2019 at 9:10 PM
It makes me wonder about CC for this game. Mainly, would stuff have to be Para-match? Would The Sims CC conversions fit in visually? CC will ultimately be important, because when you're building lots you will, at some point, want to download stuff that's not been included in the game.

#BlairWitchPetition
TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
Mad Poster
#198 Old 2nd Aug 2019 at 9:26 PM
All I can say is that if I tried to mod it, it'd probably come out Paralyzed.

insert signature here
( Join my dumb Discord server if you're into the whole procrastination thing. But like, maybe tomorrow. )
Lab Assistant
DELETED POST
3rd Aug 2019 at 4:47 AM
This message has been deleted by MoozyFoozy.
Mad Poster
#199 Old 3rd Aug 2019 at 10:55 AM
Quote:
Originally Posted by AGuyCalledPi
All I can say is that if I tried to mod it, it'd probably come out Paralyzed.


Nobody will be twisting your arm to play it. Maybe TS5 will be loaded with surprise mechanics so you can play that instead. To make it more fun and ethical, maybe they'll also charge for single color swatches like they do with Sims Mobile.
Lab Assistant
DELETED POST
3rd Aug 2019 at 1:23 PM
This message has been deleted by MoozyFoozy.
Mad Poster
#200 Old 3rd Aug 2019 at 6:55 PM
Hopefully will be able to see and appreciate if it provides that good game play we're anticipating, despite the artstyle and graphics and "ts3 moer realistic". Though there's little discuss at this time around when we don't how it plays out.

P.S. Sorry for my bad english.
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