Replies: 29211 (Who?), Viewed: 816425 times.
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Instructor
#29201 Old 21st Jan 2022 at 3:08 PM
How can I adjust doors in SimPE such that they will let natural light shine through the walls? I recall Raynuss' paneled doors have this feature.
Lab Assistant
#29202 Old 21st Jan 2022 at 3:46 PM
Quote:
Originally Posted by simmer22
Usually a sign of mods conflicting, especially the jump bugs, sims resetting, and not doing tasks.

If you don't have the Testingcheats mod enabled, you get jump bugs instead of errors.
Thank you for your reply. I understand common errors as reported by the debug mode and can usually correct them. And I accept that if I change the program flow of an object that a sim is currently running, he will be on the wrong line and get an error.

This reset is different. The affected people will work normally afterwards. If you watch gameplays on the web, their authors might show or remark about sims being reset in households that haven't been opened in a long time. Some changes have occurred in their game in the meantime. Maybe a big patch was installed. In the case of a normal error ("jump bug"), people's motives do not get refilled. But after this "deep" reset, they all become green, except bladder is at halfway.
Field Researcher
#29203 Old 21st Jan 2022 at 3:59 PM
Quote:
Originally Posted by jonasn
Thank you for your reply. I understand common errors as reported by the debug mode and can usually correct them. And I accept that if I change the program flow of an object that a sim is currently running, he will be on the wrong line and get an error.

This reset is different. The affected people will work normally afterwards. If you watch gameplays on the web, their authors might show or remark about sims being reset in households that haven't been opened in a long time. Some changes have occurred in their game in the meantime. Maybe a big patch was installed. In the case of a normal error ("jump bug"), people's motives do not get refilled. But after this "deep" reset, they all become green, except bladder is at halfway.


Have you checked your objects.package for changes? I had to reset it recently with its 2008 version. Another thing that occurs to me, have you checked if the neighborhood has sims without a character file? This is how I corrupted a neighborhood when I recently had pink flashing issues and random crashes when the game closed while saving.
Mad Poster
#29204 Old 21st Jan 2022 at 4:33 PM
Quote:
Originally Posted by jonasn
Thank you for your reply. I understand common errors as reported by the debug mode and can usually correct them. And I accept that if I change the program flow of an object that a sim is currently running, he will be on the wrong line and get an error.

This reset is different. The affected people will work normally afterwards. If you watch gameplays on the web, their authors might show or remark about sims being reset in households that haven't been opened in a long time. Some changes have occurred in their game in the meantime. Maybe a big patch was installed. In the case of a normal error ("jump bug"), people's motives do not get refilled. But after this "deep" reset, they all become green, except bladder is at halfway.


A neighborhood reset will result in the members of each household being awake with their motives green except for bladder, as if they had just moved in. This happens when a new XP or major mod is added. Creators should mention that the mod causes a reset in the description, but "Should" is one thing, "does" is another! Mods that do this include things like the Visitor Controller and ACR,

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Field Researcher
#29205 Old 21st Jan 2022 at 6:14 PM
I think I've been corrupting my neighborhood without knowing it. I've been overwriting older versions of the neighborhood with new versions that have been played further. I have NOT been doing this for backups. I ALWAYS delete the folder before restoring a neighborhood from an older state. Have I been screwing over my saves?

All's fair in love, war and video games! ~LyokoGirl5000
Mad Poster
#29206 Old 21st Jan 2022 at 6:48 PM
If you're overwriting, yes, you have. Always delete or move and then replace.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Field Researcher
#29207 Old 21st Jan 2022 at 6:54 PM Last edited by LyokoGirl5000 : 21st Jan 2022 at 7:18 PM.
Quote:
Originally Posted by Peni Griffin
If you're overwriting, yes, you have. Always delete or move and then replace.


I'll just keep playing until the game gets too corrupted and then start over. It's not the first neighborhood I've lost to corruption.

Edit: After thinking it over, I decided to start fresh since it's something I've been wanting to do anyway. I just needed a push in the right direction.

All's fair in love, war and video games! ~LyokoGirl5000
Lab Assistant
#29208 Old 21st Jan 2022 at 8:27 PM
So it's called a "neighborhood reset". Good to know. I was editing the Secret Hobby Lot controller. But there is not a reset after every change, only sometimes. I also entered the preferences to set the anti-aliasing for a nicer picture.

Objects.package seems to be fine. Still dated 2008. I haven't been inviting Crumplebottom. I don't know how to check for sims without a character file. The game has redeposited the standard lots, like Federal Fortress, in the LotCatalog bin at the time of the reset.
Instructor
#29209 Old Yesterday at 5:35 PM
I didn't think this needed its own thread but if anyone thinks so I can make it -

Does anybody have any suggestions to find some nice custom paintings, the kind a sim can paint? Like to put in the Paintings folder with the pet ones the game comes with. I want to have an artist in my custom hood who does nothing but sell paintings in a home business. I've replaced the defaults but if that was all they painted it would get repetitive. I guess what I'm really asking for is like an image website or something that I can continuously grab from when I need new ones but they need to fit in with a maxis match game aesthetic.
Mad Poster
#29210 Old Yesterday at 5:59 PM Last edited by simmer22 : Yesterday at 6:17 PM.
^ Maybe post in the WCIF topic? There's a lot of custom painting uploads like that, so you'd probably get a lot of options. I think someone did sets with both TS3 and TS4 pictures as non-defaults, and there's a bunch more.

It's easy to make your own pictures - if you use roughly the shape of the original paintings (so you don't get too much cutoff), and not too big, you can pretty much use any JPG picture. Just put the pictures in the "Documents/The Sims 2 (UC)/Paintings" folder (I think it's "paint from reference" or some such, it's been a while since I did that). You can also take pictures of still-life and sims ingame and have sims paint those. The sims probably need some painting skills to do this, can't remember which level.
Mad Poster
#29211 Old Yesterday at 6:03 PM
There's size and proportion limitations for what shows up well (or at all), but any .jpg has the potential to be a custom painting. The sky's the limit. Just do image searches. There are stock photo and clip art sites, museums that have all or part of their collections online, artists of all kind. Use your own photos. Do image searches on any subject you think appropriate. Take photos with your in-game snapshot camera and use those. Use the "still life" feature to set up pictures in the artist's environment.

Be prepared, though - an awful lot of those lovingly created iamges will turn into default pictures when, or shortly after, moving them to a new lot. For some reason apartments seem to retain custom paintings and still lifes best. Mootilda developed a fairly tedious workaround for recreating them, but I don't know of anyone who's fixed this problem with a mod.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Test Subject
#29212 Old Yesterday at 6:33 PM
I have some CC eyeliners that have been categorized as blushes. How do I make them show up in the eyeliner bin instead? The tutorial reference I always look at for stuff like this was this one by Almighty Hat but she doesn't mention how to recategorize makeup. (Although it did mention that eyeliners can't be multi-layerable while blushes can -- so that answered my mental question of "why are these in the blush category in the first place" -- the creator must have wanted them to be layerable with other liners. I don't use a lot of makeup CC so I don't see myself caring about that.)

[Also-- yes, I figured out my issue with SimPE crashing, it works now.]
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