#3
12th Jun 2022 at 12:27 AM
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Many of mine are poor.
Halved wages.
https://modthesims.info/d/304457/mo...eplacement.html
Bigger Bills (I don't find I need this)
http://cyjon.net/node/134
No 20 K handout on moving out
http://www.moreawesomethanyou.com/ffs/al/hacks/ (Some of my poorest sims leave home with less than $50.
Set down some rules. For example I play a lot with the hobby system and all of my families will at some point receive a genie lamp. Make yourself some rules for using it. Some of my families never use it, it sits on a shelf.
Play a shop and set rules for gaining money perks. For example only allow government buildings to have the high money perks. Own a dress shop or a cafe? I only allow such business to gain the very first money perk of $1000. After that they must pick the other perks.
Set down rules for other means of making cash. For example no random digging for treasure. I only allow sims whose hobby is science who rolled for archeology to dig. Or another rule i saw was the sim may dig once in a hole dug by a dog then be filled in.
Instead of focusing on getting to the top of a career, does your sim even want to? What are their wants? Maybe they never want to skill and will stay at level 3 on halved wages their entire life.
Try the two packs on NPC careers that start at only $50 a day or $250 per week. They gain $50 more each promotion, but again this is assuming they wish to skill. A sim only making $50 a day is never going to get rich unless perhaps they live down their parents basement and spend nothing.
Or perhaps if you have not modded out friend requirements for careers (I have) this could also check how far they advance. Again see what they want.
I also use motivation levels. I add together neatness and activity minus playfulness. This gives me a score at toddlerhood so I know if the sim is an overachiever an average cabbage or a low motivation/not the sharpest tool in the shed.
I set them with limited skills for each age range and only overachievers are set as smart and only they can skill and do whatever is needed to advance.
This means some will be low and may never gain many skills unless they roll wants to. They are far more likely to drop out of uni and take one of those npc careers. I did this to force myself to make sims more different. It's very easy to fall into the super sim way of playing with all of them skilling for careers and or getting top marks at uni which will equal wealth quickly, especially without mods to curb it. Even sims who did graduate with top marks from uni I make start at level 1. The game will start them off at level 8 which is ridiculous, so I use the simblender and set them back to level 1.
Make it far more difficult for sims to make money, but also allow a variety of ways to make money to get away from the career grind. For example I have Brandi Broke set as cuisine and I allow her to earn money from cooking contests. She has no guarantee of winning but she has 3 times now (this is $500 each time) -she does not have a job because she has never rolled a wish for one but she does roll wishes to win cooking contests.
This would be better in sims 2 general chat as no one mod will make your sims less rich, mods can help but its how you play.
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~