#1
13th Aug 2022 at 10:22 PM
Help with pushing a continuing interaction correctly.
I have never had to ask for help before, but the issue I am having is truly bizarre. My sims won’t remain seated when a continuing interaction is pushed onto them. They will stand up after the initial interaction is complete and before any code in the continuing interaction has run. They are not glitching, but are performing a fully animated get out the chair sequence. I really hope someone has run across this before.
During the initial interaction the sims are instructed to find a seat at a dining table. If this is successful they have a continuing interaction pushed on them to wait until something happens. I have confirmed with a TNS message that they are still seated when the initial interaction finishes.
I also put a TNS message at the very start of the continuing interaction. This confirms that they are no longer seated when the continuing interaction runs its’ code. The sims are literally standing up between the two sections of code. I can not figure out why.
As a crude patch I have added code to the continuing interaction to force them to sit down again. It looks silly to have them stand up and immediately sit down again, but I can’t seem to force them to remain seated.
Is there something I am missing about pushing a continuing interaction? Is there some mystery flag on the starting interaction making them stand up when it exits? Does the initial interaction have to be flagged as a master interaction and if so, how do I do that?
I feel that I am very close to having this sorted out, but I seem to be missing some critical piece of information. Hopefully someone can help me figure out what that is.