Hello, pal! @simsgat;
It is undoubtedly possible! See which one of the following solutions suits you best...
• Almost-effortless way (may not work in Complete Collection or any of the game's post-Hot Date patches!!): while in Live Mode, activate the cheat code prompt box, write
"preview_anims ON" on it and then, obviously, hit
"Enter". This being done, notice how you'll not only be able to view lists of a certain object's attributed animations by clicking on them, but alllllllso making the active Sim to reproduce them in a very adhoc-y way, regardless of how far they are from that object! In order to turn off this humble but powerful functionality, you can either use the cheat code
"preview_anims OFF" or simply switch to Buy/Build/Camera/Option mode. But, again, some of the later versions of the game, for unknown reasons, thought it convenient to simply disable such cheat code from the game, then your safest bet is going to be the low-effort method...
Low-effort method: Download IFF Pencil and think of an object you fancy learning the animations it's attributed with. Open its .iff file using IFF Pencil and prepare your eyes for a good old Carnival of strings, BMPs and IDs of all sorts...
In this case, we are analyzing a coffee machine object, but keep in midn that the process of checking one object's used animations list is practically the same, regardless of which iff file you're currently studying, be it a coffee machine, be it a toilet, be it a guinea pig cage!
There at the first column (the resource list), filter the results by clicking on
"STR#" so the program limits the visibility of the object's resources to its strings only
Among the filtered "STR#" results, you should be able to find and double click some strings that go by the names
a2o, c2o, a2c, c2a, etc. These are the ones you'll find the object's animation list in! For context matters, "a" means "adult", "c" means "child" and "o" means "object"; then, naturally, if your object contains a string named, for example, "a2o", notice how it'll only be dedicated to the animations that the adult sims reproduce towards the object, so the availability of an x, y or z string entirely depends on the object you're playing with. Naturally, objects as the toy box and the playground will only display "c2o"-kind animations, as adults were never intended to have any types of interaction with them.
Have fun — call us if something in the midst of the task above went wrong
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PIAZZI ROCKS
(so do you)
lixcpu@gmail.com
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