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#1 Old 3rd Feb 2012 at 3:42 PM Last edited by Phaenoh : 11th Feb 2014 at 5:18 AM.
Default My suggestions on creating a feudalistic neighborhood:
I have an idea on how to create a neighborhood based on a feudalistic structure. The only expansion pack that will be used in the making is Open For Business.

Requirements:
  • Open For Business expansion pack
  • The Sims 2 game, The Sims 2 Deluxe game, or The Sims 2 Double Deluxe game
  • Time and patience

How To Get Started:
  1. Create a custom neighborhood. Give it a name, description, and terrain type. Check out the landscape, and plan what kind of buildings you are going to build there.
  2. Start building! You are allowed to build any kind of building in the neighborhood. For ideas, my neighborhood has a City Hall, City Park, Cemetery, Church, a Clothing Boutique, a Shopping Mall, a Restaurant, a Bookstore, some Manor houses, some smaller residences, and some nearly useless lots for decoration.
  3. When you have the basic neighborhood assembled, you may create the first family. The family can be of any configuration: you may create a single Sim or a family of Sims at the start of the game.
  4. Place the family down in a cheap home, and furnish the home until it looks homely. Try to stay away from using cheat codes, especially motherlode and kaching. You are allowed to use familyfunds to make transactions throughout the challenge, though. Keep in mind that familyfunds depend on the household name in the neighborhood view, and having distinct names always helps in distinguishing two or more families. In case you use some mods that make the game easier in any way, try to avoid those mods. Custom content that changes the aesthetic appeal of the game is allowed.
  5. Play this family, and allow this family to get a job, make money, own a business, and/or do whatever it needs to survive. Let's pretend that the family has been provided a federal land grant and moves into the house with some spare change.
  6. As time goes by, this family is allowed to get married and have kids, begetting the next generation.
  7. At any time when the family has enough money to own a community lot business, then that family is allowed to purchase a community lot and run it.
  8. If the family has a member who has chosen the Politics career, and has reached the top of the career, the entire neighborhood or county now belongs to the family, and the family holds the title of Count. The female spouse of the Count is known as the Countess. The first-born child is known as the heir apparent of the county. Subsequent children are untitled. They may either stay in the house of their birth or move out.

    GenerationTitle
    1Count [last name here] of [neighborhood name here] (later known as 1st Count [last name here] of [neighborhood name here])
    22nd Count __________ of __________
    33rd Count __________ of __________

    If by any means you have a Sim with a different last name but in the same county, then the title would be Count [new last name here] of [neighborhood name here].
  9. Townies and NPC's are allowed to befriend and move into the family. The money that the townies/NPC's bring in is the "entrance money". The townies and NPC's are allowed to stay in the family and work as servants, taking care of the family's children and teaching them how to study. The townies and NPC's may also move out, taking a loan from the Sim City Bank (in Sim City, not the county) of $20,000 (the game automatically gives you this amount, so don't worry about this part) and start a life here in the neighborhood. As time passes, the townies/NPC's must pay back the bank loan of $20,000 (for the story) and $30,000 to the Count as a thank-you gift for renting out land and spending time working as an indentured servant or tenant dweller. As an indentured servant or tenant dweller, the family is allowed to earn money anyway it can: enter a career (except politics, military, or law enforcement), dig for treasure, commence home business (not community lot businesses to simulate the fact that the tenants are not allowed to own land in the county), sell paintings, sell novels, sell other handcrafted items, make money using career rewards like the Schokolade 890 Chocolate Manufacturing Facility, and harvest money trees.

    Please note that somehow I cannot write the infinity symbol here, so I write "infinity" instead. Also note that in mathematical notation the intervals should be expressed with a comma between the brackets or parentheses. The land rental fees can be paid every week. The bank loan can be repaid at any time; the thank-you gift can be repaid at the end of the indentured servitude.
    RankMoney Interval in Family Net WorthLand Rental Fee
    1[0. $20000]$100
    2($20000. $25000]$250
    3($25000. $30000]$500
    4($30000. $35000]$1000
    5($35000. $40000]$2500
    6($40000. $45000]$5000
    7($45000. $50000]$7500
    8($50000. infinity)$10000

  10. For some additional diversity in the neighborhood, you may create new families and set them down in the neighborhood to work as indentured servants or tenant dwellers. All indentured servants must pay rent before they are allowed to become established in the neighborhood as free merchants or productive members of society.
  11. Non-heir children of the landed aristocracy can enter middle-class career jobs when they move out. Because they are related to the landed aristocracy, they do not need to become tenant dwellers or indentured servants and pay rents to the feudal lord, the Count.
  12. Non-heir children of the landed aristocracy may also become members of the clergy and host weddings by owning churches as businesses. In the game's perspective, the owner of the "business" will show up when a visitor visits the lot, giving the appearance that the owner "works" there. It's all an illusion, remember?
  13. Upon entering the bourgeoisie or middle class, you may carefully and strategically arrange the marriages so that these families try their best to keep the wealth within the family rather than become related to a hobo. One way to arrange a marriage is to allow a member from one family be best buddies with a member from another family. The two buddies are allowed to invite each other to each other's houses and meet their family members. This allows for a chance for the other family members to get to know each other and befriend each other and finally fall in love with each other and marry each other. For example, the Hill family may have a daughter, whereas the Mill family may have a son. The daughter and son may meet, fall in love, and when they grow up, they can marry and beget the next generation.
  14. The bourgeoisie or middle class is allowed to enter the Politics career or Military career or Law Enforcement career, and reaching the top of any of these careers grants the family the title of Count, and thus a new county or sub-neighborhood is established. At this point, the new Count may move into the new county and own a manor house there. In the meantime, the first Count in the neighborhood (the main neighborhood) may continue to live in the main neighborhood in the same old house or move into a bigger, fancier estate in the same county.
  15. The bourgeoisie or middle class may hire employees to work for their businesses and promote them to managers, granting the bourgeois class a special status of being a gentleman merchant. The owner of the business may check in on the business once in a while to make sure that the business is still at top level and may enter any career.
  16. One member of the family is the Head of the household, and if that family member owns any businesses, the businesses can be passed on to the next generation. The first-born child is the heir, and subsequent children may either stay in the childhood home or move out.
  17. If any Servos are created, then they shall be kept as household slaves or business employees. They are never allowed to be set free, and they can be sold too. Just make a monetary transaction using familyfunds, and move one Servo from one household into another by means of the boolprop testingcheatsenabled true. Turn off the cheat code when you are done. Cheat codes used for building are allowed.
  18. Now, once you have your counties and counts established, you may carefully arrange the marriages so that the families may be united by marriage, and the heir becomes the owner of all the counties. This heir can receive the title and status of King. The female spouse of the King is the Queen. The first-born child would be known as Prince or Princess. Subsequent children are known as Dukes and Duchesses.
  19. Play until you get tired of your feudalistic society.
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Lab Assistant
#2 Old 3rd Feb 2012 at 9:27 PM
I think this goes in challenges but

That was not helpful, funny, or love!
Mad Poster
#3 Old 8th Mar 2012 at 2:51 AM
I must thank you for the chart for land use fees-I've got a medieval hood going and I needed some guideline for fees to the Crown for rents. Your chart is what I'm going to use, because I have Monique's 'payer' mod that allows fees to be assessed and collected.
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