Instructor
#51 Old 4th Dec 2024 at 3:58 AM
Quote: Originally posted by LauraPamplonaS
I play a neighborhood with over 300 currently live sims, so I do appreciate an occasional tragic, untimely death. So far, 95% of my sims have died of old age. Other than that, I'd say the most common death has been death by illness, including food poisoning. After that, death by childbirth (with a mod of course), and then a combination of lightening, fire, and hunger.

I always keep track of the way my sims died, and although some times they died of hunger, their deaths were actually more complicated than that. One example is my young adult Noah, who got struck by lightning when she was in the hot tub, then got struck a second time on the way to the house, and she managed to run to the bathroom to use the toilet, but she died of hunger right then and there. She technically died of hunger, but I also blame the lightning. Another was a young adult named Jasper. His house was on fire for a long time, and the family was in and out of the flames for a while. His father did actually die in the fire, but his mom and his brother, along with him, made it out alive. However, he died of hunger while trying to take care of his damaged needs. I had a pregnant sim who let her needs decay by staying in the exercise machine for too long. She got heatstroke, passed out, woke up, and died by hunger, so the heatstroke was kind of part of her death.

In other neighborhoods I've had death by satellite, drowning, frightening, murphy bed, and sunlight as accidental deaths. The thing for me is, that once I saw these deaths happening for the first time, I try not to put my sims in those situations, just because I don't like to purposefully kill my sims. I barely ever tell them to cloud or stargaze; they never go swimming with low energy, I never keep my tombstones around, I never buy the murphy bed, and when I play vampires, I'm careful to send them to bed before the sunrise. However, I do like a random accident sometimes.

I was also really close to having a sim die by hailing, but I caught him while performing the animation of being crushed by the ice, and I cancelled the option--so he didn't die. I sometimes kinda wish I hadn't noticed it so that he WOULD'VE died hehehe. Just because I've never seen it before in my game!!!

Damn, you get a lot of deaths!

I might be about to have a child sim die of food poisoning, accidentally. It was my own fault though, I totally forgot I put in a mod that gives food poisoning to vampires who eat human food and the whole family got food poisoning... including her since she's a vampire child.. she's sleeping in her coffin.[1]

It's my first ever sims food poisoning case, across all games and all time (Literally never seen it in the game before). So I've no idea how this will play out, but it will be played out until the eventual outcome.

It has inspired me to add the school sick days mod[2] though, albeit with modifications as to avoid conflicting with the summer hot days mod hatch put in T&A which uses the same resource.

[1] Which now I write it and realise, it is kind of amusing that she could be dying, and she's already in a coffin.. poor choice of bedding on my part perhaps.
[2] I felt that's fair and realistic, if a child is genuinely unwell in real life, they too might be given time off to recover.

Shabado... sha..ba..doo..badooo
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Mad Poster
Original Poster
#52 Old 4th Dec 2024 at 12:27 PM
I have that mod for vampires, but I just thought it made them sick. I didn't know they could die.

I probably see very few natural deaths because I don't like it when my sims die (unlike some of you psychopaths j/k) and I protect them with things like fire alarms and not letting them use the hot tub in a storm lol.
Instructor
#53 Old 5th Dec 2024 at 2:45 AM
Vivian Cho died by starvation relatively recently. She was taking care of Etsu all night long and when she went to work her hunger bar was really low, but I expected it to fill up at lunch. Then comes a chance card just before lunch time and it just so happens that I got Vivian promoted, so she comes home before eating and dies on the way to the fridge. It was my first accidental death in a long, long time. The last one I think was probably like 2016 and I'm not even sure what happened, I think my sim was overheating and died from starvation while I was distracted, but it was a long time ago so the details are very fuzzy.
Quote: Originally posted by G-Mon
Hey, those de-orbiting satellites have to go somewhere, and while I'm sure the folks at the SimNation equivalent of NASA do rigorously calculate their trajectory so they fall harmlessly into the ocean (or at least an unpopulated area)... sometimes they miscalculate. And of course, sometimes that de-orbit isn't planned, in which case all bets are off.

Funny story: one time in my orbital mechanics class we were doing some computations for the orbit of a certain satellite and a friend of mine came to the conclusion that at the rate we got that satellite would fall in his hometown in just a few years' time. Let's hope it was a mistake in our solution.

Nice Rachel we're having.
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Instructor
#54 Old 6th Dec 2024 at 1:02 AM
Quote: Originally posted by Yvelotic2001
Funny story: one time in my orbital mechanics class we were doing some computations for the orbit of a certain satellite and a friend of mine came to the conclusion that at the rate we got that satellite would fall in his hometown in just a few years' time. Let's hope it was a mistake in our solution.
Yikes, here's hoping no one caught it with their face....

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Quote: Originally posted by DooMStalK
You know, a lot of people have ended up in the hospital with embarrassing injuries because they thought their vacuum "blows"

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Instructor
#55 Old 16th Dec 2024 at 12:11 PM
Quote: Originally posted by G-Mon
Yikes, here's hoping no one caught it with their face....

Well, when you think about it, the sims are looking directly up to the sky when they get hit. They're literally watching it fall towards them. Personally, if I saw an object falling from the sky heading directly for me? I'd move.

Shabado... sha..ba..doo..badooo
Mad Poster
#56 Old 16th Dec 2024 at 7:18 PM
I had a 'natural' death the other day in the game, and I should have known better!

At Eric Brady's house, lightning during a violent thunderstorm hit the green shrubbery and set a fire going. I sent one of the kids, Carol, out to extinguish it.

Yep. She caught fire and died. She was only 21, a junior in college, majoring in math.

At least I kept her grave on the lot so that if her family wants to resurrect her, they can. So far no takers.

I will admit she was a bit on the priggish side and a control freak.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
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Top Secret Researcher
#57 Old 18th Dec 2024 at 6:25 PM
I haven't had a lot of accidental deaths. Off the top off my head, I had a sim die from a glitch where she would spontaneously combust when she got home from work. There was no avoiding it so I just had to let it happen. And Malcolm Landgraab VIII died when trying to fix the stereo at home. His son had just left for university too so his wife and son-in-law ran Landgraab Electronics until he graduated.
Field Researcher
#58 Old 30th Dec 2024 at 2:10 AM
Most common death in my game (thanks to some hacks and mods) are disease and fright. I use more realistic sickness, and I find it kills off sims often enough that I notice it, but not enough that everyone in my game dies. Usually the most common problem will be when starting a new round in a household, some members will have caught a cold or the flu from another sim, before or during work. Then, they'll be off the lot long enough for the disease to progress, and then they'll come home and immediately drop dead. That happens usually once or twice a round. In one round of Strangetown it killed five out of eight Curious children. It was a very sad round.

Fright tends to happen more intentionally, usually if a knowledge sim wants to see a ghost, or a sim who wants to "see the ghost" of their enemy. I've found that actually works well for a town like Veronaville where everyone is always fighting. Unfortunately, a random sim or two is caught in the crossfire, like poor Max Flexor who was brought home as a friend from work.

Another less common way I've had sims die is drowning. Usually, a friend or townie will get in a playable sims' pool, and possibly from a sudden drop in exhaustion (like if they've got pneumonia) they'll just suddenly start flailing around and drown. It's happened maybe five times, and usually I don't even notice until the death popup occurs or there's just a random tombstone by the pool. More dangerous fire, especially if it happens due to lighting, can kill a lot of sims very quickly. All four Singles girls in Strangetown died this way once (alongside 3 random townies): it was quite traumatic, and the entire lot was covered in ash.

Also have had one or two due to electricity, usually if a sim really wants to repair an object and won't quit while they're ahead. I'd love to see a hail or lightning death sometime, I've never had those happen before!
Mad Poster
Original Poster
#59 Old 30th Dec 2024 at 1:31 PM
I just remembered a death that I had that while the death itself was pretty normal, the way it happened was not.

I had an elder cat die of old age, while run away. His tombstone just appeared on the edge of the lot. I felt like a horribly neglectful pet parent. My poor cat died out on the streets.
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