Hi again. I think I somehow misunderstood what you wanted. But then I read your new thread, and I tried to mod the traits and skills of
new butlers. It would be good if you answered though.
Made a package of this file:
template_butler_SP09
Changed the number
5 to
10 in this bit:
-<U>
-<U n="range">
<T n="min_value">
5</T>
</U>
-<T n="skill">
16705
<!--statistic_Skill_AdultMajor_HomestyleCooking-->
</T>
</U>
Did the same for the bit lower down about Handiness, to give them level 10 skill in both.
.. from this file:
template_HauntedHouse_Bonehilda
..I copied these lines:
-<T>
16858
<!--trait_Neat-->
</T>
-<T>
16850
<!--trait_Creative-->
</T>
-<T>
16838
<!--trait_FamilyOriented-->
</T>
-<T>
253268
<!--trait_Brave-->
</T>
.. and pasted them into the butler template file here:
-<T>
147121
<!--trait_isButler-->
HERE
</T>
to give a newly spawned Butler the CAS Personality traits: Neat, Creative, Family Oriented; and the reward store trait Brave.
.. changed
enabled to
disabled in the line underneath:
-<V n="num_random" t="
enabled">
.. and removed these lines underneath that:
-<U n="enabled">
<T n="lower_bound">3</T>
<T n="upper_bound">3</T>
</U>
so to not make the game assign more random traits.
Tested the effect with this mod:
https://modthesims.info/d/576053/sh...m-info-mod.html
When hiring a new butler the sim turns up with skill level 10 in the skills modified; and with the traits explicitly asked for.
No errors reported from this mod:
https://scumbumbomods.com/#/tuning-error-notifier/
(Thanks to the player helping you in your other thread for posting about it).
If you want other CAS Personality traits search for: trait/trait_[name] (for example Cheerful) etc
it is the number with the notes: trait_Cheerful /or the first line in the file for it.
- and exchange one of the ones above to them.
If you want to add reward store traits, search for reward/reward_trait_[name] (for example CreativeVisionary) etc
it is the number with the note: trait_CreativeVisionary (the name)
Aspiration bonus traits are found the same way as CAS Personality traits are. I assigned the test Butler the Home Turf one; but the game also assigned them a random aspiration bonus trait (Muser), and I don't know how to disable that. I don't know if having two aspiration bonus traits is potentially bad, there is a bug report for it here:
https://answers.ea.com/t5/Bug-Repor...ts/td-p/7901066
There is a sim template for Nanny and Maid as well, for edits to those service sims in a similar way.
So to answer your question again, yes, you can mod their skills and traits. I still wouldn't personally change traits of existing sims; and they gain skill advance by gameplay.