The Lineage Project: A Baby Challenge for Male Sims
So I'm a girl, and I always made girl sims and played for success, for happy-happy-rich-rich, and found that this got boring after a few months. And doing drama as a female sim wasn't fun. Late last night I built a male sim instead, and found that playing with a character that wasn't so easy to "simself" opened up a whole new world of gameplay! I experimented with a few rather dark ideas, found something that might work, and decided to share a challenge/project with everyone.
I present to you...
The Lineage Project -- A Baby Challenge for Male Sims
BASICS:
- Create your male founder in CAS. He must have the noncommital trait, but all others, along with his aspiration, are up to you.
- Move him into any lot. Make sure it's a neighborhood you like, because you won't be leaving it... EVER.
- Wait for women to walk by.
- Seduce and impregnate them.
POSSIBLE GOALS:
- Have the entire world populated by your progeny until everyone is related to you and your heirs; OR,
- have 100 babies in as few generations as possible; OR,
- play for one generation and tally points as below.
RULES:
Relationships:
- You may only Try For Baby once with each female sim.
- You may Woohoo freely and maintain relationships as you please.
- Bonus points for any elder sims (male OR female) who die during Woohoo. *evil grin*
- You may NOT marry or move partners in (see variations below for exceptions).
- You must maintain friendships with your children.
- You may NOT use mods which change romantic relationship gain or allow adult/teen woohoo.
- You may NOT use any kind of mood-altering decorations, such as romantic lights or flirty paintings.
- If your male sim becomes pregnant by aliens, you must raise the child to YA without controlling them and then may move them out.
Money:
- Your sim may have a "rabbit-hole" job if you like, or may earn money from home. You can have an active career, but may not accompany your sim, so I don't see the point. No money cheats of any kind (with one exception for the "Collector" variation below.
- You may use your startup funds however you please, and may keep anything left over once the house is built.
Game Mechanics:
- You may NOT manipulate the world at all via Manage Households, i.e. to deal with overcrowded households, move more partners in, or shuffle sims around (again, with a few exceptions for variations).
- Aging must be set to normal.
- The "Young Again" aspiration reward may NOT be purchased.
- All other aspiration rewards are fine, including fertility treatment, "insta-fun" potions and the like.
- If children disappear as part of the NPC culling process, consider them as having been killed by some virulent zombie virus or whatever: they don't count toward your lineage.
Lineage Details:
- Your heir may be any male sim born when your sim is an elder.
- This heir may be moved into the household when you get the notification that your sim's days are coming to an end, but may not start looking for mates until after your founder dies.
TALLYING POINTS FOR POINT-BASED GAMEPLAY:
+1 pt each single baby
+3 pts each set of twins
+4 pts each set of triplets
+3 pts each wrecked marriage
+10 pts for any elder sim who dies during woohoo on your lot.
+10 pts for each aspiration completed
+5 pts for each Try for Baby/WooHoo in a rocket ship
-5 pts any time a partner discovers your infidelity -- so be careful about flirting in the neighborhood!
Double baby points for any alien babies fathered on aliens in disguise. Babies born to your male sim from abduction are counted normally.
VARIATIONS:
- "The Homewrecker": Anything worth having is worth working for! And Eliza Pancakes deserves someone better than Bob... right? You must convince any married sim to "leave spouse" before engaging in Try for Baby. If the husbands appear in the neighborhood, you must fight them, and keep fighting on subsequent occasions until you win. Once you win, you can ignore them as you please.
- "The Cradle Robber": Get 'em young! Keep an eye on potential mates from their teen years. Every sim you Try for Baby with must be Young Adult. (You may still WooHoo freely, of course.)
- "The Collector" v1: In this variation, you may move in the mothers of your progeny (using "ASK TO MOVE IN"), but you may not control them. You may not assist in them raising the children, so be prepared to be frustrated by sims who can't smell dirty diapers. Mothers who have jobs must keep going to them, leaving you behind to NOT look after the baby. The mothers and the babies may be moved back out once the baby has grown into a child, or not. You may choose traits as you please. The goal here would I guess be to have as few babies as possible taken by Sim Social Services?
- "The Collector" v2: Move in the mothers. Move them out once the babies are born and care for the babies yourself as in a standard 100 baby challenge.
- "The Collector" v3, aka the Prison: Kidnap the mothers (put them in locked rooms or whatever) and see what happens. This might be painful to watch as kidnapped sims tend not to take care of themselves. Sims with jobs will also keep trying to go to them, and will keep trying to say goodbye to your sim. I tried playing this version for about half a sim-day before I couldn't watch Nancy Landgraab peeing on herself yet again. If you do this option, you may use money cheats to build your holding area, but once built you may not cheat any more money in.
- "The Kidnapping Father" v1: If any of your progeny stroll by the neighborhood, you must add them to the family using cheats. You may not control them, but you can interact with them and encourage them to do their homework, mentor in skills, etc.
- "The Kidnapping Father" v2: Move ALL children in by inviting them over once grown. Again, you may not control them.
- "Living Green": In addition to fathering all these children, your sim prefers to live "off the grid," and so only eats his own produce and cooks only fish he's caught, and does not use electricity, not even a cell phone. This is an extra challenge for keeping in communication with potential partners. Any phone calls coming in must be your sim's crazed imagination, so don't pick up.
SOME NOTES:
- If you choose the Serial Romantic aspiration and need to go on dates, you can still go on a date at your home lot. Ask the other sim on a date as usual, and when the map pops up simply select your home lot instead of the park or nightclub or whatever.
- To help keep track of mates, try changing their outfits by using the Edit in CAS cheat once you've Tried for Baby. That way, you won't have to go through your family tree to check if they've had a baby or not -- simply check their thumbnail. (I had fun putting them all in identical nightwear and seeing them walk around the neighborhood in PJs, happily greeting each other as if they both weren't pregnant by the same sim...)
HAVE FUN.