#2
31st Jul 2021 at 4:57 PM
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I THINK it tries to only remove who it deems not needed, rather than absolutely everyone. Like, people who don't have a role assigned, or where there are too many for that role anyway. Like, if you have ten maids, hmm, you might not need that many. I don't think there are any guaratees as to who gets picked and who gets spared, though.
Though it's been a while since I touched that with a ten foot pole, so I might very well be wrong.
On the other hand, why would you need it, anyway? Especially with the other NRaas features, such as Register and whatnot, it won't generate more than it needs in the first place. Like, it will only generate a new Mixologist if there's a professional bar and no free Mixologist to assign to it. Basically it's not like the homeless will be multiplying out of control. Unless something else is awfully wrong with your game, I guess.
Also, most homeless don't really require much processing power. At the end of their shift, they'll just bugger off the map entirely, either by driving to some out of sight place to despawn or to an NPC door if you have any apartments in town. (The Bridgeport kind, not the kind that gets filled with roommates.) They don't have a home to simulate them in. They might occasionally show up at a bar or park if you're there, but not very often, and that's the only time they actually get simulated. Once they're in the NPC door it's the same as when they drive off the map: they effectively cease to exist, other than as some bits on your hard drive, in the current game directory, until the game decides they're needed again.
So basically whatever problem you're having with the game, the homeless are probably not contributing too much to it.