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Quote: Originally posted by SmugTomato
What exactly are you using Paint for? You can just directly export as bmp to the project folder.
Have you already used Graphics Rules Maker on Body Shop just to make sure all the settings are correct?
It also might just be DXT compression crushing the color values.
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I use Paint simply because I find it easier. No need to keep hopping between folders in Gimp, as I want to save the texture in my creation-folder, and then do it in Bodyshop, so I do everything in Gimp and export to where I'm saving everything related to that thing, then I use Paint to cycle through them for bodyshop as I import each color
I don't know what Graphics Rule Maker is. I followed the instructions in the help section about blurry Bodyshop stuff, is that what you are referring to or is this something else? If it's something else do you perhaps have a link to somewhere that explains it so I can try it out?
Quote: Originally posted by simmer22
Some colors seem to be worse at this than others. Strong hues of blue, red, black, pink... And it also depends on the shadow overlay you're using and which method of recoloring you're using (hue/sat, shadow overlay + color layer, or something else). I think there could be several factors involved.
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I am using the colorize function in Gimp, so no idea what that means in terms of the hue/sat/shadow overlay-thing you said. Definitely not the highest of quality creating, but I'm too dumb to figure out any other kind and it's good enough for my own private use, so I'm happy. But the blotchy-ness is hard to ignore, especially when it randomly adds in another color, like purple on a blue or green on a black.
Quote: Originally posted by simmer22
DXT3 and 5 can work in SimPE (don't use DXT1 or import - you probably know that). Some people swear to using the Raw24bit in SimPE (which Bodyshop seems to hate importing back in, so that's only for gameplay - it also tends to bump up the filesize times 3-4 at least).
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I did try to go through SimPE, but it came out weird. Don't remember how exactly because it's a while ago now, just remember it did not look right. I'll have a look again, see if maybe I used the wrong thing.
Quote: Originally posted by simmer22
It can sometimes help to add a little bit of noise into the overlay texture. For some reason, flat areas certain colors that aren't broken up tend to get this kind of discoloration.
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For me it seems to be more the areas that are not flat, like in this picture it's the area of the bust that's slightly lighter in color, or the parts on a skirt that are meant to look like the fabric being wavy. But either way it's worth a shot, so thanks for the tip, I'll try it out
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