Posts: 330
Thanks: 2623 in 20 Posts
12 Achievements
solid texture appears semi-transparent on slave object
I've been working on recolors of the bistro set that came with Seasons, and at first that sounded like a straightforward process... but of course i didn't go as smoothly as planned.
My idea was to make a metal tabletop with cutouts matching the frame color. I got it to look as i intended for the table, but for some reason on the matching chair the exact same texture appears semi-transparent and the frame underneath is visible through parts that should be solid. This is particularily noticeable on the white recolor, a bit less with darker colors.
(another weird thing is that this apparently only happens when the chair is inside a room, but not outdoor as you can see on the screenshot with the green chair)
I should also mention that i have a CEP-extra installed so that the chair seat pulls its textures from the tabletop (
https://sims2artists.com/index.php?topic=5238.0) so I am sure that both the table and chair use the same TXTR and TXMT
So I read Pixelhate's TXMT guide once again , and I also found
this very old thread which seems to deal with the same issue I am having, it gave me some idea of what is happening but not really how to fix it. I tried setting the alpha blend mode to none to use binary transparency, and technically it works but as I expected it also makes the cutout edges all jagged and ugly (see last picture) :/
I guess the problem comes from the chair mesh itself and/or the CEP-extra but i don't know what to do about it... Anyone has an idea how to fix that? Or any tips for nicer-looking edges with binary transparency? I'm not the most experienced with texturing so this is a lot of trial and error