#3
15th Nov 2020 at 12:30 PM
Last edited by simmer22 : 15th Nov 2020 at
12:59 PM.
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The DXVK fix seems to be the only fix so far, but it also could have some limitations on CC, so it depends on how annoying you find the issue and whether you have other problems.
https://modthesims.info/showthread.php?t=633003
I get some bright CC without the DXVK fix, and none with it - but my game seems to be a bit more stable without the DXVK fix (haven't tried the newest version, though). Could be a setup issue in my case, or that I was using an older version (I've been trying several things lately to get my game to work properly, so some could be clashing), but I'm not sure. For now I'm playing without the DXVK fix in a test phase, to see if I can figure out whether I can get rid of the bright bug without the fix.
Make sure you've done the GraphicRules properly, and that if you've used the GRM you've used the 2.0.0 version, because the old version removes a line that makes the game not handle graphic memory properly. It doesn't seem to help much on the bright problem, but you avoid pink-flashy problems later.
Also make sure your graphic drivers are properly updated. You'll want the newest drivers from the vendor, especially if you have Nvidia or AMD - it might not be enough to let Windows update them (it seems to find the newest ones on your computer, tells you they're fine, and leaves it at that), you'll want to go to the vendor's site and download/install the correct drivers. This could help a bit on the bright items. I only get the occasional bright CC item after I updated my drivers (my CAS screen got black stripes when I removed the DXVK, but updating the drivers fixed that).
I have looked at the problem CC items to see if there's anything in it that could cause them to light up like a Christmas tree, but the items so far seem to not have any particular settings that could cause them to be any different than the CC items that don't light up. I'm kind of hoping it's some kind of forgotten on/off setting in the GraphicRules that needs adjusting, because everything else in my game so far finally looks alright (haven't tested light hacks, though - kind of expecting problems there too...
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