Historical Legacy Challenge
I was watching The History Channel's "America, the story of US" a while back and came up with this challenge. There is a long form and a short form, but remember they are Legacies, so plan accordingly....
Long Form: Founding Generation
1) Use or make a "Clean neighborhood"
2) Make or DL a few Medieval buildings, a City Hall, Consignment Store, Police Station, Military Barracks, Grocery store and book store ONLY.
3) Build 2 Sims, male and female, these are your founders. You can have "indentured servants" for realism. If you have the mod for it or pick the "no Jealousy" reward any children with the "indentured servants" move out with the Heir.
4) Mr. and Mrs. Founder set up fishing and farming with a small house near water and get to raising a family.
5) build a school when the first child is or school age
6) First born son is heir (until modern ages)
7) Keep track of your time line because any time there was a war (French and Indian, Revolutionary, Civil War) ALL eligible men must join the military for an equivalent number of Sim Days as real world years.
8) Every other generation must be agrarian, to allow for Western Expansion, until the 20th century.
Story:
Your Sims are looking for adventure in the New World and a better life. Your Founders sell everything they own for a dangerous 3 month voyage on a leaky boat to a wild world full of danger. They are colonists, they have one job, survive to produce the next generation. By the start of the first "American" generation there is plenty of opportunity in the burgeoning town, but by the second it is too crowded. Your family moves West, and starts all over again... Until we reach the Modern age.
Long Form Rules:
1) Please NO CHEATING (it's tough I know)
2)Keep track of your time line you must follow historical events: All "indentured servants" must move out by the end of the Civil War, one person in the family MUST make "juice" during Prohibition, Men must go to war, etc.
3) No hospitals until after the Civil War, no stadiums or movie lots until the 20th Century
4) Every other generation produces their own food and has no other job
5) Only males can inherit until the 20th century, if you have a generation of all females, the oldest one's husband is the heir.
6) Women CAN NOT work outside the home until the 20th century
7) Every Generation is 20 years, Game is over when your Sims reach 2011
Short Form Story:
It's the dawn of a new century, the 20th century, your Sims are immigrants to America, the land of opportunity. You move to Bridgeport (or any other neighborhood you design as a "Big City"). Your founders live in a tenement apartment and try to scrape a living to better their family.
Short Form Rules:
1)Keep track of your time line history must be followed.... "juice" makers during Prohibition, men going to war, can not have astronauts until the 50's.
2)All town opportunities are available, no need to do the agrarian portion.
3) follow the long form for timing, etc.
I've had fun with this, both versions. It's a fun way to learn American history.