The Founders Legacy Challenge. - A legacy challenge you have all been waiting for.* Updated for LN
Hello fellow simmers!
Well after deciding i have had enough of playing a legacy challenge that is not updated with proper rules and fun challenges to shoot for, i sat in a funk for a few hours, until i decided that i should just make my own Legacy Challenge. Once upon a time PinStar sat where I am now, so why couldnt i do it too! New Sims Era. Therefore a new spin on the classic legacy challenge was needed. Things need to change!
It's pretty much like the Legacy Challenge with some exciting twists and changes...and a lot more challenge. Some things i always wished the original Legacy challenge allowed and in my opinion things that improve the overall quality of play. I have put in A LOT of time doing this and trying to make it the legacy challenge like it was back in the sims 2. When it was hard...and fun...and most of all ...a challenge!
I have researched like you wouldnt believe and came at things from every angle, but if i have missed something, i apologize. I'm new to creating challenges ( Not so new to playing em :P )
I hope you enjoy it, as i have been so far. I pray it brings you as much fun as ts2 legacy challenge created by the amazing pinstar ...brought me.
( Like i said if theres any suggestions you think of let me know? Or anything i missed! I will not be offended. I do not claim to be a pinstar-esque legacy challenge creating wizard. Only someone who is trying very hard to bring my favorite part of sims back to play! )
- D.T
* If you are new to this challenge- there has been some problems with our thread and such and it's being worked to be recovered by the mods of this site. See PAGE 2 POST 35 for a link to the rest of the challenge, which includes the exciting optional mini challenges and the point categorys and much much more!! This is only part 1 out of 3.* OR if you wont want to dig for it click here: THE RULES
* Optional Mini Challenges for extra points will be posted following the rules of the founders legacy challenge*
Starting out- Steps: ( Already covered a lot of this in rules, but i will lay it out here simplistically ):
1: Normal aging and story progression must be on. ( If you have a progression mod that is Ok )
2: Create
2 sims. These are your founders. They are also
GENERATION 0.
Not generation 1 like in the original challenge….the first baby born into the family is the start of generation 1. Remember this. Challenge ends when the generation 10 heir is aged to Y.A
3: Choose both your founder sims traits, life time wishes and favourites. Your founder sims may be of any ages although one must at least be Y.A. or over, together they must bring in the next generation. They may only be 'housemates' in the realtionship panel, not engaged, or married or girlfriend/boyfriend.
4: Move your sims onto the biggest lot-
You may not live in a highrise.
You must move into the biggest lot possible, if your computer can't handle the massive lot, or you prefer smaller lots or the town your playing doesn't offer a huge lot you must use a cheat you take your money down to correct amount- The biggest lot Should cost 14,700, and you should have 3,800 to spend after purchase- The amount you have leftover to spend will be less if you choose a sim below Y.A age. That is the penalty you must incur for doing so. Just make sure if you are using a cheat to take away family funds subtract the whole amount of 14,700 from whatever you are given to start with. You may not move out of this lot ever.
The Rules:
1: No cheats or mods! Unless the cheats are used for fixing buggy problems. You may use all other cheats that don’t contribute to the success of your family. This means no money or mood or aging cheats! Custom content is allowed so long as the moods they give are realistic with the price. For example a bed given 10 energy and 5 enviroment and yet only costing 7 simoleons is not permitted. If you get confused look for the EA created items and prices and try to pick something in a similar range.
Story progression mod is allowed, for those that despise the EA story progression. Also mods allowing same gender pregnancy are allowed if you happen to have same sex couples. You may also have the master computer/awesome mod installed, but must not use it to advance your family or cheat in any ways. Do not do anything that would give you an advantage over other players playing without these mods.
You are allowed to have the overstuffed household mod. Hey if you want that much of a challenge who am i to deny it. However if playing with this mod, any sim that is not the intended legacy heir must be moved out once they age to young adult- no exceptions.. You don’t need to do this if you only have the original allowed amount of 8 – This is only for people who have too many sims in their household to prevent them from getting rich from having dozens of working y.a and adult sims.
2: The legacy family must remain the active family at all times, and must stay on the lot for the all of the generations to come.
3: Adopted children and Servos contribute nothing to the legacy family points– Adopted children however are eligible for bonus at the end of the game, described in detail later on. They can not earn points for completing lifetime wishes or reaching the top of any careers. However you still get lifetime rewards from them in-game!
4:
You must create 2 sims- one of which must be a young adult or older. However they are not allowed to be spouses, just housemates. They must eventually wed and produce generation 1. This is the only time you ever get to have complete creative control over both sims that will bring in the next generation of the legacy. – If one of these sims dies before you produce a heir, you fail the challenge, you are not allowed to marry a townie or anyone else to bring in the first genertion. It must be the two sims you created.
5: You may not age sims up before their life stage is completely over. The age panel must state : Ages up in 0 days in order for them to have a birthday.
6: You may NOT move in pointless sims to help get extra money. The only time you may move in sims is if you marry them in with any sims in the household ( Non- Heir included ) or if you intend to bring in future generations with them and they are the heirs chosen spouse.
Once a sims move out of the family, they are not allowed to move back in. If you moved out your heir of the next generation, then hopefully you have a spare heir.
If a spare heir needs to assume position of the heir they start earning points for the family the second they take over and everything they have done sofar becomes accountable. The original heir can then no longer contribute to the legacy family points. There can only be 1 heir gathering points. If you switch heirs, all of the points the previous heir earned are no longer accountable. Thats why you must take care of your spare just incase they become active then you account whatever they had achieved and contribute that to the familys points.
You cannot use a spare heir if your original heir has already brought in the next generation.
7: You may NOT create any of the future spouses of the future generations and then put them into your game. However you ARE allowed to marry any in town, npcs or custom made sims downloaded on line. ( so long as you haven’t tampered with them AT ALL. ) However If you want a perfect score you need to be going after NPCs
8: Death Flowers CAN NOT be kept in inventory. They may be grown/ or sold promptly. But no warding off death with these!
9: You may pass down 1 trait from each parent for a total of 2 traits to every sim born into the legacy. This trait can be any trait you choose so long as a parent has it in their trait pool and it hasnt already been passed down. You can not keep passing down the same 2 traits generation after generation. You must roll all the remaining traits needed for each sim born into the legacy, upon age ups… unless you do a trait challenge to earn the right to pick another trait.
If the traits you want to pass down from the parents to their new baby is not listed because of age. You have to roll for the baby’s traits, you are still allowed to pick 1 trait from each parent when it becomes available at any next age up.
* Note: This is optional, you don’t actually have to pass down a trait from each parent, but you are allowed. *
10
: * This is by far THE most important rule of this challenge. *
You may not use any of the public amenities ( Or items at other sims houses ) to fill motives or build skills until you own at least one item that fills that particular motive or an item that builds the skill you are trying to build.
For example: If you DON’T own a shower or a toilet at home, you may NOT go to the gym to use the shower and the toilet. If the only thing you own is a sofa and a fridge, You may use any items that allow for sitting or napping since you own the sofa at home and anything that restores hunger ( Including BBQs in the parks or Picnics out ) Since you have a fridge at home to replenish those needs.
You are allowed to dine out if you don’t own a fridge since you do have to pay for it, but you can not go and ‘ steal ‘ free food…Until you own your own fridge. :D You can mooch food though. You are able to use other things around town that you have to pay for. Laundromat/theater/ Drinking at bars and what not. However you may not use other things unless you own or are paying for them. Make sure you don't sit down at the bar with your drink unless you happen to already have something allowing you to sit or have comfort at home!
You are also allowed to fish in community ponds and the ocean. Since it doesnt cost anything to create a pond in your lot anyway.
This is to make the challenge what it was in sims 2, when the legacy challenge was hard and you couldn’t get everything you needed from simply wandering around town using all of the towns skillable equipment and replenishing your needs. It only sounds hard, but once you collect one thing to fill every need and one thing for each skill you can use everything around town normally. The challenge is obtaining those items ASAP.
Make sure when you are enjoying late night that you don't forget this rule when out visiting all the late night spots!! You must own 1 of each similar item in order to use it! Each seperate musical item -bass-piano-drums and guitar are all seperate things and you must own each of them in order to use them while you are out.
* Vacations are the only exception to this rule. Since you are paying a fair amount of money for the trip you should be able to use whatever you want and enjoy your vacation!
11: You are no longer able to go on vacations every day or two. You must wait a full sim week before going on a vacation. This how many vacations each life stage may enjoy.
Child: One
Teen: Two
Young adult and adult: three
Elder: two and up, depending on how long the Elder lives. For every week they may take another vacation.
* Vampire, mummies simbots, Ghosts- Three per lifestage, once they age to a new lifestage they get another 3, if they were elder and have no more lifestages, then three is all they get. This means servos will only get 3 total since they only have 1 lifestage.
If they are vampire/ghosts children-teens you must follow the above guidelines still for kids-teens.
You don’t actually have to wait an exact WEEK to take a vacation. Just so long as you dont take anymore then the allowed amount per age you can bunch them all together if you’d like.
This restriction is to prevent getting super rich and over skilled way too easily. NO Compendium Farming. Detailed more in the vacation section.
12: You are allowed to have ghosts and simbots and mummies and vampires. However you are only allowed to resurrect 1 ghost, have 1 sim become a mummy and be turned into a vampire once in the entire challenge. You may have ghost and vampire babies, but they can not carry on the legacy line. All sims becoming one of these apparitions MUST be in the actual bloodline - Heir/founders/non-heir.- No spouses or random sims. Meaning you may not ressurect a random ghost, you may not obtain a mummy by 'summoning' one, and you may not have a vampire join the household. Your legacy sims line must " become " these things themselves.
The simbots/ghosts/mummies/vampires are
not allowed to eat life fruit or ambrosia. Simbots can’t contribute to legacy points.
You may
NOT acquire a simbot through the lifetime rewards panel. Simbots must be earned via the inventing booth. You may use any other lifetime rewards besides acquiring a simbot.
13: Kleptos must sell all the items they steal ( wouldn’t want to get caught holding onto your stolen goods now would you?:P )You may keep stolen items in inventory for completing LTW purposes, but may not ever put them on the lot or use them.
The only other exception to this is that you may return stolen items if you wish.
* New 14: If you do not have late night or have not installed the patch you may not exploit the bug that allows you to ' salvage' items from the junkyard and call the repairman over, having them fix all broken items for a mere 50 simoleons. This IS a cheat. One that has been fixed with the addition of late night or the newest patch. Junk yard items are for detonating, replacing or if they are chairs, for sitting....Once they are broken they are infact broken and as of yet there is no way to fix them back up.
This cheat allows one to breeze through the challenge of this challenge and make some pretty easy cash. Which is why it is forbidden.
* New 15.- You may not hire butlers
at all. For they fufill pretty much every possible service sim task all rolled into one and THEN some and are not that expensive in the long run. Not to mention they live on the lot and only bloodlines and sims married or bringing in the next bloodline are allowed to live on the legacy lot. There is a way to still marry the butler- see NPC section way down below.
* New 16- You may NOT use the lifetime rewards: My Best Friend and Mid Life Crisis. However you may use Mid life Crisis if you go through the challenge to unlock the ability to use it. See the third post under the trait section.
Some other Notable Changes from the original sims 3 legacy challenge:
Ambrosia- May be cooked and consumed ONCE throughout your entire LEGACY ( The sim that eats the Ambrosia also gets their vacation time reset for their age group. If they have been on a vacation 3 times and they eat ambrosia they will be able to go on 3 more trips. This ONLY applies to the sim that ate the ambrosia )
Choose wisely – Only one sim in all the legacy is worthy of such royal treatment ( I repeat sim…not simbot, not mummy and not ghosts and not Vampires ):P – All other sims are only allowed to simply learn the recipe.
Resurrection – You may resurrect ONE sim in the entire legacy challenge. Again choose wisely. This is to help you fulfill the ‘ freaks of fancy collection challenge ‘. You may not resurrect any sims that had been Servos, Mummies, or Vampires.
Life fruit. – Every sim deserves an extra chance. Or an extra day. Every sim in the family is entitled to taste the sweet juices of the life fruit ( Note. I said sims. Not creatures. No life fruits for Mummies/ghosts/Vampires or simbots… Every living sim is entitled to a life fruit, even adopted and non heir children). Once in their lifetime and once only. You may not consume any Nectar made with lifefruit and must sell it.
**** You may notice every now and then that your sims are created with rather random depleted ages. I had one sim that had been created with only 10 days left in his y.a. stage, what a waste of 11 precious days and on nothing. To make it fair so that everyone has a chance to have the same amount of days and not have EAs random age generator work its evil mojo, sims who started with anything less then 21 days of life on their first day of play as Y.A. are entitled to 1 additional life fruit per day lost.
So a sim with 16 days to go is set to recieve 5 additional lifefruit anytime in his life just as a sim starting with 26 will recieve none. He must take it himself and can not give it to another sim. Make sure you don't forget how many days were lost when you start your game. Note it down somewhere!!
All other lifefruit grown or otherwise obtained must be sold, except when given to each sim once and the one time only Ambrosia allowance.
- Continued on next post -
* If you are new to this challenge- there has been some problems with our thread and such and it's being worked to be recovered by the mods of this site. See PAGE 2 POST 35 for a link to the rest of the challenge rules. This is only part 1 out of 3.* OR if you wont want to dig for it click here:
THE RULES