The Nickel and Dimed Challenge
I didn't come up with this challenge. This was originally posted back in late 2008 on thesims2.com's forum (the original author was Yamx). Now that the site appears to be dead and gone, I thought I would repost it here so simmers can continue to enjoy it.
(I still have it saved on my computer, so most of it is copy-pasta'd from the original post.)
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Sims 2: Nickel and Dimed Challenge
This challenge was inspired by, and is named for, the book
Nickel and Dimed by Barbara Ehrenreich (which has nothing whatsoever to do with Sims, but is nevertheless highly recommended). The idea is to mimic, as closely as possible, the life of an unskilled single mother trying to make ends meet for herself and her kids. I know there are some challenges that include similar ideas (Single Parent, Poverty, etc.), but I haven't seen anything like this.
This challenge has some restrictions that will keep your financial situation rather dreary (at least at first - it gets easier later on), but apart from those, you're allowed to do pretty much anything you want - as long as you can afford it. Taking the whole family on a seven-day Far Eastern vacation is not forbidden - and if you can find a way to do it, I'm impressed - but it will be made very hard by budget restraints.
Starting Conditions:
You're a single parent with almost no assets and no marketable skills. You have been a homemaker and out of the job market for years, but now your partner is gone and you need to put food on the table somehow.
Create a family in CAS:
A mom (or dad - there's no real reason why your single parent can't be male; single dads are rarer than single moms, but there are nevertheless lots of them out there. Nevertheless, I will refer to the parent as "Mom" in these rules, since I can't be bothered to write "Mom or Dad" all the time).
Can be any aspiration you want, and have any character traits you want. Obviously, certain traits, like being active and neat, will make life easier, but if you want an extra challenge, making a lazy sloppy fortune aspiration sim could sure make things interesting. You can even roll for it if you want to.
A child - any gender, any personality, anything you like.
A toddler - again, you're completely free in your choices.
For a realistic touch, give your sims outfits that could be worn-out hand-me-downs, and no jewelry, makeup, or glamourous haircuts. But if you can't stand looking at them that way, feel free to pretty them up a little.
It is recommended that you use a neighborhood with the normal spring-summer-fall-winter cycle of seasons, but it's really up to you.
If you have Free Time, Mr. Humble will bring you a present when you first move in. You HAVE to delete it unopened. In real life, no one's going around handing out computers (or the extra cash you could raise by selling it), so delete the package without even having your sims open it. Also, no buying a computer you can't afford only to find a job with it and then immediately selling it back - if you want a computer, you have to find a way to permanently fit it into your budget.
Life in poor neighborhoods is often unsafe - you cannot have a burglar or smoke alarm, and no sprinkler.
If you're given the genie lamp, you have to keep it, unused, in some corner of your lot. No selling it, and no wishes.
The Goal:
Raising your kids successfully until they're old enough to take care of themselves. If you can get all children to adult age without anyone dying or being taken away by the social worker, you've made it.
If you want a kid to go to college, they can, but ONLY if they manage to raise at least $2500 in scholarships, since you won't be able to help them. Also, they have to live with you until their late teens (after all, 13 year olds don't go to college). Once the age indicator reads "becomes an adult in 5 days" or less, you can have them move to college, but not before that.
"Unskilled" Restrictions:
We're simulating the life of an unskilled worker, so obviously, there are severe restrictions on skill building. (This is not to mean that real-life unskilled workers can't be creative or charismatic, but within the game, that would invariably lead to promotions, so it's banned.) These restrictions apply only to the mom, not the kids.
Cooking & Cleaning: Obviously, you will automatically build up some skills in those areas just by keeping house. But since the last thing Mom would want to do after a long day of working and household chores is sit down and read about cleaning, cleaning can only be learned "by doing," not from a book. Cooking can be learned "by doing" or from the TV (since many people enjoy cooking shows - BAM!) but not from studying a book.
Mom cannot have more than one skill point each in
mechanical, charisma, creativity, logic, or body - once you have that first point, you cannot study any these, or do any activities that would lead to one of these skills improving, including home repairs (if something breaks, find a way to have someone else repair it or live with it). Also no stealing skills with the SimVac, or asking another sim to teach you, or anything. These skills simply cannot go up beyond one point.
Exception: If any extra skills are gained through chance cards, that's okay.
No cheats (except move_objects to remove bugged items) - in particular no kaching, motherlode, maxmotives, or anything that aids survival. (If you want to use a hack to make the phone ring only five times instead of twenty, that's fine with me.) Custom content is okay if it's things like recolors or hairstyles. No special objects that will make your sims' life easier, like a bottomless fridge or items priced $0.
No quitting without saving after bad events.
No aspiration reward objects - money doesn't grow on trees.
Job Restrictions:
Since unskilled workers usually have to deal with very low salaries (minimum wage, or less if it's a "tipped" job), you can only work in the following career tracks:
Business
Culinary
Slacker
Gamer (Seasons)
Music (Seasons)
Architect (Free Time)
Dance (Free Time)
If none of these are offered on the day you're looking, that means you couldn't find a job, and will have to try again the next day. (This applies only to the mom - teens can take jobs in any career track you want.)
Of course, because of the limits on skilling, you can't advance very far; if you get promoted "above your skills" by a chance card, that's fine.
Furthermore, you get NO vacation or sick days.
If your mom misses the car pool for any reason, she HAS to quit her job (unless you have a car and can get her to work) immediately (i.e. before the "paid vacation" kicks in - if you don't have any days of paid vacation piled up, you have to quit your job anyway). If you have BV or higher installed, you can walk to work if you miss the car pool.
Job hunting is hard, it takes time, effort, and resources (filling in applications, getting to interviews, waiting to hear back, going to drug tests). If you lose/quit your job for any reason, you cannot immediately take a new one from the paper - you have to wait until the next paper gets delivered (no matter if that's in a few hours or the next day), and that's the first paper you're allowed to look for a job in. If you have a computer, you have to wait from the point you lose/quit your job until the next time the job offers change (midnight) before you can search for a new one.
In particular, this means that you CANNOT search for a job while you already have one, and walk straight out of one into the next. This is to prevent "promotion bonus hopping," where you deliberately quit a level 2 job for a level 1 one because you know you can get promoted the same day and therefore get the salary AND the promotion bonus, then repeating the same strategy every day.
Neither Mom nor any teenagers of the household may work for player-run businesses.
When Mom becomes an elder, she has to quit her job (not retire) and take an elder job instead.
Money:
Career track jobs are the only source of income. The following restrictions apply to all members of your family. They're designed to make the game a little more realistic - because let's face it, in real life your middle school kid is not going to add hundreds to your budget because he's good at painting. (There are a few exceptions to the "no extra money" rule - see end of this section.)
You cannot open your own business, neither at home nor on a community lot - S2 makes it pretty simple, but in real life it takes more start-up capital than Mom could be expected to raise.
Absolutely NO selling of paintings, pottery, robots, etc. Mom can't paint anyway, obviously, but the kids can - but if they do, you have to hang their paintings somewhere in the house (or scrap them before they're done), not sell them for cash.
No working on community lots (as a DJ, bartender, etc.), performing for tips, hustling pool, taking part in competitions, etc.
No selling off furniture (because in real life, no one's going to give you $100 for your old, battered kitchen table). You also cannot sell broken objects and replace them with new ones. There are only two exceptions to this rule: you can sell furniture if you're upgrading to a better item of the same kind (say, selling Mom's bed to buy a better one), and you can sell "outgrown" items - e.g. the crib and any toddler items once your youngest becomes a child, and any "children only" items when the last child in the house becomes a teen.
The same is true for parts of the house - no selling windows, doors, etc. unless you're replacing them with a better item of the same kind. If you're buying new wallpaper or floors, you can't sell the old ones back first (because really, who's ever heard of selling back wallpaper that's already been on the wall?).
No buying an item just to use it once, then selling it back for the same price - once you buy something, you're stuck with it, unless it is destroyed or the repo man takes it.
No selling date rewards (if you even have the time, money, and energy to date) - if your beau gives you a bunch of flowers, you can't turn around and sell it for grocery money. If it's a bunch of flowers or a small item, you may use it, but if it's anything "big" (i.e. worth over $200), it has to be kept in inventory and not used.
No pet jobs, or selling pets for money.
EXCEPTIONS:
The only ways you are allowed to make extra money are the following:
Your children can run a lemonade stand. (This is the sole exception to the "no own business" rule.)
Teens can get a job (in any career track) - but if they do, they have to abide by the "no vacation or sick days" rule.
Salvaging.
If you get money in a way you can't help, like through a chance card, or a kid getting money for good grades, or an uncontrollable side effect from something like the telescope, that's fine.
Variations
Here are some variations to make your challenge harder or easier. You can try any or all of them, in any combination, if you want.
Harder
Drained: Your mom is too drained after work to do any studying at all - even watching the Yummy Channel is too taxing. Cooking can therefore only be learned through practice as well.
Make 'em Younger: Rather than having a child and a toddler, have two toddlers.
Have More: Add a third, fourth, or fifth kid any age level you want up to child, but NO TEENAGERS.
Pregnancy (I really like this one, it adds a lot of fun/drama): Have your single mom (obviously, this will only work with a female parent) get pregnant. As stated, you cannot move another adult sim into the lot, but your mom can woohoo with visitors once the relationship gets high enough (or if you have ACR). So if you really want to take the challenge up a notch, have her get pregnant, then have the father leave her in the lurch. You can even do this more than once.
If you decide to go through with this, you are allowed to take advantage of your maternity leave - but only before the birth. The three extra vacation days you get when the child is born must remain unused, like all other vacation days. For an even tougher challenge, you could quit your job on the first day the mom can't go to work and force her to find a new job after the birth.
(You cannot do this with a dad and alien pregnancy, because the telescope builds logic, so the parent can't use it beyond one point, and the odds of getting abducted that quickly without hacks are very slim.)
If you decide to do this, remember that your challenge will become quite a bit longer - it's not over until the youngest child is out on their own.
Easier
Add a teen: Add a teen to your CAS family. Even though that's one more mouth to feed, it'll make everything easier because you have someone around the house who can help out (e.g. cook, do repairs), babysit, and even bring in some money via a job.
Handy: Your mom is allowed to do home repairs (unclogging the toilet, etc.) herself, thereby gaining mechanical skills (still no studying mechanical or tinkering, though). Bear in mind that certain appliances can kill you if you try to fix them with low mechanical skills.
Open Ended
Instead of stopping when the last kid leaves home, keep playing - see how Mom deals with the empty nest, how she copes with even tighter finances as an elder. And/or continue to play the kids on other lots and watch them rise above their humble beginnings.
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I've uploaded the house I used for the challenge, which was part of the original post. It's base game compatible, so everyone can use it.
P.S. Though I haven't played this challenge in a while, it was a lot of fun when I did, and I'd love to see pictures from other people's challenges!
Attached files:
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Nickel_&_Dimed_-_base_game_.rar (212.6 KB, 210 downloads)
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Size Packed Ratio Date Time Attr CRC Meth Ver
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Nickel_&_Dimed_-_base_game_.Sims2Pack
577552 217594 37% 01-10-08 20:24 .....A. C22C5629 m3e 2.9
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1 577552 217594 37%
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