Quote: Originally posted by zorba2357
My sim is a Scorpio and he ALWAYS has a fun bar that's super low. I'm wondering what to do without using any mods or modded items. Is this normal? He has a TV that's a "4" for fun. You would think that would help? I want to get him a telescope , When he has $2000 simoleons. But even that only gives a 4 fun score. What gives? He can't get a promotion because his mood score is always borderline at best. I adopted him a cat which Did help a bit with social score.
Edit: I managed to get his mood to TWO green mood bars AS he got into the carpool and Still no job promotion . He's a dishwasher, his performance is "Average". He likes to paint, that helped get his fun up. And calling neighbors and playing with the cat got his social bar up. Maybe his job performance will somehow improve? I thought 2 Mood bars would do it?
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1) Study your Sims' personality. The artificial intelligence from the Original Sims' characters are not essentially known for being the most intricate one among the other titles from the franchise and, perceived from the surface, it almost feels as though 12 Sims born in totally different months seem to operate exactly in the same fashion, but their personality information are the main key to comprehend why certain characters don't ever seem to keep their diamonds glittering as emerald even though they were supposed to be enjoying their pinnacle of vaporwavy capitalism. For instance: the grumpier your Sim is, the less likely they will keep their eyes glued to a screen. Even as a child, they'll instead enjoy a couple of hours reading the latest edition of SimCity Times! Obviously, for the sake of the inevitable narrative our minds engineer when we set households into action, the least thing we'd ever think of asking our brats to do is reading newspapers when there are so much colorful and (allegedly) entertaining stuffs they can enjoy themselves with but, maybe, that's precisely the only thing they need.
Oh! Remember that even the most "boring" objects have a purpose:
2) Emergency call 1: Experiment buying various decorative objects and take note of which one your Sims approve/hate. Their favorite arts have the power of improving their Room/Fun a little at a time. Be careful, though! On the other hand, exposing them to objects they hate causes their mood to get worse (but not too much).
3) Emergency call 2: Ask them to kick flamingos!... if they're the kind of people who potentially enjoy doing so. The positive result of it is an unexplainable +1 green strip at the UI's mood-o-meter that comes as quickly as it goes, but I believe it can be of some good effect depending of who the active character is. It is remarkly useful if the cab's honking and they need that SINGLE dopamine drop to increase their chance of being promoted, or accepted by people...
4) Buy an Aquarium. Yup, the base game one. Whose fish can be fed and viewed, etc. There's no mistake here: their Fun increases significantly once their View interaction ends. Almost feel like a cheat. Works regardless of who you Sim is!
Take care
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