Is it just not placing at all without walls to put it on? When I place mine and don't get them right the first time I have to go around deleting autowalls. I wonder if one of us has a forgotten mod, or one with a side effect.
it could be anything really, even without cc
sometimes, when i have walls down or zoomed out real far I cant place things near walls cos maybe a wall phone, wall light, 2 tiled window, a door, curtain etc. is there.
i dont have recent memory of placing a sauna w move_objects on so I cant say for sure what happens if you do place it while an object is in the way
try joandsarah77's suggestion, place it in an empty spot of land and see if it places. if it does, it's working just fine and an object is in the way where u want it.
I tried putting all walls up and zoom in as far as I could and still seen nothing. So I grabbed the hand tool and slowly moved across all walls and finally found a small light on the wall. This took me an hour, but at least I know why I couldn't place the sauna. Thank you all for the help.
Compared to TS3 where you can drag a grid outlining all the objects you wish to delete (and me using that function very often there), I find that the TS2 sledgehammer may only be useful only when deleting things in batch (saves you each "Delete" key stroke). But since I just spam mouse+Delete most of the time, I forget that it exists. Does it have any other use that I may not be familiar of?
You know sometimes you get extra floor tiles sticking out from the edge of an upper floor, just hanging there? I can't get rid of those except with the sledgehammer.
Basically the sledgehammer is an alternate way to get rid of something when the CTL isn't working or your brain is hiccuping or your mouse won't let you get rid of just one square or whatever. I bash roofs with it. You can probably undo roofs with a key-mouse combo but I can never remember it and the sledgehammer takes out the whole roof with one click, easy as pie. I also do stairs with it if I want to clear stairs after I've been doing other things and don't feel like going back to the stair screen.
It's good to have alternatives. The sledgehammer gets rid of anything and is clearly recognizable as a "destroy" option.
Well, Corax, I had never thought of using the sledgehammer myself, so thanks you too . I've played so many years on basegame only that I don't even think of those possibilities and the right clicking is a bit clunky.
Not having Pets, I don't have the sledgehammer. I have however successfully deleted both modular stairs and sticking-out floor tiles. Sometimes though, to delete the floor tiles, I had to build a wall (or a column) underneath them to support them. Then I could delete the tiles, and then I'd demolish the wall again.
All Sims are beautiful -- even the ugly ones. My Simblr ~~ My LJ
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The Veronaville kids are alright.
Knocking out roof tiles reminds me of a very old game with up to four players called "Don't Break the Ice." where you take out plastic white blocks on a stilted frame rectangle with a plastic hammer. The first person to make the blocks cave in and collapse lost the game and was eliminated. We kept going until there was one person left
That's what knocking out roof tiles with the sledgehammer tool reminds me of. Only in sims 2 the tiles don't collapse when you knock out the tiles.
I also use the sledgehammer almost all the time I want to delete anything!
New question: Is there a way to get rid of that "Some of your installed expansion packs have no associated sub-neighborhoods installed" pop-up you get on the neighborhood screen? (Besides adding the subhoods of course!)
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