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Self-Configurable Autonomy Mod (SCAMv6)

by scumbumbo Posted 11th Nov 2017 at 1:22 AM - Updated 16th Apr 2019 at 7:47 PM by scumbumbo : Updated for Game Patch 1.51.75
 
216 Comments / Replies (Who?) - 147 Feedback Posts, 68 Thanks Posts
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Scholar
#176 Old 26th Nov 2018 at 9:52 AM
Thank you once again for this amazing tool.

I'm using this mod for such a long time (since before it got added to MCCC), and my list of banned actions is pretty big, and pretty old.. (tho I have the most recent version of the mod itself, of course)
after trying to figure out what is causing issues in my game, I've opened the config file in Notepad and some of the lines looks like this:

16095024693817033302 # INVALID OR REMOVED SI
16516363602218865147 # INVALID OR REMOVED SI
18330314122576152438 # INVALID OR REMOVED SI

are those interactions that got changed within the updates over time? if so, should I delete those lines from the list?
is it any safe to remove actions from the list by removing their line, or should I only change it while in game, if possible?
I would have about 20+ pages to go trough and I'm not sure I'll see those invalid ones in game..

thanks in advance
Deceased
Original Poster
#177 Old 26th Nov 2018 at 5:04 PM
@Keren - Interaction numbers that large are most likely from a mod that you have removed, or which has changed over time to no longer use those numbers for their interactions.

It is safe to remove any lines from that file which you want to remove.

Those extra numbers don't really hurt anything, they won't be used when the mod is loaded in game. If a lot of them build up over time they would tend to make the configuration file larger and harder to read though, so yes it's entirely safe to remove those lines.
Scholar
#178 Old 26th Nov 2018 at 6:24 PM
Quote: Originally posted by scumbumbo
@Keren - Interaction numbers that large are most likely from a mod that you have removed, or which has changed over time to no longer use those numbers for their interactions.

It is safe to remove any lines from that file which you want to remove.

Those extra numbers don't really hurt anything, they won't be used when the mod is loaded in game. If a lot of them build up over time they would tend to make the configuration file larger and harder to read though, so yes it's entirely safe to remove those lines.


Great! thank you for your answer
have a nice day
Lab Assistant
THANKS POST
#179 Old 30th Nov 2018 at 4:14 AM
I don't think these MODS work anymore cause Origin has been constantly updating Sims 4 over and over again. ArtURL's Mods don't work anymore cause of the constant updates. It doesn't even help when i am constantly typing that cheat code over and over again. -_-;
Test Subject
#180 Old 23rd Dec 2018 at 12:26 AM
Is it still working?
Deceased
Original Poster
#181 Old 31st Dec 2018 at 12:43 AM
Quote: Originally posted by Cderieux
Is it still working?

Yes, it is working fine up to the latest game patch 1.48.94 (December 20, 2018)
Test Subject
THANKS POST
#182 Old 9th Feb 2019 at 10:29 PM
I've had this less than an hour and can already feel my sanity returning!
Test Subject
#183 Old 22nd Feb 2019 at 4:13 PM
Does the mod need to be updated?
Test Subject
#184 Old 12th Mar 2019 at 1:29 PM
Would this work to enable autonomy for NPC pets on home lots??
Deceased
Original Poster
#185 Old 12th Mar 2019 at 4:24 PM
Quote: Originally posted by Skullstar
Would this work to enable autonomy for NPC pets on home lots??

Autonomy can only be turned off using this mod. Turning autonomy on for something not already autonomous involves more than just flipping a simple switch it has to be written specifically for that action so it can't really be automated.
Inventor
THANKS POST
#186 Old 25th Apr 2019 at 6:17 PM
I want to thank you for being active and fast in responding to questions and comments. It is highly appreciated to know that the creator is giving so much of their time to address communication with players.
THANK YOU!!
Scholar
THANKS POST
#187 Old 27th Apr 2019 at 12:17 PM
Finally no more autonomously chatting, modding, app making playing games etc. on the damn computer. You are a legend! Now to tackle the phone and tv lol...

Thanks so much for this mod!
Test Subject
THANKS POST
#188 Old 27th May 2019 at 3:17 AM
This would work so perfectly for me but for some reason it's conflicting with MC Command Center.
Lab Assistant
#189 Old 22nd Jun 2019 at 3:46 PM
Quote: Originally posted by On_Si_Lam
This would work so perfectly for me but for some reason it's conflicting with MC Command Center.


This mod is built into MC Command Center, so you don't need to have this separately.
Forum Resident
#190 Old 30th Jun 2019 at 12:41 PM
Quote: Originally posted by pearlbh
This mod is built into MC Command Center, so you don't need to have this separately.


Or disconnect it via the settings on the mc center if you want to keep the original version of Scumbumbo, both are possible, it's good to specify it!
Test Subject
#191 Old 9th Jul 2019 at 11:19 PM
Does this mod work with the new June 18th patch?
Instructor
#192 Old 11th Jul 2019 at 9:08 PM
Quote: Originally posted by FLKbam
Does this mod work with the new June 18th patch?

Yes it does !
Test Subject
#193 Old 12th Jul 2019 at 6:21 PM
Quote: Originally posted by azoresman
Yes it does !

Thanks!
Field Researcher
#194 Old 24th Jul 2019 at 9:32 PM
is this mod working with version 1.53
Lab Assistant
THANKS POST
#195 Old 9th Aug 2019 at 9:53 PM
Another update - same qustion - is this mod working with version 1.54?
Test Subject
#196 Old 17th Aug 2019 at 2:15 PM
Will it work with version 1.54?
Test Subject
THANKS POST
#197 Old 24th Aug 2019 at 1:02 PM
Thx dude
Test Subject
#198 Old 31st Aug 2019 at 11:28 PM
Unfortunately this is not working on my game. I have 1.54.120 update and is not working I tried to stop making my sims using the fridge by themselves because annoys me when my sims go for food when I have another sim cooking for them and it doesn't work, they still go for the food by themselves.
Lab Assistant
#199 Old 9th Sep 2019 at 7:37 PM
Sims are grabbing water from the sinks again even when I disabled the action.
Scholar
#200 Old 24th Sep 2019 at 1:05 PM
Quote: Originally posted by Chazzzy
Sims are grabbing water from the sinks again even when I disabled the action.


You need to disable all of those:

26319 # fridge_GrabDrinkAutonomously
164355 # fridge_GrabWaterAutonomously
222271 #autonomous_ObjectPicker_Sink_StartCrafting
164351 #generic_consume_drink_water
132164 #sink_GetWater
133052 #sink_StartCrafting_Autonomously

Quote: Originally posted by AnimangaGirl
Unfortunately this is not working on my game. I have 1.54.120 update and is not working I tried to stop making my sims using the fridge by themselves because annoys me when my sims go for food when I have another sim cooking for them and it doesn't work, they still go for the food by themselves.


You can use LittleMsSam's mod for this cause (requires the addons), here's the link:
https://littlemssam.tumblr.com/post...is-mod-prevents
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