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-Trick or Treat!- Halloween Costume Trunk!

by Purple Hat Projects Posted 1st Nov 2012 at 4:47 AM - Updated 31st Oct 2014 at 3:56 AM by Purple Hat Projects
 
72 Comments / Replies (Who?) - 36 Feedback Posts, 35 Thanks Posts
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Instructor
#2 Old 1st Nov 2012 at 9:02 AM
I looooooooooooove it! :lovestruc :lovestruc :lovestruc :lovestruc
Thank you so much!!!!!

I am Brazilian but I live in Switzerland!!!!
Call me Paula if you want :)
My Tumblr =)
Lab Assistant
THANKS POST
#3 Old 1st Nov 2012 at 9:50 AM
This is awesome! Thank you so much!
Lab Assistant
THANKS POST
#4 Old 1st Nov 2012 at 12:09 PM
What a great idea! Thank you.
Test Subject
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#5 Old 1st Nov 2012 at 1:47 PM
This is awesome! Thanks guys!
Scholar
#6 Old 1st Nov 2012 at 2:09 PM
How do you add costumes to the trunk?
Doing all the things, and *mostly* not failing.
retired moderator
#7 Old 1st Nov 2012 at 3:26 PM
I'll be adding that information and templates to it soon, so check back again. What costume did you have in mind? We only had time to get about half of them done before we had to post, so there will be more of them coming as well.
Instructor
THANKS POST
#8 Old 1st Nov 2012 at 3:51 PM
What an amazing, awesome gift to all of us! Thank you both so much! I've always missed that old costume trunk from Sims 1 -- and now my sims will have it! Really appreciate all you're continuing to do for the Sims 2 game.
Mad Poster
#9 Old 1st Nov 2012 at 4:12 PM
Ahhh, that's amazing! I look forward to seeing how the outfits are added, I'd love to have an option for a Doctor Who party using some Cybermen and Dalek outfits!
Instructor
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#10 Old 1st Nov 2012 at 6:11 PM
X-Men party! What a wonderful idea. Thank you!
Test Subject
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#11 Old 1st Nov 2012 at 8:52 PM
This is a really cool idea.
Test Subject
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#12 Old 1st Nov 2012 at 9:04 PM
really cool thanks :DDD
*shrugs*
retired moderator THANKS POST
#13 Old 1st Nov 2012 at 11:15 PM Last edited by maybesomethingdunno : 2nd Nov 2012 at 2:33 AM.
Well done, you two! :D
Theorist
#14 Old 2nd Nov 2012 at 1:01 AM
Well done Phae and Echo! This is a seriously complex project, and I'm very impressed you were able to pull it together on time.
Lab Assistant
#15 Old 2nd Nov 2012 at 11:10 AM
I love this idea - thank you!

I'd just like to ask a question though please: if you have default-replacements for the Maxis outfits, would these be used instead? Also, I guess it won't work if you have any hiders installed (for example, I have hidden the mermaid outfits in my game)?
Doing all the things, and *mostly* not failing.
retired moderator
#16 Old 2nd Nov 2012 at 5:27 PM
Yes, it will pull the defaults. See the mermaid in the beach picture? I made a modesty default for that a long time ago and that's what its using. And yes, even if you have hiders it will work. All the career outfits are hidden, but they show up just fine. Also long as the outfits are still in the Everyday category, it will work.
Test Subject
THANKS POST
#17 Old 3rd Nov 2012 at 2:08 PM
The costume trunk was one of my favorite objects from the Sims 1. Thanks!
Gone Fishin'
retired moderator THANKS POST
#18 Old 3rd Nov 2012 at 3:59 PM
Brilliant idea and execution (then again, how could something made by the two of you be anything less?)! Well done!
Lab Assistant
#19 Old 3rd Nov 2012 at 4:45 PM
Quote: Originally posted by Phaenoh
Yes, it will pull the defaults. See the mermaid in the beach picture? I made a modesty default for that a long time ago and that's what its using. And yes, even if you have hiders it will work. All the career outfits are hidden, but they show up just fine. Also long as the outfits are still in the Everyday category, it will work.


Thanks, Phaenoh - that's helpful to know!
Mad Poster
THANKS POST
#20 Old 6th Nov 2012 at 11:24 PM
This is brilliant - I've always missed the Sims 1 item!

Fantastic Hallowe'en update! :D
Lab Assistant
THANKS POST
#21 Old 17th Nov 2012 at 7:04 PM
this was one of the things I was alitte jealus that was in sims 3 and not 2 thanks. but how do you add your own costums? I would like to add some others from family fun stuff like the dragon and prinsses costums.
Doing all the things, and *mostly* not failing.
retired moderator
#22 Old 17th Nov 2012 at 7:31 PM
Default Tutorial to Make Your Own Costumes!
Ok, it's only like what, two and a half weeks late? At least I'm getting it to you. I've got other projects that have been waiting months for their updates >.<

So you want to add some costumes to the trunk? Great! Here’s how:

Set Up
1. Download the template files and unrar them. There are two OutfitTemplates inside, one for outfits with hats or specific hairstyles, and one without. You can mix and match the ages and genders between the templates, but I’ll get into that a little later. You will need a matched pair of the OutfitTemplate and the PluginTemplate to create one costume.

2. Find/create/download the costumes you want to put into the trunk. It can be just a single outfit for one age and gender, or it can have outfits for the entire family. The outfit needs to be categorized as Everyday wear, though it can be hidden.

Part 1
3. First, clone the OutfitTemplate package (If your costume has specific hair, pick the hair template). To clone a custom object from Object Workshop you click Open instead of Start. Give it a new GUID and commit. Write the number down somewhere, we will need it in a few minutes.

4. Now click on the Instance column so the resources get sorted by that. Delete any pairs of ages/genders you do not want to include in this costume. You need to delete both the Age Data and the 3D ID Referencing File. In our trunk, this is how the age correlates to numbers:
  • 01 = Teen Boy
  • 02 = Child Boy
  • 03 = Teen Girl
  • 04 = Child Girl
  • 05 = Adult Female
  • 06 = Elder Female
  • 07 = Adult Male
  • 08 = Elder Male
  • 09 = Toddler Boy
  • 0A = Toddler Girl
5. If you have a mix of outfits with specific hairstyles or hats and ones that don’t, then you will need to replace the both the Age Data and the 3DIR files with ones from the other template. If you only copy one over and not both, you will get errors and likely floating heads.

6. Now you should have a set of ages and genders for your outfit, so it’s time to link the outfit. Make sure your outfits are in a folder SimPE can get at. Go to Extra > Preferences > File Table and under Advanced Settings either Add the folder by browsing to it, or click Add Downloads Folder if they are in your downloads. I recommend keeping them separate and just adding the single folder. It’s also a good idea to UNTICK all the EPs and SPs that don’t have your outfits in them either, this will make looking for the clothing so much faster.

7. Open up your first 3DIR and click on the Category line, then over on the right hand side, click the U button. Find the correct age and gender in the window and open up any of Casual 1-3 or Everyday to find your outfit. They are *supposed* to all be the same thing, but I’ve had trouble finding some of them in Everyday or in Casual 1 the first go-round. When you find the correct outfit, click Use. Then the box will go away and you need to click Commit. Then you can move on to the next one. If you have a hat, it will be separate line in the 3DIR, much like the outfit. Most of the hairs and hats can be found under Skin, so try there first. It doesn’t matter which hair color you select because the game will pick the right color, but if the hat has color options, make sure what the text says is what you want because sometimes the pictures are wrong. Go through all your 3DIRs and make sure to click Commit after each one. When you are done, click Save. You can now close that package.

Part 2
8. Now clone the PluginTemplate and give it a new GUID as well. Ideally, it should be the next number up from the costume you just made but it doesn’t technically matter.

9. Click on’ MakeActionString prim string set’ and replace the word TEST with whatever the name of your costume is. You should also replace the category name to one that matches. You may use any one of these: ‘Animal’, ‘Beach Theme’, ‘Everyday Hero’, ‘Sci-Fi’, ‘Spooky’, and ‘Fantasy’. We currently do not have any Fantasy costumes up and until we update the trunk, you can’t access any outfits you put in that category, but if that’s what you are dying to do, let us know and we’ll finish that right up so people can use yours. Make sure you used the exact spelling and capitalization that we did otherwise it won’t group correctly in the pie menu. Commit and save.

10. Now click on Function – Init. Change the Literal number of Attribute 0 in 0x2(2) to be whichever theme you just picked from above. The Operand box you need to edit is the 3rd one. Commit and save.
  • 1 = Animals
  • 2 = Beach Theme
  • 3 = Everyday Hero
  • 4 = Fantasy
  • 5 = Sci-Fi
  • 6 = Spooky
11. Now we have to tell the plugin what ages and genders can use this outfit. The next line down, Attribute 1 on line 0x3(3) needs to have it’s Literal number changed. This is a little more complicated, so we are going to use the PJSE Instruction Wizard. Click on the little hammer and wrench icon right below the Cancel button on the right hand side of the Operands. Make sure the tick box for ‘Decimal (except Consts)’ box is checked. Now comes the hard part – some basic math. Add all the values for each age/gender you want to include. An all ages outfit would be 1023, what you should already see in the box. A costume that is just for toddlers would have a value of 3. If you have a costume set that is just for women, and all ages it would have a value of 682. Add up your numbers, type it in, hit Okay, Commit, and Save.
  • Toddler Boy = 1
  • Toddler Girl = 2
  • Child Boy = 4
  • Child Girl = 8
  • Teen Boy = 16
  • Teen Girl = 32
  • Adult Male = 64
  • Adult Female = 128
  • Elder Male = 256
  • Elder Female = 512
12. Now is the last and trickiest part. We have to link this plugin to the outfit package we made a few minutes ago. You will need that package’s GUID now. Click on ‘CT – Dress In Individual Costume’. The first two lines say ‘Expression (Temp := Literal )’ and then some numbers. We need to change the numbers. If you have experience in linking carpools to careers or school uniforms or career outfits this will be familiar. If not, I’m walking you through it so read this part carefully. The GUID of the template we cloned was 0x0071B924 so you should see in the first line 0071 and the second line is B92C. The Operand boxes are reversed making everything difficult. Your GUID likely also starts with 00, which would be the fourth box. The next two numbers go in the box before it, the third box. Likewise, do the same thing with the next line. The fifth and sixth number from your GUID go in the fourth box, and the seventh and eighth number go in the third operand box. Is that confusing enough? After you have put all the numbers in, look at the lines again to make sure they are in the correct order. If this isn’t correct, nothing will work. Hit Commit and Save.

Testing
13. Because this is a Halloween object, we need to have an unlucky 13th step. Put these two packages and your outfits into your downloads folder along with the costume trunk package and test it out. If your words are there but when you click on them and they don’t change outfits, there is a problem with your plugin package, likely the GUID. If they do change clothes but it’s the wrong ones, then your problem is either in your Outfit package or you are missing standard clothing bits like the mesh or texture. If your sim’s body disappeared, then you screwed up combining the hats with non hats templates. If everything worked perfectly the first time, then you are SPOOKY GOOD at following instructions! Congrats! Please consider uploading your finished work to MTS and let me (Phaenoh) know about it and I’ll include a link to it in our main post.
Lab Assistant
THANKS POST
#23 Old 18th Nov 2012 at 1:03 AM Last edited by keyqueen : 18th Nov 2012 at 1:16 AM.
thanks for the tutorel I will have to try this over break. do I need a specifice program to right the guide? I appoliges for my ignorens I am new to costem content cration and have not worked with modding before
Mad Poster
THANKS POST
#24 Old 18th Nov 2012 at 1:06 AM
Awesome, thank you! I shall try that out in the morning.
Scholar
THANKS POST
#25 Old 18th Nov 2012 at 7:55 AM
Oh my: I don't know if I am up to this or not. But I am really glad to have the tutorial anyway!
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