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Extended family treated as family

by kestrellyn Posted 21st Apr 2018 at 2:59 AM - Updated 17th Nov 2018 at 4:32 AM by kestrellyn : Changes required
 
51 Comments / Replies (Who?) - 34 Feedback Posts, 16 Thanks Posts
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Top Secret Researcher
THANKS POST
#2 Old 21st Apr 2018 at 4:43 AM
Thank you so much for this. It will be easier now to see who's family of whom. I have second cousins who are really family to me. Also grandaunts and uncles. So thanks. I love it!
Instructor
THANKS POST
#3 Old 21st Apr 2018 at 10:42 AM
Great Job! Thanks a lot <3
Lab Assistant
#4 Old 21st Apr 2018 at 12:49 PM
Thank you for share this, is very useful!
Test Subject
THANKS POST
#5 Old 21st Apr 2018 at 7:45 PM
Great job!!!
Test Subject
THANKS POST
#6 Old 21st Apr 2018 at 11:40 PM
BLESS you! Always hated Sims being able to flirt with people not that far away on their family tree, I swear lmao. Thank you so much!
Inventor
THANKS POST
#7 Old 22nd Apr 2018 at 7:55 AM
I've already downloaded this from MATY years ago (from the comments at inflawsfix, it seems to be the same version?), but I'll leave a thanks post here too because words still can't express how much this has brought some needed changes in my game especially when paired with inlawsfiix - I appreciate that it incorporates great-grandparents and great-grandchildren and great-aunts/uncles and grand-nieces/nephews yet there's a version to allow distant relationships between cousins.
Top Secret Researcher
THANKS POST
#8 Old 22nd Apr 2018 at 3:15 PM
Thank you this is great!
Test Subject
THANKS POST
#9 Old 22nd Apr 2018 at 6:41 PM
God Bless I Needed This In My Life As Im Family Tree Player!
Field Researcher
#10 Old 22nd Apr 2018 at 11:37 PM
Quote: Originally posted by Sketching
I've already downloaded this from MATY years ago (from the comments at inflawsfix, it seems to be the same version?), but I'll leave a thanks post here too because words still can't express how much this has brought some needed changes in my game especially when paired with inlawsfiix - I appreciate that it incorporates great-grandparents and great-grandchildren and great-aunts/uncles and grand-nieces/nephews yet there's a version to allow distant relationships between cousins.


So you're having no problems using this with inlawsfix?
Mad Poster
Original Poster
#11 Old 22nd Apr 2018 at 11:43 PM
There shouldn't be any problems using the two mods together, they modify different BHAVs. I use both myself.
Mad Poster
#12 Old 29th Apr 2018 at 10:16 PM
I'm having problems with your mod, namely when I mouse over a sim, any sim, in any neighbourhood, it gives me an Undefined Transition jump bug and I have to reset the sim. This happens if they are the ACTIVE sim but if I click on a non-active sim there's no jump bug. However, moving somebody into the family will cause them to jump and jump and jump until I have to delete them. Pets too have this bug. I am also using your In-Laws Fix.

It also conflicts with inTeen's terminate pregnancy option as it refuses to let me do that now.

I have all EP's and SP's and these cause problems in a CC-less folder for me and with or without inTeen (inTeen is not the main problem I'm having).

I can use the MATY version but I don't regularly use it and just was testing.

This is part of the error log (the relevant part):

Build: 1.17.0.66
at Oct 11 2008,15:12:07

Object id: 202
name: E001_User00016 - Timothy
Stack size: 11
Error: Undefined Transition.
Iterations: 1
Frame 6:
Stack Object id: 202
Stack Object name: E001_User00016 - Timothy
Node: 11
Tree: id 696 name 'Family - Are We Blood Relatives?' version -32760
from global
Prim state: 0
Params: 202 202 Locals: 43 43
Frame 5:
Stack Object id: 202
Stack Object name: E001_User00016 - Timothy
Node: 0
Tree: id 1065 name 'Social - Romance - Disallow Due to Family Ties?' version -32759
from global
Prim state: 0
Params: Locals:
Frame 4:
Stack Object id: 202
Stack Object name: E001_User00016 - Timothy
Node: 36
Tree: id 1202 name 'Social - Interaction - TEST - specify adv adj' version -32755
from global
Prim state: 0
Params: 224 0 202 1 Locals: 1 65 100 40 100 16 51 1 1 1 1 1 0 1
Frame 3:
Stack Object id: 202
Stack Object name: E001_User00016 - Timothy
Node: 3
Tree: id 1088 name 'Social - Interaction - TEST' version -32752
from global
Prim state: 0
Params: 224 0 202 Locals:
Frame 2:
Stack Object id: 202
Stack Object name: E001_User00016 - Timothy
Node: 1
Tree: id 8401 name 'Social - Flirt - Caress - TEST' version -32749
from PersonGlobals
Prim state: 0
Params: 0 Locals: 224
Frame 1:
Stack Object id: 0
Node: 0
Tree: id -1 name 'No behavior' version 0
from
Prim state: 1
Params: Locals:
Frame 0:
Stack Object id: 0
Node: 0
Tree: id 4096 name 'Function - Main' version 2
from TemplatePerson
Prim state: 0
Params: Locals:


Angie/DS | Baby Sterling - 24/2/2014
This account is mostly used by my sons to download CC now, if you see me active, it's probably just them!
Mad Poster
Original Poster
#13 Old 30th Apr 2018 at 12:33 AM
This version isn't different than the MATY version. Its not compatible with InTeen, don't use it with that hack. Either InTeen, or something else must be overriding that function because I have no error transitions in it.
Mad Poster
#14 Old 30th Apr 2018 at 10:08 AM
I do have a question, was this made with UC or the discs because I know a lot of mods that are made with UC won't work for me for some reason.


Angie/DS | Baby Sterling - 24/2/2014
This account is mostly used by my sons to download CC now, if you see me active, it's probably just them!
Mad Poster
Original Poster
#15 Old 30th Apr 2018 at 7:36 PM
I never got the UC.
Trainee Moderator
staff: trainee moderator THANKS POST
#16 Old 20th May 2018 at 1:24 AM
What happens to a neighborhood if the mod is deleted?
Do the BHAV records affect the neighborhood in some way? I'm just asking because of the Super Duper Hug bug I once had.
Mad Poster
Original Poster
#17 Old 20th May 2018 at 1:29 AM
Nothing, except that you can now romance your extended family members. This mod doesn't add any new social interactions or tokens.
Inventor
THANKS POST
#18 Old 29th Jun 2018 at 5:04 AM
Very useful mod! Thank you for making this :DDD
Test Subject
#19 Old 29th Jun 2018 at 2:24 PM
I have a question (not about mod, but about a picture u used). How did u menage to not brake the realtionship of the death married couple? Or maybe u just fixed it in simPE? Im asking because I started using your mod after my married couple died and I dont know if its a part od mod or not. I would be glad to know how to do it :D
Mad Poster
Original Poster
#20 Old 29th Jun 2018 at 3:08 PM
I believe it's a mod by Pescado that does that, I think it's called marriage postmortem or something like that.
Test Subject
#21 Old 29th Jun 2018 at 5:55 PM
Quote: Originally posted by kestrellyn
I believe it's a mod by Pescado that does that, I think it's called marriage postmortem or something like that.

I couldn't find a mod like that for a long time... You are my hero dude!
Test Subject
THANKS POST
#22 Old 7th Aug 2018 at 12:39 PM
I've been wanting this so badly, thanks!
Test Subject
#23 Old 5th Sep 2018 at 1:32 PM
Ive downloaded the mod but it isn't working in my game. Not sure if its because I'm using the super collection on a mac or if I'm doing something wrong. Please help
Mad Poster
Original Poster
#24 Old 5th Sep 2018 at 3:34 PM
Did you run HCDU to make sure there are no conflicts?
Field Researcher
THANKS POST
#25 Old 26th Sep 2018 at 4:17 AM
I've been away from MTS for too long...you guys have come up with some great mods, thank you!
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