Replies: 8 (Who?), Viewed: 582 times.
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Original Poster
#1 Old 6th Nov 2020 at 5:58 PM Last edited by simsample : 20th Nov 2020 at 7:45 PM. Reason: Updated Neighbourhood file- 19th November
Default New Farprork- Populated Basegame Neighbourhood

I wanted to play a little neighbourhood to take me back to the first days of Sims 2- the basegame, before we had any EPs, when the game was simple and there weren't many mods. I have played Pleasantview, Veronaville and Strangetown so many times, I wanted some fresh sims and a fresh town. So I made this one, and since it's basegame only with no CC needed, I thought it might be worth uploading so that others can play it, and change it, and mutilate it to their own desires.
Any game configuration can play this, it's basegame only (but I patched my basegame).
No CC or mods needed
9 families in their own houses.
No townies (they will be generated by the game as they are needed).
5 Community lots
4 empty houses
Decorated neighbourhood

The pictures I'm showing are just quick snapshots, when I upload to MTS I will take better pictures. For now I just need the hood playtested for bugs.

I would really appreciate any feedback, suggestions, ideas, criticism etc, and of course any problems you find.

Thank you!
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#2 Old 6th Nov 2020 at 11:18 PM
OMG, this is absolutely stunning! I love new custom TS2 neighborhoods for download. Can't wait to download this and test it out.

I'll go through all the lots and households, so that I can give further feedback/suggestions for this neighborhood. So far, it already looks very promising, the neighborhood is very well decorated and the sims seem to look unique as well!

Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
Dancing Flamingo
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#3 Old 6th Nov 2020 at 11:39 PM
I'm intrigued and cannot wait to really play it.  At first glance, did you use stretchSkeleton?  Or is my game behaving badly?  I don't have face sliders, but I don't think that would cause stretched skeletons.

Also, I must now retrieve the lost rock.  And fwiw, it was replaced in EP2 along with textures that are now grey. Voeille has a replacement for the old colors, which I love.
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Original Poster
#4 Old 7th Nov 2020 at 12:33 AM
Thanks @Jawusa ! I already uploaded a newer version, plz redownload if you haven't already. I added some diagonal windows which got borked.

@HugeLunatic Yes, several of the sims are height altered, I don't know if it's too exaggerated or not. Hooray if you retrieve that rock, I rather like the texture on that one!

Thanks both for looking at this!
Lab Assistant
#5 Old 19th Nov 2020 at 12:14 PM
Very very nice job, @simsample! I'll download it whenever I have some spare time. Love all the detailed description you've provided us with; also love that you chose to make a base game-style nhood. I also like a lot the, as you say, simplicity (pun not intended), of the original one.
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Original Poster
#6 Old 19th Nov 2020 at 3:34 PM
Thanks @ed95 ! I really love playing basegame alone, there were so many little autonomous actions and interactions that were either dropped or else seldom seen in later EPs.

November 19th- I uploaded a new version of the neighbourhood- if you have downloaded, please redownload and delete the old version, I fixed a few bugs and annoyances.

Thank you!
Mad Poster
#7 Old 23rd Nov 2020 at 5:44 PM Last edited by HarVee : 23rd Nov 2020 at 7:06 PM.
For a BG only 'hood this looks really good! I like how the houses have that Maxis feel. Definitely going to give this a try.

Edit: Are the neighborhood deco trees on the hill in front of the lot Bambou meant to be floating in the air? I didn't move them, and the DR I have is only textures not meshes.

My Soundcloud, where I upload some things I make.
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Original Poster
#8 Old 23rd Nov 2020 at 7:30 PM
Thanks @HarVee ! Yes, I see them- they are too high, looks like I modded the terrain without re-seating them. Of course, in basegame there is no lot view so it doesn't show! I will reposition. What do you think about the other trees? The pine trees have no trunks- that's just how they are- but I wanted to use some coniferous trees there, especially around Mab Jenk's house. They don't look too bad from hood view- especially in basegame- but look floaty from lot view. Should I substitute for the trees that do have trunks? Later EPs have some nice conifers, but this is all we get in basegame.

Perhaps I should move them away from the hills?
Mad Poster
#9 Old Yesterday at 8:35 PM
I would honestly just leave the pine trees where they are since there is really not replacement for them BG-wise. It also isn't too difficult to replace them if the no-trunk is bothersome, and if you have a DR like me, they get replaced with the castaway stories pine tree anyway.

My Soundcloud, where I upload some things I make.
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