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#1
3rd Dec 2020 at 6:00 PM
Last edited by Cowplant's Cake : Today at 12:07 AM.
Reason: Update 11

Posts: 26
Thanks: 740 in 12 Posts

Feel free to ask for changes (if necessary) since nothing here is definitive, also, feel free to ask for other prints of something specific, since I'm not posting everything here.
Images here are made by sims 4 studio preview. It's not much different from the game version with exception that this preview is kinda buggy, but give the best side by side comparison.
Development Progress:
Base game: Done. (Probably)
Journey to Batuu: Done.
Get Together: Done.
Get to Work: Done.
Cats and Dogs: Done.
Get Famous: Done.
Spa Day: Done.
Seasons: Done.
Snowy Escapade: Done.
City Living: 2% Done.
Outdoor Retreat: 1% Done.
Other DLCS: Not Started.
This progress is different from the main mod page, it tells what is done but not released.
(Unless it's on the released spoiler tag)
Update 11:
- Since Get to Work is massive, I decided to do the others.
- Finished everything already, there wasn't much more.
- Revised some base game stuff too, it should fix even more stuff.
For who still didn't understood what is the problem (Well, more than some ugly upscales), there is a thing in a image called 'alpha'(probably what gave the alpha hairs that name), it's basically the transparency applied in a photo, because of that I don't had much control or way to test it easily and a lot of colors and important stuff are hidden there. Thing is that the game use color and alpha separately (even if it's the same image) causing some issues.
The previous upscaler cause the colors with transparency to disappear, creating a lot of black borders and stuff and I had to clean it all the time making it lose even more details(and a lot of time). Here is part of the sushi texture as an example:
Even if you can't see all that color mess and black from the previous look but it's really messed. The white borders are parts that I removed to fix the black borders. This fix has been applied to all transparencies now.
- Finished everything already, there wasn't much more.
- Revised some base game stuff too, it should fix even more stuff.
For who still didn't understood what is the problem (Well, more than some ugly upscales), there is a thing in a image called 'alpha'(probably what gave the alpha hairs that name), it's basically the transparency applied in a photo, because of that I don't had much control or way to test it easily and a lot of colors and important stuff are hidden there. Thing is that the game use color and alpha separately (even if it's the same image) causing some issues.
The previous upscaler cause the colors with transparency to disappear, creating a lot of black borders and stuff and I had to clean it all the time making it lose even more details(and a lot of time). Here is part of the sushi texture as an example:

Even if you can't see all that color mess and black from the previous look but it's really messed. The white borders are parts that I removed to fix the black borders. This fix has been applied to all transparencies now.
Update 10:
- Did cats and dogs and Get Famous, there wasn't much stuff to fix there, it's fine.
- Starting Get to Work, there's a lot to do here since the previous upscaler messed with a bunch of difficult textures.
- One example is a... donut? Not sure what is this, but in the previous version it had a lot of artifacts.
(this is not the original mesh, the original don't have a hole in the middle)
This one is an absolute mess, you can see a lot of blue artifacts in the white parts, wrong color in the chocolate shine as well a lot less details, it was quite common for objects with messy textures like that, although sometimes the new upscaler make "square round" edges still square, but rounded and the old one fixed it, anyway, most part of the problems was fixed, so it's going better than before... just still a bit too messy for my taste but it's not getting any better.
- Starting Get to Work, there's a lot to do here since the previous upscaler messed with a bunch of difficult textures.
- One example is a... donut? Not sure what is this, but in the previous version it had a lot of artifacts.

(this is not the original mesh, the original don't have a hole in the middle)
This one is an absolute mess, you can see a lot of blue artifacts in the white parts, wrong color in the chocolate shine as well a lot less details, it was quite common for objects with messy textures like that, although sometimes the new upscaler make "square round" edges still square, but rounded and the old one fixed it, anyway, most part of the problems was fixed, so it's going better than before... just still a bit too messy for my taste but it's not getting any better.
Update 9:
- Doing the DLCs clean now, started with Batuu.
- It's all done already, it was annoying to do some since they are grey where it shouldn't for some reason.
- The biggest change is in the Batuu Bon, it didn't upscaled well in the Batuu brooch (or whatever it is) so I recreated with the help of a ingame icon.
It don't have all that detailed lightning that it have in the original but have depth and stuff. The important part is that now the "towers" have visually a diagonal top that just don't exist in the original.
Don't worry about blurry edges, it actually disappear in game and force it to make the borders more round.
- It's all done already, it was annoying to do some since they are grey where it shouldn't for some reason.
- The biggest change is in the Batuu Bon, it didn't upscaled well in the Batuu brooch (or whatever it is) so I recreated with the help of a ingame icon.

It don't have all that detailed lightning that it have in the original but have depth and stuff. The important part is that now the "towers" have visually a diagonal top that just don't exist in the original.
Don't worry about blurry edges, it actually disappear in game and force it to make the borders more round.
Released Updates:
Update 8:
Update 7:
Update 6:
Update 5:
Update 4:
Update 3:
Update 2:
Update 1:
- Base game changes is complete now, just need some checks and I'll post it.
- Tons of stuff has been redone, it should add a lot of lost details, blurs, and new effects.
- The Ambrosia model has been changed, seems like that the previous model didn't fixed the partial version and still had stuff inside the plate. Now it's all fixed + visible in both sides.
- Things with black borders should be fine now (probably) and with their correct sizes. My main fear now are random points floating around stuff.
- For comparison, here the Vegetable Dumplings in game version, how it was and how it is now:

Basically like it is in the original, but without wrong colors on the pasta an looking a lot less blurry.
Maybe not the best before and after image about the original but a good one to compare with the previous mod look
- Tons of stuff has been redone, it should add a lot of lost details, blurs, and new effects.
- The Ambrosia model has been changed, seems like that the previous model didn't fixed the partial version and still had stuff inside the plate. Now it's all fixed + visible in both sides.
- Things with black borders should be fine now (probably) and with their correct sizes. My main fear now are random points floating around stuff.
- For comparison, here the Vegetable Dumplings in game version, how it was and how it is now:

Basically like it is in the original, but without wrong colors on the pasta an looking a lot less blurry.
Maybe not the best before and after image about the original but a good one to compare with the previous mod look
Update 7:
- Last update for this year, no images this time.
- I did a break since I'm doing it for some months in a row but already did a lot of new stuff now (in the texture 130 of 200, not all need changes since I'm mostly fixing only the ones with transparency ( messed it a bit with my other upscaler).
- It's going fine, hope that in the start of 2021 it will be out.
- I also will need to fix the mod screenshots now, since a lot of stuff are different. (cakes, pancakes, hamburger, even the ambrosia changed a bit)
- I did a break since I'm doing it for some months in a row but already did a lot of new stuff now (in the texture 130 of 200, not all need changes since I'm mostly fixing only the ones with transparency ( messed it a bit with my other upscaler).
- It's going fine, hope that in the start of 2021 it will be out.
- I also will need to fix the mod screenshots now, since a lot of stuff are different. (cakes, pancakes, hamburger, even the ambrosia changed a bit)
Update 6:
-So I decided to do a full base game clean, no new DLC this time but things will looks better now.
- Things like the Pancake, BLT and tuna casserole that have darker texture in some points and is quite messed, is now a lot more like the original look.

- Things like the Pancake, BLT and tuna casserole that have darker texture in some points and is quite messed, is now a lot more like the original look.


Update 5:
-Fixing a lot of food that had issues or just looked kinda bad, like fries(from BLT sandwich and others), grilled plantain, some sauce and stuff like that. It probably not going to fix everything but some will be done.
- The sliced tomato looked a lot ugly honestly, so I decided to make one myself but it don't look very maxis... Not sure if I should keep it.

- In game it looks good...
- The sliced tomato looked a lot ugly honestly, so I decided to make one myself but it don't look very maxis... Not sure if I should keep it.

- In game it looks good...

Update 4:
- Finished Get Famous and Spa Day
- Fixed Super Salad model not having proper transparency.
- Redone the coconut cake texture (partially) so it don't looks like a white mess.
- I'll post soon, just need to test if it's all working.
- Fixed Super Salad model not having proper transparency.
- Redone the coconut cake texture (partially) so it don't looks like a white mess.
- I'll post soon, just need to test if it's all working.

Update 3:
- Finished Seasons, foods, drinks and even the honey.
- Changed the chicken portion texture, it should look less chaotic, but it's not that much better.
- Fixed the Chimi texture having black borders
- The breakfast looks great:
- Changed the chicken portion texture, it should look less chaotic, but it's not that much better.
- Fixed the Chimi texture having black borders
- The breakfast looks great:

Update 2:
- Still creating seasons, the texture is quite difficult to handle
- Managed to find a better upscaler for some specific stuff and expect for the things to be a lot better now.
- Fixed baked potato missing depth
- Fixed yakissoba horrible texture and hope to fix more in the future. (It don't make it that much better but at least fix some bad glitches)
- It also helped making the ham:
- Managed to find a better upscaler for some specific stuff and expect for the things to be a lot better now.
- Fixed baked potato missing depth
- Fixed yakissoba horrible texture and hope to fix more in the future. (It don't make it that much better but at least fix some bad glitches)

- It also helped making the ham:

Update 1:
- Started Cats and dogs, Seasons and Get famous at once since they are small on food.
- All unnecessary content (like models, text files and stuff) has been removed from all versions. This should give compatibility with a lot of food info mods and fix bugs.
- Fixed the onion, bell pepper and some stuff that wasn't actually upscaled.
- Cats and Dogs stuff are done, including pet treats!
- All unnecessary content (like models, text files and stuff) has been removed from all versions. This should give compatibility with a lot of food info mods and fix bugs.
- Fixed the onion, bell pepper and some stuff that wasn't actually upscaled.
- Cats and Dogs stuff are done, including pet treats!


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