Adding Autonomous Trait Behaviors & Autonomous Custom Animations
Hello! I've been trying to search around for this but I'm not getting any results with the search terms I've been using.
I have ideas for mods that I want to make, but if they aren't possible to do then there is no point in trying to bury myself in Python & XML tuning knowledge. Mostly, I want to make the traits in TS4 actually mean something.
I want to know if it's possible to create new behaviors for existing traits which can be performed autonomously and at random. An example would be for a Perfectionist to have the random chance to become upset and make a scene about the decorations at their wedding/environment not being to their exact specifications. I had thought about making a mod that does this and increases dramatics in Sims by making a Dramatic trait which would act with existing traits to exaggerate the behaviours of those traits (in case some people don't want all of their sims to be more dramatic), but I doubt it's viable to do it that way.
I would also like to create new custom animations that can be performed autonomously at random for some trait behaviours, without PosePlayer. For an (admittedly silly) example, if a sim had a custom trait like "Paranoid", they could have the random chance to have an episode in which they drop to the floor and army crawl around their house until their heightened paranoia moodlet goes away or something. I have a basic education in 3D animation (my main path was 2D animation) with Autodesk Maya, so I'm pretty confident I can learn Blender.
It's also only slightly relevant, but I can't seem to find any information on whether or not the different walking animations in the game can be replaced with custom animations and I would like to make new walking styles.
Is it possible to do any of these things with Python, XML, and Blender? Any help or feedback is greatly appreciated.