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Mirror reflection shows the backside
Hello everyone. Seeking for expert help once again.
I'm trying to convert the "Modular Image Full-length Mirror" from TS2, In TSRW the mirror seems fine, but in game the reflection looks odd: it shows the reflection from the backside..
Here are some measures I've taken to solve this issue but no avail..
1. Copied the x, y, z, and w values from a mirror of the same angle (in this case it's the mirrorfloormoderate from the base game) using s3pe.
2. Swapped the mirror mesh out and replaced it with the mirror mesh from the mirrofloormoderate object.
3. Made sure bones are assigned.
Also, I've read on this
thread that has the same issue as mine. One reply suggested to fix it with Texture Tweaker, but didn't say which section should I go.
I'm suspecting the problem lies with the TS2 mesh itself, though I have no idea how to fix it. I hope someone sheds light on this. Thank you in advance!
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