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Using Find Best Interaction and Gosub Action
I want to make people decisively go and satisfy their motives when arriving to visit. But most of the time they don't find any interactions, and resort to the fallback of going to near a random object. I have tried various combinations of motives, and settled on an exhaustive search of almost every motive in hopes to find any usable object.
What they always find is a Bar object to order a poured or blended drink. I think it might be because the bar is blasting the Shopping motive. But if there are no bars on the lot, they usually don't find anything. Why is that?
The person is at the pedestrian portal having gone through his setup to do the first pushed inteteraction (Walk away from portal). His motives are slightly depleted as with normal visitors. He is clearly able to go watch TV or do socials later.