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Ah, I hate to see a question unanswered.
I thought some expertise might turn up, but I'll offer what I know about custom craftables so you have a place to start.
Every craftable has a
Recipe Tuning that defines the in-progress animations, the skill built, and the object it creates at the end.
Every type of crafting has an
Interaction Tuning with the words 'StartCrafting' in the name, where a list of recipes are defined to be displayed in the menu.
In Sims4Studio, you can begin familiarising yourself with what you need by looking at the XML tab of a Recipe Tuning for something she added or a basegame woodwork if you prefer.
Best case scenario, you can clone these and rename/renumber them and repurpose them for the objects you want to use. You'll want to duplicate the recipes of objects that are a similar size to the ones you are adding, so the wood pieces on the table are an appropriate size.
You should find values for
Name,
RecipeDescription, so on. These take keys for Strings, easy to replace with the ones your objects use and make your own for the "Craft ___" text.
You can also adjust the skill level required a few lines down.
Most importantly, the
'Definition' value will be in there somewhere. This is where you put your preferred item by its Tuning/Decimal ID.
You can get this ID by opening the object you want in S4S, clicking the Object Definition for the swatch you want to craft, copying the Instance from the Data tab, open Tools > Hash Generator, paste in the Hexadecimal, and copy the Decimal entry that appears.
In this mod specifically, I believe the interaction had 'StartCrafting Continuation' in the name. That's where I saw the recipes listed when I peeked at the package.
This is where all of the recipes are defined by their own Tuning IDs, found much more conveniently on the Data tab of the Recipe. You can remove all the ones you don't want and add your own here.
How exactly this all applies to her mod may vary a little bit. Some of the package contents were unfamiliar to me.
It may seem an intimidating process at first, but I promise that once you make your first recipe the next will be like knocking down pegs
Best of luck to you.
Source: Long unpublished woodworking mod of my own. You wouldn't believe how many tutorials conveniently skip over where the decimal ID comes from.