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#1 Old 20th Nov 2024 at 3:41 PM
Default Editing object footprint to solve routing issues
Hello!
I’m currently working on a personal project to remake Bridgeport. My primary goal is to resolve the routing issues, as I believe the biggest problem in this world is the large footprint of the suspension bridge, which overlaps with four nearby lots, as you can seen in Screenshot 147. Recently, I’ve been trying to reduce the size of the bridge’s footprint because I don't want to move the lot. While I’ve made some progress, one issue continues to frustrate me: the bridge posts are wider than the lanes, yet the footprint only consists of four points. When I try to add more points, the footprint becomes chaotic. In the last two screenshots below (Screenshot 145 and 146), you can see some versions of the footprint I’ve created (the second one is not actually taken from other EA object), but I’m aiming for something more like what’s shown in the first screenshot (Screenshot 144). Any advice or help would be greatly appreciated!
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#2 Old 21st Nov 2024 at 7:08 PM
Hey!

So, footprints are in programming language Vector2's. Meaning, it only has a x and a y value. so, a 2D square. The problem with that is that it's impossible to turn it into different shapes other than a rectangular shape.

So, what i've seen EA done with items like these, is adding multiple footprints. One for the long bar shape-y thing, and the other footprint would be the collumns as you shared in your last TSRW pictures.

So I think you're actually on the right track here! It just sucks that it can't be one "complex" shape unfortunately
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#3 Old 22nd Nov 2024 at 6:43 PM Last edited by vesko_sims3 : 26th Nov 2024 at 7:39 AM.
Quote: Originally posted by Lyralei
Hey!

So, footprints are in programming language Vector2's. Meaning, it only has a x and a y value. so, a 2D square. The problem with that is that it's impossible to turn it into different shapes other than a rectangular shape.

So, what i've seen EA done with items like these, is adding multiple footprints. One for the long bar shape-y thing, and the other footprint would be the collumns as you shared in your last TSRW pictures.

So I think you're actually on the right track here! It just sucks that it can't be one "complex" shape unfortunately


I was considering placing several footprints on top of each other - one wide enough to encompass the lanes and another to wrap around the bridge’s poles. I’ve already tried this, but I’m worried it might lead to other routing issues due to the overlapping footprints. I also tried to make it with single footprint with multiple points to kinda lines to follow the bridge's shape. But after all I guess It's okay to leave it with single fooprint since the bridge connects two coast specificly in Bridgeport and there's no other routes under it.
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