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New Buzz-o-matic alarm clock (updated)

by mrzeon Posted 2nd Sep 2005 at 7:39 PM - Updated 6th Jan 2009 at 2:04 PM by -Maylin-
 
35 Comments / Replies (Who?) - 33 Feedback Posts, 1 Thanks Posts
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Field Researcher
#2 Old 2nd Sep 2005 at 7:51 PM
At last! Thank you, thank you
Test Subject
Original Poster
#3 Old 2nd Sep 2005 at 7:52 PM
Were you waiting for that?
Lab Assistant
#4 Old 2nd Sep 2005 at 8:12 PM
Great! I love it! -N-
Field Researcher
#5 Old 2nd Sep 2005 at 8:14 PM
Hey, I think that's pretty cool. Thanks for a great new mesh!
Test Subject
#6 Old 2nd Sep 2005 at 8:23 PM
oh i LOVE it!
Field Researcher
#7 Old 2nd Sep 2005 at 8:57 PM
LOL Yes, I was. To have one that looks like something I may use is great!
Lab Assistant
#8 Old 2nd Sep 2005 at 9:02 PM
Cool. Ask the user Boblishman on how to make it actually tell time he has made a bunch of clocks that tell the actual sims time.
Test Subject
Original Poster
#9 Old 2nd Sep 2005 at 9:38 PM
I've seen his clocks, but one thing is analogic clocks, and another thing is digital clocks. I'll ask him anyway, thanks.
Lab Assistant
#10 Old 3rd Sep 2005 at 3:19 AM
W00t! Now, if only the alarm clocks screeched so loudly they woke up people in other rooms, then it would be just like mine! Thanks!
Field Researcher
#11 Old 3rd Sep 2005 at 6:07 AM
wow i like this alot! i just wish it wasnt 10:09 all the time, is there anyway to change that :D?
Field Researcher
#12 Old 3rd Sep 2005 at 7:25 AM
Me encanta!!! :clap:

I like !!! :clap:

Gracias por ese gran trabajo...y por compartirlo con nosotros :gidea:

Thank you for great work...and for sharing :gidea:
Test Subject
Original Poster
#13 Old 3rd Sep 2005 at 11:55 AM
Sorry IamYuna, for now it will always show the same time. The clocks of the game are analogic, and they work different from digital.
If I manage some day to make an animation for a digital display, I'll update it.
Lab Assistant
#14 Old 3rd Sep 2005 at 8:11 PM
Thank you. So glad we can now have an alternative clock.
Field Researcher
#15 Old 4th Sep 2005 at 3:24 AM
Quote: Originally posted by mrzeon
Sorry IamYuna, for now it will always show the same time. The clocks of the game are analogic, and they work different from digital.
If I manage some day to make an animation for a digital display, I'll update it.

thanks, but i still downloaded it, its wonderful !
Inventor
#16 Old 4th Sep 2005 at 9:41 PM
oh thanx 4 sharing thats way kewl im downloading now.
Lab Assistant
#17 Old 4th Sep 2005 at 10:14 PM
It doesnt work, you can't move it after you set it down and theres no set alarm action or anything.
Test Subject
Original Poster
#18 Old 5th Sep 2005 at 1:30 AM
Fixed. I'm sorry, my last minute changes messed up the bounding box.
Scholar
#19 Old 5th Sep 2005 at 4:28 PM
Quote: Originally posted by strantz18
At last! Thank you, thank you



[/U][B] I WAS!!! TX! :howdy:

"What we say is good for nothing, if we say nothing for good.".
Test Subject
Original Poster
#20 Old 9th Sep 2005 at 12:05 PM
I thought about that, but it would probably go out of sync pretty often. For example, imagine the animation starts at 12:00, and you buy the clock at 18:48. Even if it was synchronized, you would only be able to buy or fix that object at 12:00!
And everytime you loaded a game it would be 12:00 again.
Lab Assistant
#21 Old 30th Sep 2005 at 2:35 AM
Perfect for my CSI: Balamb World.
Field Researcher
#22 Old 7th Oct 2005 at 5:57 PM
I Love your New Buzz-o-matic alarm clock (updated).... :sniper: Thanx.... :devil: :devil2: :flamer:
Lab Assistant
#23 Old 13th Oct 2005 at 7:57 AM
I love it its better than the ones that came with the game..thank you
Instructor
#24 Old 10th Nov 2005 at 5:52 PM
LUSH, i've been seatrching for one like this!

learn from your parents mistakes - use birth control!
Lab Assistant
#25 Old 16th Nov 2005 at 4:35 AM
I'm just loving it!
Thank you.
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