Mod The Sims
Page 114 of 125

Mod The Sims (https://modthesims.info/index.php)
-   Sims 2 (https://modthesims.info/forumdisplay.php?f=558)
-   -   The "Look at This Awesome Thing I Found!" thread (https://modthesims.info/showthread.php?t=565730)

Bulbizarre 11th Aug 2023 12:12 AM

Quote: Originally posted by sturlington
This is neat, but sadly I can't use it on my OS. In my current test megahood, Bella's name was randomized to be my name. Which I decided I kind of liked after all. Bella is me. I am Bella. We are all Bella?


In Oakbook, I had Kaylynn the maid become Cherry Custer. I changed her last name to Custard.

starfishpaws 15th Aug 2023 7:31 PM

Mortia has some ambient sound speakers on her tumblr. I've started using a lot of Sun&Moon's mods so I put the cattle noises in the barn and the chicken noises in the chicken yard. I was worried they'd be too loud or annoying but they blend perfectly into the background and add a lot to my farms.

Charmful 15th Aug 2023 11:08 PM

Not sure if anyone has stumbled upon cityof2morrow's tumblr but they are doing some great things with modding and cc and will have some more great projects in the future as they keep releasing their finished projects.

Bulbizarre 16th Aug 2023 5:56 AM

An older download, but here's a overpowered solar panel. Useful for when you want a Sim to receive money instead of a bill (e.g. 'insurance payments' after a family member dies).

Just be careful not to overdo it, as that can result in a enormous bill!

Nyami 16th Aug 2023 6:18 AM

https://simblr.cc/

This Tumblr alternative for simmers looks super, super promising!!

Bulbizarre 16th Aug 2023 10:04 AM

4 Attachment(s)
@kestrellyn uploaded a version of Smarter choice of parent for entering college cinematic to use other relatives if both parents are dead/absent.

From a test hood, Dora Ottomas accompanies David after both parents got smushed by satellites:


kestrellyn 16th Aug 2023 10:22 AM

I'm glad you like it!

LFact 17th Aug 2023 1:20 PM

Functional 'Air Fryers'?: https://jacky93sims.tumblr.com/post...-for-the-sims-2
(Actally air fryers are NOT fryers but kind of oven... but there are frozen fried food for air fryers)

Bulbizarre 18th Aug 2023 5:13 AM

Another older download, the The European Sun apartments. It's CC-free, surprisingly compact, and each of the apartments has a unique layout and feel. I put one in Downtown and am moving four of the premade families (Cooke, Ramaswami, Gavigan, and Traveller) into it. Makes me wish that we weren't limited to four households per building.

Bulbizarre 19th Aug 2023 12:46 PM

Beautiful recolours for the FreeTime kitchen appliances.

Bulbizarre 25th Aug 2023 9:57 AM

Simlish doormats.

simsfreq 26th Aug 2023 10:33 PM

Probably everyone already knows about this, but it's totally new to me: SimCat or Sims 2 Categorizer tool by SimWardrobe, allows you to edit categories, price, description and various other things of any custom object without fiddling around in SimPE.

Apparently it crashes when handling items from certain creators, CycloneSue is one that is known to be a problem, but the majority of files are perfectly fine.

You can get it here (now I look just above me, I think this is actually the link in Bulbizarre's siggy )

https://simfileshare.net/folder/87850/

simmer22 26th Aug 2023 10:53 PM

Pick'n'mix has an object relocator program as well:
https://www.picknmixmods.com/Sims2/...tRelocator.html

Plus one for CAS items (which has thumbnails if you load them up in Bodyshop first)
https://www.picknmixmods.com/Sims2/...tOrganiser.html

Both of them can do batch changes.

I have noticed that if you change some things (not entirely sure which) in the Object Relocator, if you open the item up in SimPE after, it gets a "not committed" text in the OBJD resource. Not sure if this is common when an item is edited outside SimPE, but I'd guess that could be it? I've seen this occasionally for various random objects (got no clue how they've been edited), so I'm not sure what prompts the message. Could be the same for the Categorizer tool, too (haven't tried).

Bulbizarre 26th Aug 2023 11:29 PM

Quote: Originally posted by simsfreq
Apparently it crashes when handling items from certain creators, CycloneSue is one that is known to be a problem, but the majority of files are perfectly fine.


More specifically, it doesn't like files that were Compressorized with jfade's tool.

Personally, Sims2Cat is also useful for tracking down where an item went in the catalog as you can run it at the same time as game.

simsfreq 27th Aug 2023 9:34 AM

Ooh great tip! And handy to know about compressorized items.

Bulbizarre 28th Aug 2023 1:18 AM

Scroll down a bit: Pile of books that sits on endtable and works as a FT bookcase. The animations will be a little weird, though.

Bulbizarre 28th Aug 2023 12:03 PM

Quote: Originally posted by simsfreq
Ooh great tip! And handy to know about compressorized items.



A good way to check for Compressorization is open it up in SimPE and see if the resources are in blue text. There is another method of compression, but I don't see that used very much.

Editing compressorized files in SimPE has been known to have issues too, if you don't re-compressorize the file. I changed the price of a sofa and it crashed the game.

simmer22 28th Aug 2023 6:23 PM

Quote: Originally posted by Bulbizarre
I changed the price of a sofa and it crashed the game.


Did you change the price in SimPE or with a different program?

I don't think I've ever had the game crash after changing prizes or doing other changes in the OBJD, not before or after compressing, or after recompressing (I use the Compressorizer). I delete the cache files before going ingame, which could be preventing crashes.

Bulbizarre 28th Aug 2023 9:55 PM

Quote: Originally posted by simmer22
Did you change the price in SimPE or with a different program?


With SimPE.

gummilutt 1st Sep 2023 9:21 PM

Not much of a find since it's my own post, but this seemed the most appropriate place to post advertisement of a tumblr creation. I released my alternative to simulated sales, which allows you to set different sales models for different businesses. For example at my car dealership the sales are simulated, but at the farmers market, they are real The mod gives you the option of normal sales (default behavior), simulated sales for all, simulated only for playables, or simulated only for townies (meaning any Sim that is not playable). You can get it on tumblr here

Bulbizarre 1st Sep 2023 10:48 PM

I was curious why you kept asking about different shopping mods.

gummilutt 2nd Sep 2023 12:46 AM

Yeah the shopnosaveitem question was related to this, I was going to incorporate it but when I tested I found it doesn't work to begin with, and I was wondering if it was a me-problem or the mod really is broken, but thanks to whoward I had an alternative way to achieve the effect I was after so it no longer matters

iforgot 2nd Sep 2023 5:37 AM

Quote: Originally posted by gummilutt
Not much of a find since it's my own post, but this seemed the most appropriate place to post advertisement of a tumblr creation. I released my alternative to simulated sales, which allows you to set different sales models for different businesses. For example at my car dealership the sales are simulated, but at the farmers market, they are real The mod gives you the option of normal sales (default behavior), simulated sales for all, simulated only for playables, or simulated only for townies (meaning any Sim that is not playable). You can get it on tumblr here

Thank you for this! Another mod to go in my ever growing collection

I did a precursory check for compatibility with hatch's T&A (since it's what I use) by checking against the modified objects file and your additions in SimPE, from what I could see, it seems compatible - or at least shouldn't cause issues for T&A stuff.

Did a quick play test, no errors and it seemed to be working as intended (settings visible, townies got no items in inventory after sale based on setting, business owner still got paid etc).

This will be super useful for me! My recent hood has all stores (clothing, greceries, bars etc) owned by playables (or will be). One thing that concerned me was clothing stores; I really didn't want my playables to end up with tons of clothing that doesn't fit in their wardrobe that can't be removed.

So it's in my mod collection now, if I hit any snags I'll let you know, but I can't see anything that screams issue to me.

(If I don't say anything, that's a good sign, it means it's working without issue. )

So yup, thanks again! :D.

sturlington 3rd Sep 2023 4:11 PM

I enjoyed this video by Ani Bats. She goes behind the scenes on how she sets up a neighborhood with townie families. She's doing downtown and moving in all the downtownies. I've been liking her Pleasantview series, so it's fun to see her thought process for how she decides who will be related and who lives with who.

https://www.youtube.com/watch?v=H3X70ozYnBY

Debby1957 4th Sep 2023 2:21 AM

Sun&Moon has done it again:

Flowing Fabrics

This set followed the simplified processes of turning wool all the way into garments for sims to purchase. They will have to collect, clean and weave wool into thread and fabric. If they'd like to take their craft a step further they can gather natural sources of dyes and extract them to then dye their fabrics. With access to fabric bolts they may make garments and if they also have access to materials such as tanned leather products and fur they can make a wider variety of garments.


http://www.medievalsims.com/forums/...p?f=240&t=11109


All times are GMT +1. The time now is 7:42 AM.
Page 114 of 125

Powered by: vBulletin Version 3.0.14 · Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.