@simsample I love the sim in the little dress with the blue pigtails.
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So I'm asking a stupid question so read this if you like getting creative in the Sims.
I have a couple who is upgrading from a small apartment to a big house. I can't figure out what type of house to make/download. Can you help me? The guy is a tech bro, your typical navy blue polo shirt wearing programmer. He just got a big bonus and reached the top of his company and makes 16500 a week, so he's making bank and is a fortune sim. The girl is an assistant/supervisor for a fashion designer, makes around 550 simoleons a day and is a popularity sim. Her style is pretty basic but I'm planning to upgrade her style to a more high end minimalist aesthetic (when I free CC space) since they're in the upper middle class now. I'm also planning to move them in after marriage into the house and probably have one or two kids. Based on their description, what kind of house you imagine them living in? Is it a glass ultra modern mansion, a brownstone house, something more vintage or something more modern, high tech or artsy? Should the house be on a beach lot, on a regular lot, in the center or somewhere quieter? Their net worth is 100k, so the budget for the house can be around 80k, which I know is a lot but consider how much money is the guy making and I imagine that he would want to show his wealth off considering his aspiration. |
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Quote: Originally posted by Sokisims
Thank you, she's actually a servo in sim skin, she's called Moana Amore. Dress: https://modthesims.info/d/170818 Dress mesh: https://modthesims.info/d/127591 Hair: https://thesims1master.tumblr.com/p...from-the-sims-1 @moonlight__ Definitely a modern house, lots of huge windows overlooking a sea or city view, and expensive wall hangings and sculptures. Very minimalist! |
Quote: Originally posted by simsample
Thanks, my ex is a tech bro (no, the sim is not based on him ) and those guys are obsessed with grey minimalism, stone, concrete and Alexa. The girl is Italian looking with an Italian name so I prepared a medium to smaller Mediterranean home for them but circumstances have changed. If I find a good enough modern home and windows and doors for it I'll make sure it has a lot of wood and a lot of plants to look like she decorated it. https://www.tumblr.com/heynathan22 looks great for exterior inspo while Candy Darlings has gorgeous mid century modern interior. |
Does Fire Safety actually do anything in an unmodded game other than fulfull the want to learn it? Midge has a mod that lets them attempt to extinguish a fire.
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They're less likely to start fires and won't panic in harm's way as much.
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Why would a hack in
Code:
load before another hack in Downloads\zz.Custom LTWs\
Code:
?Downloads\zb.hacks\Careers\ |
Because zb comes before zz in alphabetical order.
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I said that zz loaded first.
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Oh, so you did, sorry! It helps to read things.
Hmm...Could it be because of the nesting structure? Since the one that loaded second has three layers and the one that loads first is two layers? are these the actual names of the files or do the slashes indicate subfolders? |
Subfolders, yes - both forward and backslashes are an illegal character.
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What makes you think the file in the zz folder is loading first? Did a tool actually tell you that was the case? Or is something just not working?
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Quote: Originally posted by kestrellyn
HCDU Plus and an error that resolved when I fixed the load order. Specifically, I had lamare_LTW_JobHopper & zzPatch_WH_PayBook_C_JobHopperLTW in the zz folder, and WH_PayBook_C in zb. Despite that, I got an error that when run through WhatCausedThis indicated the compatibility patch wasn't working. When I ran HCDU Plus with the scan folder set to \zb.hacks\Careers\, it showed this: When I tossed everything in the same folder named to load in the right order, the error didn't reoccur. |
On the Sim Crafters Discord, @gummilutt said the confusing load order is due to folder depth.
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Yeah, it doesn't look from that output like the WH file is in any folder.
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The display's a bit weird when you're using a scan folder, it's essentially comparing all the files in one subfolder to each other and then to everything else. Note the squigglies in a few lines - that's essentially backing up a level.
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~ usually means "home", so I would assume it means the root of the Downloads folder here.
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If you didn't say you tested this in game, I would've said HCDU displayed the load order wrong, because it does sometimes -- shows different results depending on which folder you scan
EDIT: OK, since you broke my worldview there a little, I recreated folders with those exact names and tested myself. A mod in "zz.Custom LTWs" folder has overridden the one in "zb.hacks\Careers", so it loaded last after all? I don't know what's up with that, but my worldview is restored :D |
Yeah, it's weird. I was able to get everything in the right order by putting zz.Custom LTWs into the zb.Hacks folder though, the two hacks are on the same subfolder-depth now.
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Does anyone know if Lot View Options affects video memory? I noticed a good part of my (thankfully sporadic) pink soup explosions happen in Downtown, I suspect it might have to do with the game trying to render the impostors of all of Zarathustra's large apartment lots Would setting 'view distance' and 'fade distance' lower when in Downtown possibly help with that?
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I'm sure I've read a lot of people saying that changing view and fade distance solved their pink soup problems.
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^ That, and also turning off neighbors + NH deco if you don't need it to show.
Being aware of CC items with LODs for NH view is probably also useful - everything doesn't need to show up on the neighborhood lots, especially CC and NH deco that are high-poly or have large textures (at least if it's not properly optimized for NH view). Possibly also "Better Nightlife" enabled items (I think those might have a somewhat higher chance of pink-flashing, since they have extra lights added, but could be wrong). On-lot, you can turn "Object hiding" on - this hides items on lower floors, so the game doesn't need to constantly render them, especially when you're playing on the higher floors. Large or floor-heavy lots, especially if there's lots of CC, can easily cause pink flashing. Weather too (heavy snow in particular - the game does seem to be a bit iffy with overlays over larger areas). My old computer only had sporadic pink-flashing, mostly with these two conditions (especially with both combined). |
Interestingly, the game has an easier time rendering giant apartment lots when they're occupied - it took a while to puzzle out that it was because it's only rendering one unit and fading out the rest.
However, the game needing to re-generate missing Sim portraits before loading into a big apartment - that's the one thing I found can semi-reliably pink-soup the game. If I use another lot to pregenerate the portraits (the Instant Inviter has an option to use the phonebook interface) this doesn't happen. |
Quote: Originally posted by Bulbizarre
Probably because it doesn't have to render the sims (unless out of their apartments) or furniture. AL does have some annoying icon regenerating issues. It was apparently somewhat patched, but is still there. There are/were some fixes available (mootilda explains some here, but it's an old topic so not sure what works/is available. LD updated one of the mods mentioned in it, here). Personally I haven't tried any of it (the icon regen doesn't bother me that much), but if it's causing trouble like worsening pink-flashing, it could be worth a try. |
Yeah, I know of dizzy's patch but didn't want to mess around with the executable. The phonebook portrait regen works well enough.
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