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-   -   Stupid/Random Questions V4 (https://modthesims.info/showthread.php?t=574020)

Peni Griffin 20th Sep 2024 5:27 AM

Do something to unstick your randomizer so they don't show up together all the time, and install teleporters on your lots so you can zap troublesome people away.

joandsarah77 20th Sep 2024 6:53 AM

Quote: Originally posted by Orilon
What is the best way to stop tourists from fighting on every single vacation community lot?

I've been sending teens to college and the parents keep rolling wants to go on vacation. There are two tourists that keep fighting every single time they are on the same vacation lot community lot.


I would pause and make selectable and fix the relationship with the simblender on them both. I think that should stick.

sim4fan1 20th Sep 2024 10:36 AM

Not strictly game related but I've found two visual glitches in the clean UI by greatcheesecakepersona - I'm not on tumblr and it seems like they haven't published anything in the last two years. Has anyone taken over the project or are they still active elsewhere, maybe here on MTS?

I'll just share a couple of pictures here though, maybe they will read this topic.

1st is the icon for the groceries delivery, still old style (the other two are fine, not sure if it's a mod conflict though)

2nd is the slider for eyelashes, in CAS works fine but in "change appearance" is shortened - again, thought it might have to do with more cas columns mod" but I'm positive I've this issue way before I downloaded that mod.


Hope someone can point me in the right direction

FranH 20th Sep 2024 11:38 AM

Quote:
@FranH The voodoo doll has a handful of uses that you may or may not find particularly useful in your own game. It can warm a target up or cool them down, instantly inspire romance or friendship, drastically lower a sim's bladder/hygiene/comfort motives, and possibly make the target sim throw up. It also has a possibility of backfiring on the user.
I use a mod that's supposed to make the voodoo doll "more powerful": https://modthesims.info/d/248431/bu...d-10-08-07.html

I've had that mod you cite forever, but I've never known how to use it! I just learned (from the comments) that you put it in the inventory of the pixel and it will now work! I learned something about the game today!

After 20 years, one still has the capacity to not know everything about this game!

Misaki Chan 21st Sep 2024 9:33 PM

Which folders should I copy over to a new computer so that I have 100% my game there? I know the whole Sims 2 ultimate collection in documents but what about carrying over stuff from Fun With Pets etc?

Peni Griffin 21st Sep 2024 11:46 PM

Do you have any mods or things like empty templates or Scriptorium that have to be put into the program files? If so, put them in place, then delete the Documents Sims 2 file and replace it with your old one, and then you can load the game.

simmer22 21st Sep 2024 11:55 PM

Quote: Originally posted by Misaki Chan
Which folders should I copy over to a new computer so that I have 100% my game there? I know the whole Sims 2 ultimate collection in documents but what about carrying over stuff from Fun With Pets etc?


If you've installed any mods in the install path (scriptorium files for modular stairs/fireplaces, or overrides that go in the Bins folders), you may want to copy over those files. Lighting mods and clean/empty templates will probably need to be reinstalled, so make sure you keep track of what you've got.

I usually go over the files and see if anything "doesn't belong" in the files, or have a different date than the other files, meaning it's installed by me. Useful if you're unsure what you've installed and/or done in the files. It's also useful to keep track of hood templates, lighting or other shader mods, or similar, since those aren't so easily seen in the folders (keep links, a notepad document, or similar in the backup location).

Misaki Chan 21st Sep 2024 11:56 PM

Well to be honest yes my question was more of a "are there any common program files mods that I could probably also have and may have forgotten about?"
I remembered the no EP townies gen mods now! but ehh I'm sure there's more. I'll come back to it in the morning.

Edit: maybe not the notownieregen but there were empty hood making mods that you had to put into each EP folder. Maybe I should've written these things down!

Edit 2: didn't see your message simmer22, thanks!!

Rosawyn 22nd Sep 2024 6:54 AM

Quote: Originally posted by Orilon
What is the best way to stop tourists from fighting on every single vacation community lot?

I've been sending teens to college and the parents keep rolling wants to go on vacation. There are two tourists that keep fighting every single time they are on the same vacation lot community lot.

I can't remember what the name of the mod is (or who made it), but I've got some mod in that makes losing fights lower motives (energy, hygiene, and comfort, I think) so they only have about 2 fights in them before they have to go lick their wounds. Might not be enough of a change for your tastes, but I find it helps.

jonasn 22nd Sep 2024 7:19 AM

Maybe you need a mod that restricts the Poking and similar interactions so that their relationship doesn't deteriorate. For this couple you can raise the relationship manually. I might go over all tourist families and set each of them up with good relationship. It's a bit of a hassle to do it without aids though. The tourists seem to be thrown in unfinished as usual.

topp 22nd Sep 2024 9:37 AM

Quote: Originally posted by Rosawyn
I've got some mod in that makes losing fights lower motives (energy, hygiene, and comfort, I think) so they only have about 2 fights in them before they have to go lick their wounds.

Could it be Fight Mod by simler90?

kestrellyn 22nd Sep 2024 9:43 AM

Pescado's Fight Club definitely does that. It also sometimes makes fights take hours though, if the opponents are about equally skilled.

CatMuto 22nd Sep 2024 11:21 AM

1 Attachment(s)
Is it a glitch here, where the Sales Bar doesn't appear on the entrance-ticket machine?

Bulbizarre 22nd Sep 2024 1:53 PM

Quote: Originally posted by kestrellyn
Pescado's Fight Club definitely does that. It also sometimes makes fights take hours though, if the opponents are about equally skilled.


I had a fight go more than 12 hours once.

CatMuto 22nd Sep 2024 9:57 PM

In Sims 3, it was a good idea for loading purposes to put all your packages (except for things like CC Counters) into one, giant package.

Can the same be done for Sims 2? Or is it, since you need the mesh + the recolors/etc separately, a bad idea?

Bulbizarre 22nd Sep 2024 10:12 PM

Not everything merges correctly (fences & roofing, for example). But merging packages can speed up loading and also helps against the Mac file limit. On WIndows CCMerger can do it.

simmer22 22nd Sep 2024 10:12 PM

Quote: Originally posted by CatMuto
In Sims 3, it was a good idea for loading purposes to put all your packages (except for things like CC Counters) into one, giant package.

Can the same be done for Sims 2? Or is it, since you need the mesh + the recolors/etc separately, a bad idea?


You can merge files, but how useful it is depends on how you're playing. If you intend to package and/or upload lots or sims, you'll probably want to merge meshes and recolors separately (one big recolor package for each mesh), since everything you've merged together that's in the lot will be part of the lot upload (I've seen one such example where the file was a couple GB or so, because the file had just a few merged files - completely unnecessary, since I doubt the build had that much CC in it). Alternatively, you can keep a non-merged CC folder for such purposes.

It's also easier to remove CC if you've merged items separately. If you don't want that one spesific hair any longer, it's going to be a nightmare finding it again in a 1 GB hair file. Updating meshes is also easier when keeping them separate.

If it's just for gameplay and you merge a lot of files together, make sure you keep the original files somewhere, in case you want to re-merge them in some other way later, or you stumble across a problem and have to problemsolve or remove some files. These days, CC disappear from the web before you know it.

A few useful tutorials:
https://keoni-chan.tumblr.com/post/...cc-a-mini-guide (SimPE method)
https://hat-plays-sims.dreamwidth.org/34791.html#cutid1 (scroll to "Bundling package files")
https://modthesims.info/d/648473/cc...r-packages.html (LD's merger program)

Merged files seem to take up the same amount of space non-merged files do (before+after compression), but having fewer files to load can potentially help on loading speed and such.

I've only just started merging files (mostly buy/build recolors), but I still keep the original copies just in case.

Rosawyn 23rd Sep 2024 6:02 AM

Quote: Originally posted by topp
Could it be Fight Mod by simler90?

Apparently I have had that mod in the past, but I do not currently have it.

It took some doing, since searching for 'fight' in my mods folder produced no useful results, but I did finally manage to find it. This is the mod I currently use: thefightclub-motives by hypersaline. I assume it is an edit of Pescado's original "fight club" mod, and it may also be unreleased. I have a vague memory of hypersaline making it specifically for me back in 2021, as I was having the same issue w tourists specifically beating each other up repeatedly and basically making campgrounds unplayable. From what I've seen playing again now, it seems to work well for my purposes, and I'm quite happy with it.

@Orilon

Bulbizarre 23rd Sep 2024 10:14 AM

1 Attachment(s)
Quote: Originally posted by Rosawyn
Apparently I have had that mod in the past, but I do not currently have it.

It took some doing, since searching for 'fight' in my mods folder produced no useful results, but I did finally manage to find it. This is the mod I currently use: thefightclub-motives by hypersaline. I assume it is an edit of Pescado's original "fight club" mod, and it may also be unreleased. I have a vague memory of hypersaline making it specifically for me back in 2021, as I was having the same issue w tourists specifically beating each other up repeatedly and basically making campgrounds unplayable.


Lol, searching for it kind of failed


HarVee 23rd Sep 2024 11:02 AM

Is ChrisHatch's SuperDuperHugTest safe to use on occupied lots, or will it mess things up?

I'm trying to troubleshoot somethings, and I am curious. It's probably been answered before, but I'm too lazy to search google for an hour to find a solid answer...

joandsarah77 23rd Sep 2024 2:00 PM

Quote: Originally posted by HarVee
Is ChrisHatch's SuperDuperHugTest safe to use on occupied lots, or will it mess things up?

I'm trying to troubleshoot somethings, and I am curious. It's probably been answered before, but I'm too lazy to search google for an hour to find a solid answer...


It's just a file you leave in your download folder, you don't do anything with it. It runs automatically. Yes, its safe.

Charity 23rd Sep 2024 4:17 PM

Quote: Originally posted by Bulbizarre
Lol, searching for it kind of failed



Damn, I was just about to look it up lol.

Bulbizarre 23rd Sep 2024 6:06 PM

How does the fresh food points interact with the maximum capacity of the fridge? I'd thought it combined with the regular points (e.g. 550/600 meant you could only add 50 fresh points) but it seems to be separate.

Orilon 23rd Sep 2024 6:14 PM

Quote: Originally posted by Bulbizarre
Lol, searching for it kind of failed



I usually put Sims 2 or Sims 3 depending on which game I'm looking for mods for. Unfortunately Sims 2 thefightclub-motives by hypersaline didn't find much. It did lead to her tumblr but tumblr didn't look me look at it since I'm not signed into tumblr (forgot my password.)

Rosawyn 23rd Sep 2024 6:31 PM

Quote: Originally posted by Charity
Damn, I was just about to look it up lol.

It doesn't seem to be on hypersaline's blog, so I'm thinking it was never released. Looks like hypersaline might just have posted it on the Sims Crafters Discord server in the "testers" channel on 7 November 2021.


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