Do something to unstick your randomizer so they don't show up together all the time, and install teleporters on your lots so you can zap troublesome people away.
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Quote: Originally posted by Orilon
I would pause and make selectable and fix the relationship with the simblender on them both. I think that should stick. |
Not strictly game related but I've found two visual glitches in the clean UI by greatcheesecakepersona - I'm not on tumblr and it seems like they haven't published anything in the last two years. Has anyone taken over the project or are they still active elsewhere, maybe here on MTS?
I'll just share a couple of pictures here though, maybe they will read this topic. 1st is the icon for the groceries delivery, still old style (the other two are fine, not sure if it's a mod conflict though) 2nd is the slider for eyelashes, in CAS works fine but in "change appearance" is shortened - again, thought it might have to do with more cas columns mod" but I'm positive I've this issue way before I downloaded that mod. Hope someone can point me in the right direction |
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I've had that mod you cite forever, but I've never known how to use it! I just learned (from the comments) that you put it in the inventory of the pixel and it will now work! I learned something about the game today! After 20 years, one still has the capacity to not know everything about this game! |
Which folders should I copy over to a new computer so that I have 100% my game there? I know the whole Sims 2 ultimate collection in documents but what about carrying over stuff from Fun With Pets etc?
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Do you have any mods or things like empty templates or Scriptorium that have to be put into the program files? If so, put them in place, then delete the Documents Sims 2 file and replace it with your old one, and then you can load the game.
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Quote: Originally posted by Misaki Chan
If you've installed any mods in the install path (scriptorium files for modular stairs/fireplaces, or overrides that go in the Bins folders), you may want to copy over those files. Lighting mods and clean/empty templates will probably need to be reinstalled, so make sure you keep track of what you've got. I usually go over the files and see if anything "doesn't belong" in the files, or have a different date than the other files, meaning it's installed by me. Useful if you're unsure what you've installed and/or done in the files. It's also useful to keep track of hood templates, lighting or other shader mods, or similar, since those aren't so easily seen in the folders (keep links, a notepad document, or similar in the backup location). |
Well to be honest yes my question was more of a "are there any common program files mods that I could probably also have and may have forgotten about?"
I remembered the no EP townies gen mods now! but ehh I'm sure there's more. I'll come back to it in the morning. Edit: maybe not the notownieregen but there were empty hood making mods that you had to put into each EP folder. Maybe I should've written these things down! Edit 2: didn't see your message simmer22, thanks!! |
Quote: Originally posted by Orilon
I can't remember what the name of the mod is (or who made it), but I've got some mod in that makes losing fights lower motives (energy, hygiene, and comfort, I think) so they only have about 2 fights in them before they have to go lick their wounds. Might not be enough of a change for your tastes, but I find it helps. |
Maybe you need a mod that restricts the Poking and similar interactions so that their relationship doesn't deteriorate. For this couple you can raise the relationship manually. I might go over all tourist families and set each of them up with good relationship. It's a bit of a hassle to do it without aids though. The tourists seem to be thrown in unfinished as usual.
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Quote: Originally posted by Rosawyn
Could it be Fight Mod by simler90? |
Pescado's Fight Club definitely does that. It also sometimes makes fights take hours though, if the opponents are about equally skilled.
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Is it a glitch here, where the Sales Bar doesn't appear on the entrance-ticket machine?
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Quote: Originally posted by kestrellyn
I had a fight go more than 12 hours once. |
In Sims 3, it was a good idea for loading purposes to put all your packages (except for things like CC Counters) into one, giant package.
Can the same be done for Sims 2? Or is it, since you need the mesh + the recolors/etc separately, a bad idea? |
Not everything merges correctly (fences & roofing, for example). But merging packages can speed up loading and also helps against the Mac file limit. On WIndows CCMerger can do it.
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Quote: Originally posted by CatMuto
You can merge files, but how useful it is depends on how you're playing. If you intend to package and/or upload lots or sims, you'll probably want to merge meshes and recolors separately (one big recolor package for each mesh), since everything you've merged together that's in the lot will be part of the lot upload (I've seen one such example where the file was a couple GB or so, because the file had just a few merged files - completely unnecessary, since I doubt the build had that much CC in it). Alternatively, you can keep a non-merged CC folder for such purposes. It's also easier to remove CC if you've merged items separately. If you don't want that one spesific hair any longer, it's going to be a nightmare finding it again in a 1 GB hair file. Updating meshes is also easier when keeping them separate. If it's just for gameplay and you merge a lot of files together, make sure you keep the original files somewhere, in case you want to re-merge them in some other way later, or you stumble across a problem and have to problemsolve or remove some files. These days, CC disappear from the web before you know it. A few useful tutorials: https://keoni-chan.tumblr.com/post/...cc-a-mini-guide (SimPE method) https://hat-plays-sims.dreamwidth.org/34791.html#cutid1 (scroll to "Bundling package files") https://modthesims.info/d/648473/cc...r-packages.html (LD's merger program) Merged files seem to take up the same amount of space non-merged files do (before+after compression), but having fewer files to load can potentially help on loading speed and such. I've only just started merging files (mostly buy/build recolors), but I still keep the original copies just in case. |
Quote: Originally posted by topp
Apparently I have had that mod in the past, but I do not currently have it. It took some doing, since searching for 'fight' in my mods folder produced no useful results, but I did finally manage to find it. This is the mod I currently use: thefightclub-motives by hypersaline. I assume it is an edit of Pescado's original "fight club" mod, and it may also be unreleased. I have a vague memory of hypersaline making it specifically for me back in 2021, as I was having the same issue w tourists specifically beating each other up repeatedly and basically making campgrounds unplayable. From what I've seen playing again now, it seems to work well for my purposes, and I'm quite happy with it. @Orilon |
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Quote: Originally posted by Rosawyn
Lol, searching for it kind of failed |
Is ChrisHatch's SuperDuperHugTest safe to use on occupied lots, or will it mess things up?
I'm trying to troubleshoot somethings, and I am curious. It's probably been answered before, but I'm too lazy to search google for an hour to find a solid answer... |
Quote: Originally posted by HarVee
It's just a file you leave in your download folder, you don't do anything with it. It runs automatically. Yes, its safe. |
Quote: Originally posted by Bulbizarre
Damn, I was just about to look it up lol. |
How does the fresh food points interact with the maximum capacity of the fridge? I'd thought it combined with the regular points (e.g. 550/600 meant you could only add 50 fresh points) but it seems to be separate.
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Quote: Originally posted by Bulbizarre
I usually put Sims 2 or Sims 3 depending on which game I'm looking for mods for. Unfortunately Sims 2 thefightclub-motives by hypersaline didn't find much. It did lead to her tumblr but tumblr didn't look me look at it since I'm not signed into tumblr (forgot my password.) |
Quote: Originally posted by Charity
It doesn't seem to be on hypersaline's blog, so I'm thinking it was never released. Looks like hypersaline might just have posted it on the Sims Crafters Discord server in the "testers" channel on 7 November 2021. |
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