Quote: Originally posted by Bulbizarre
From what I've seen/remember, fresh food points are entirely separate from regular food points, and there is no limit on how many may be stored in a fridge. |
I should test whether I can add more than 600 fresh food points to a fridge.
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Quote: Originally posted by Bulbizarre
You can. I've had over 1k fresh food points in a fridge. |
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Quote: Originally posted by Bulbizarre
Okay, probably not limited by capacity. |
I do believe that at that level, you never have to buy food again because the fresh food points are sufficient. I have several families that have at least 300 points and they don't need to buy food for a very long time. It takes a while to use them up.
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I know that to make sub hoods it is better not to have sims living in apartments. Is there anything else I should know? For example, having graves on a community lot can cause problems, or can it be done?
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Quote: Originally posted by Sokisims
Why no sims in apartments? |
If I'm right, when adding a sub hood to a neighborhood it's better that there aren't any sims living in apartments or it may cause errors. Once it has been added, you can move the ones you want. I guess I should have explained myself better. Does anyone know if the same thing happens with graves in community lots? Could it cause an error like deleting graves or something like that?
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If that's the case, shouldn't the Downtown version of Belladonna Cove be a bad idea?
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Don't know. I'm wondering why I seem to see a lot of custom neighborhood creators avoid it because of what I've said. I am asking, not stating.
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Quote: Originally posted by Rosawyn
IIRC the downtown version has the apartment dwellers in the simbin. |
Quote: Originally posted by Sokisims
Ah I see. I thought you meant never put sims in apartments at all. XD |
Is there some sort of 'haircolor guide' when it comes to what colors from each system mean?
Like an image guide for what Poppet colors are (which exists), what the Pooklet colors are, what the NHS/Remi colors mean, etc. Because I see those listed and I just have no clue what they are, and I don't want to have to download them, start up my game, check, and then close it again and delete the file, if it's colors I don't care for. |
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Quote: Originally posted by CatMuto
I found a few (attached): |
Oh, I won't mention Almighty Hat's hair dumps. They're famous.
100 or more at one time. Usually using Pooklet, I do believe. |
Does anyone know a way to tie a specific landlord to a specific apartment complex? I have a storyline where my Sim gets evicted, and needs to find an apartment that is managed by someone else. But I've only ever had one landlord thanks to antiredundancy, and although I've now made a second one with the townie gun I can't seem to get that one to be the one to show up. I don't want to get rid of the original, they should still be managing the properties they were already in charge of so killing them off is not an option here. I'm sure I'm not the first that has wanted this, so I thought perhaps someone had advice
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I don't see anything on the page about it, and haven't had a chance to try it out yet, but it's possible that if you use Inge's lot rights mod (https://simlogical.com/sl/Sims2Page...2_LotRights.htm) and set a playable to be the owner of an apartment lot, that they would show up as the landlord rather than the NPC.
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Quote: Originally posted by FranH
Couldn't find anything like that. Is there a way to alter the price for a CC object in SimPE? |
You need to open the Object Data (OBJd) resource of your object. Go to the tab "raw data" and edit the field 0x12 'Price'. You can use Windows calculator or something in Sim PE itself like a BCON table to convert the number between decimal and hexadecimal. If the object has multiple tiles, edit the the master object definition which doesn't have numbers at the end, and where the price is not 0.
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SimPE also has decimal values for pricing, it's one of the tabs. No need to manually convert the numbers.
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Or use Object Relocator! Way easier. :D
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Quote: Originally posted by kestrellyn
What an interesting mod! I'd never heard of it before but it sounds very interesting I'm not sure I'm brave enough to attempt it with apartments but for a different type of lot it could be interesting! I'm not sure what happened but somehow I was finally able to get the right one to show up for the lot. My guess is the RNG gods were just grumpy the first 10 times that I tried and then when I went and asked for help it went "Oh so you wanted a different outcome? Okay fine, this time I'll do what you want" My Sim is now renting from the (hopefully) nice old man landlord |
Two years ago I built a small college for my neighborhood and thought it would be fun to have a secret society there. But no one (playable) is a member and I would like to remove the lot so I could build something else.
Is it possible? And if so, how do I do it? Thanks! |
What is the most expensive wall covering? I forgot that ts2 environment bar cares about the wall and floor cover cost but then the catalog is so illogical!!
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Quote: Originally posted by pixinicks
The Secret Society lot is hidden, I don't think it actually takes up space in the neighborhood, does it? And I don't think you can have a university without one, anyway. |
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