Mod The Sims
Page 1382 of 1399

Mod The Sims (https://modthesims.info/index.php)
-   Sims 2 (https://modthesims.info/forumdisplay.php?f=558)
-   -   Stupid/Random Questions V4 (https://modthesims.info/showthread.php?t=574020)

Monsieur_Oshima 9th Oct 2024 2:07 PM

Quote: Originally posted by AndrewGloria
But if there's no chef there, then I turn on Testing Chests Enabled, right-click on the restaurant stove, select "Force Error", and then choose "Reset" in the dialogue box that appears. In my experience the chef then always appears and starts cooking normally. So I suggest you do the same and similarly try right-clicking on the Shiny Tyme cooktop, and see if it makes the dorm cook appear.

The reason why I think my fix might not work for uni cooks is that, in dorms at least, the cook doesn't spawn beside her stove. Instead she seems to spawn at the portal, at about 4:30 in the morning. She then walks into the dorm and opens up the cafeteria at about 5 a.m.

I might simply try to summon the cook using Simblender instead of waiting for him to arrive. Hopefully he will then go to the kitchen and behave normally
I guess the reason whe he doesn't spawn right in front of the stove is because that does not work well with defined working hours

Quote: Originally posted by Peni Griffin
They definitely do; it's just non-UNI hoods they won't show up in at all. There is a wait after the playable reaches the lot before the cook shows up, but I have never timed it. They leave at the same time the dorm cook leaves the dorm, and show up on community lots at any time during the cook's regular dorm hours, but they're never in place to start with.

That's exactly what observed, so it confirms it's likely not one of my mods interferring or due to the way I designed the lot

Bulbizarre 9th Oct 2024 10:42 PM

Question: If I remove a custom career, what will happen to any townies who have that career (using the Townie Job Fix)?

hansyfk 10th Oct 2024 9:59 PM

IS the wiki correct about pregnancy chances? That the bed is 60% and hot tub 25%? What is the chance for sauna, elevator, hammock and so on?

Bulbizarre 11th Oct 2024 1:56 AM

How walls and floors do sort in the catalog? It's not by price.

simmer22 11th Oct 2024 5:41 AM

^ Possibly by name/date, but not entirely sure. They occasionally have some weird behavior. They don't seem to have a similar thing to CAS files (Sortidx), but could be wrong.

HugeLunatic 11th Oct 2024 11:24 AM

Walls and floors are sorted by filename(dString). Easy to manipulate cc, not so much for Maxis.

CatherineTCJD 13th Oct 2024 1:51 PM

Quote: Originally posted by HugeLunatic
Walls and floors are sorted by filename(dString). Easy to manipulate cc, not so much for Maxis.
I did all the Maxis ones too. Long, long ago... I published some of the changes on here too
https://modthesims.info/d/420030/ma...omgs-fixed.html

Bulbizarre 14th Oct 2024 9:16 PM

Sometimes specific custom foods without a prep stage will trigger unfulfillable "learn to make x" wants. Is it possible to fix these beforehand by editing the foods with SimPE?

LauraPamplonaS 15th Oct 2024 3:55 AM

Quote: Originally posted by Bulbizarre
Sometimes specific custom foods without a prep stage will trigger unfulfillable "learn to make x" wants. Is it possible to fix these beforehand by editing the foods with SimPE?


Want: "Learn to make watermelon"

Charity 15th Oct 2024 11:49 AM

Quote: Originally posted by LauraPamplonaS
Want: "Learn to make watermelon"


That should be a gardening want. XD

Tleilaxu3 16th Oct 2024 11:03 PM

Anyone remember a lot called "Wizard's Workshop" , or "The Wizard's Workshop" ?
Didn't think it need to be posted in the 'Where can I find' , as I don't have a pic.
Tia.

FranH 18th Oct 2024 5:52 PM

I went into Thalia today, and started to play the game-in order to keep everyone in sync, I label each family with their instance number from SimPE.

In the course of figuring out which family I was going to play next (#3, Ellen Schneider) I discovered to my horror that there was a family missing-literally-Aron Dixon and his wife Robin (mother of Anita Hansen & Debbie Joseph)

The lot was gone-no house no family, nothing! The spot where it would be was empty.

It had just disappeared!

Now, knowing that the family (#4) was not deleted accidentally, and that they still existed, I went into the nearest relative's lot and summoned them via a teleporter and moved them into that lot.

They're safe and sound-and living with Robin's daughter, Anita for the moment. Nothing lost, missing or otherwise disrupted. I even checked with the hoodchecker after.

I will be playing the round normally until the next one-but my question is:

How did an entire lot disappear like that? I do recall I had been playing with the cemetery earlier yesterday but it had been in it's usual space. I do wonder if the message that the hoodchecker had displayed, "XX Lot does not exist" had anything to do with it, because that had been popping up for the last few times I'd run it.

I'm just curious if that had anything to do with it, and if I'm right to replace the neighborhood terrain with a copy (which I just made.)

It's a puzzlement!

inspiredzone 19th Oct 2024 6:33 AM

If I move/delete the pics from my hood Storytelling folder, will everything be ok or will I corrupt something?

I don't use the storytelling stuff in game with the pics, I have a handful that were ordered and hanging on my sim's wall, but I won't be heartbroken if they come up blank. I just have a lot from past generations that I don't even have a household that could access in-game anymore, and it's making the folder hard to sort through.

Sokisims 19th Oct 2024 6:40 AM

I have never deleted the snapshots folder directly, but you can delete the photos directly from the folder, in fact it is safer than deleting them in the game. I usually take the photos out of the sorted part of the family album before deleting them. This way there are no empty spaces. I don't know if I explained myself well xD

inspiredzone 19th Oct 2024 7:29 AM

Oh yeah, I meant pics the folder out of the game, not in game.

I have back-ups, so they're not gone forever, it just seems silly to have thousands of pictures that my sims can't even access in-game.

Peni Griffin 19th Oct 2024 5:40 PM

I delete snapshots all the time. I take a lot of them, because I do use the story album, and cherrypick what goes in there. Just make sure that you delete both the snapshot and the thumbnail.

Matryoshkah 20th Oct 2024 8:53 PM

I feel bad for not replying for half a year, but I'd feel worse for not replying at all, so
Quote: Originally posted by Peni Griffin
If you delete the subhood, every playable in it will appear in the family bin to the main hood.

That's unfortunate, thank you.

Quote: Originally posted by Justpetro
If you delete a subhood, the sims living in the subhood will be in the sim bin. You can get rid of the subhood, but not of the sim

This is as ominous as disappointing lol thanks.

Quote: Originally posted by simsfreq
You know, it's not actually that bad to delete a single sim from the family bin. We used to think it was dangerous but April Black did a great video explaining all the various worries that people have about this and how they don't actually cause problems.

Alternatively, would you like any help brainstorming/working with the mistakes and misclicks? A lot of things can be changed about a sim; if you're unhappy with something, it might be possible to fix it without deleting the character. And if you don't like them at all, it is actually possible to completely reinvent a sim, changing almost everything about them.

Another option if you don't want to delete the sim, but don't want him showing up among his neighbours would be to kill him off (maybe one of your more nefarious, evil sims has a certain hungry plant to feed?) or perhaps you might use this as a catalyst to start a wider neighbourhood story ripple?

Or, SimLogical has under the playable prison set a prisoner token, which when placed in a sim's inventory, if you use the Visitor Controller, will automatically prevent the sim from showing up on any lot.

Or another option is to turn him into a townie if you don't mind him existing but don't want to play him.

This is going to sound stupid, but I open up my neighborhood in SimPE a LOT, and just seeing that many "strangers" that I didn't create and don't know anything about really bothers me lol. The last straw was my own sims bringing them home, I fought them off my lot literally but just the thought of them existing without my approval annoys me very much lol. In the end I simply decided on the tedious act of moving neighborhoods.

Misaki Chan 25th Oct 2024 12:08 AM

2 Attachment(s)
Hi!
Can anyone roughly advise me on how to get more beach lots available to place on this Island? As you can see, only one place turned green and allowed me to place it down. On the actual lot, it is pretty steep, ale I suppose the height difference is the issue, but because there are roads I can't just flatten down the whole island. Any ideas?

Edit: my picture is not embedding, tried attaching it, it it working?


LauraPamplonaS 25th Oct 2024 3:01 AM

Does anyone know if there's a mod that stops sims from running to say goodbye to a sim who's moving out of the lot?

AndrewGloria 25th Oct 2024 3:40 AM

1 Attachment(s)
Quote: Originally posted by Misaki Chan
Hi!
Can anyone roughly advise me on how to get more beach lots available to place on this Island? As you can see, only one place turned green and allowed me to place it down. On the actual lot, it is pretty steep, ale I suppose the height difference is the issue, but because there are roads I can't just flatten down the whole island. Any ideas?

Edit: my picture is not embedding, tried attaching it, it it working?
Yes, your picture is displaying correctly.

I can't answer your primary question as I don't have BV, but I'd like to ask a small supplementary question:

Why are your corners and cul-de-sac ends all square and angular? Mine are always rounded, as seen in this overhead view of part of Pleasantview:

Tleilaxu3 25th Oct 2024 6:38 AM

Quote: Originally posted by AndrewGloria
Yes, your picture is displaying correctly.

I can't answer your primary question as I don't have BV, but I'd like to ask a small supplementary question:

Why are your corners and cul-de-sac ends all square and angular? Mine are always rounded, as seen in this overhead view of part of Pleasantview:


I think it's because they had the neighborhood open in the 'concrete' setting, and then used the cheat to change it to 'lush' ?
Those square edges happened to one of my hoods when I tried to change it from 'dirt' to 'concrete.

HugeLunatic 25th Oct 2024 10:49 AM

It looks like they have a default road/sidewalk, which has square corners.

simsample 25th Oct 2024 11:24 AM

4 Attachment(s)
Quote: Originally posted by Misaki Chan
Hi!
Can anyone roughly advise me on how to get more beach lots available to place on this Island?

Do you have Freetime? If so then you can use the modifyNeighborhoodTerrain cheat to remodel your terrain.

It's tricky if you have never used it- best to make a new blank neighbourhood and practive on that first. There is no undo mechanism- once you changed things, it's changed permanently.
Tips are to backup your neighbourhood before you begin, and once you get one bit how you want it, exit the game and backup again in case you mess up the next bit!

For the beach lots try making the top bit flatter, and the beach bit shallower. But it's all trial and error, and there's really no formula I can give!
I find the ctrl-shift-w keys to send the hood into wireframe mode helpful when using this cheat (ctrl-shift-w again to get you back to normal view).





https://sims.fandom.com/wiki/List_o...ims_2:_FreeTime

AndrewGloria 25th Oct 2024 1:35 PM

2 Attachment(s)
I don't have Bon Voyage. What would happen if I placed this empty 2x2 lot here, and then used the Lot Adjuster to extend it back over the nearest bit of the sea?


By the way, it's in my Elswyn neighbourhood, which uses M.M.A.A.'s Ocean County terrain.

(The second unanswerable question is: What would the residents of that cottage do if I built something opposite that blotted out their view of the sea? In real life if would knock a couple of hundred thousand off the value of their property!)

simsample 25th Oct 2024 2:19 PM

No idea @AndrewGloria but if you make a safe backup, you could test it. For science!!!
(The residents would have to move, if my local council is anything to go by, their view is of little consequence )


All times are GMT +1. The time now is 6:05 AM.
Page 1382 of 1399

Powered by: vBulletin Version 3.0.14 · Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.