Quote: Originally posted by AndrewGloria
Yes - the Lot Adjuster works for that. I have BV, so when I do that, I tick the "Is beach lot" box, at the same time as adding the land. So... I don't know what it would do if you didn't have BV? At the very least, make sure the terrain is set to match the neighborhood - NOT flat. Good luck!
Quote: Originally posted by Misaki Chan
Exactly what @simsample said. (And that grid view is freaky! ) You can use the NeighborhoodTerrain cheat right over roads, and raise/lower the whole island. You just can't use it on already placed lots. The area needs to be free of all lots. I have a tip about how to create smooth beach lots at the beginning of my Build a Pier workshop video. (Cue it up around 4 minutes.) Now... that is for a different hood, but the same idea will work for your island too. To get your beach lots lower - on your custom hood - I would start with the one place the beach lot did place, and work from there. |
I downloaded a small, but sumptuously furnished house by angellasimmer. The house came with a gnome standing by the front door. I placed the house near the sea end of Woodland Drive in Pleasantview, and moved two Sims (an adult Kiera Neville, and a teenage boy Lorian McNeill) into it. I understand that Keira has been asked to look after Lorian. On Wednesday evening Jennifer Burb came for dinner. While dinner was being served, Jennifer slipped outside and stole the gnome! She then went back in, enjoyed her dinner, and eventually went home, with the good wishes of Keira and Lorian, but no doubt with their gnome stuffed into her inventory.
Believe it or not, this is the first time a gnome has been stolen in my game, and I don't know what to expect next. When I play the Burbs, should I expect Jennifer to get the gnome out and stand it up somewhere? And then should I expect Keira or Lorian to come round to steal it back? Should I do anything? Or should I leave it up to my Sims to sort this matter out among themselves? Such a thing has never happened in my game before, and I just don't know what, if anything, to do! |
@AndrewGloria - yes, Sims steal gnomes
Sims also go and steal their gnomes back - they tell you with a pop-up (I am going to steal my gnome back) and off they go. Some of my sims have returned with a collection of gnomes, which they certainly did not own before.... |
Quote: Originally posted by AndrewGloria
Oh, this is one of my favourite things in The Sims 2! I keep records of who has stolen who's gnome, and one gnome in Lacuna D has beem stolen and retrieved through many generations of the same household. No, the sim who steals does not get a gnome in their inventory. I wish they did! But, someone in the family of the stolen gnome will get a push, usually 11.30PM onward, to steal back the gnome. They will walk to the edge of the lot then rub their hands with glee, and do the mischievious giggle that sims stealing the newspaper do. They creep off the lot and return sometime later, either with the gnome in their inventory, or they will put it near the mailbox if nothing is in the way. If the gnome is in their inventory you will get a pop-up to say, 'I have stolen back my gnome, it is in my inventory'. If they miss the push, for example if they are busy or asleep, they may get the push again the next night, or even some nights later. I've had occasions where I've given up on the gnome being stolen back and purchased another, only to have a sim steal it back after a couple of weeks! It always seems to be the same sim who steals the gnome back. I'm not sure where the information for that is stored, does anyone know? In the lot file, maybe? |
2 Attachment(s)
So, if I want to see where this goes next, I don't move on to play the Burbs, but I go on playing Keira and Lorian. I think at 11:30 on Wednesday night Lorian may have been in bed with his new boyfriend. Actually I don't think either of them has been outside the house since Jennifer Burb left, so maybe they don't even know that their gnome is missing yet. Or, considering how my Sims like to burn the candle at both ends, it is quite likely that it was after midnight when Jennifer went home.
Anyway I'll play Keira and Lorian for at least another day and see what happens. With my "Aging off" playstyle, I don't have to worry and households getting out of sync. P.S. I thought I'd add a picture of the house (167 Woodland Drive) taken minutes after Keira and Lorian moved in: |
Quote: Originally posted by AndrewGloria
The picture is from a tutorial, showing the difference between toggling the "beach lot" box in LotAdjuster. Since you don't have BV, you'd never get the beach-style rendering, so I think you'd have a thin, odd-looking layer of blue just kind of floating around. Think ponds, but uglier. |
4 Attachment(s)
What would cause some custom interactions to display with a chemistry bolt? Hilariously, "Ask to Just Be Friends" is one.
|
To remove defaulted hairstyles, can I just click on the bin while in Bodyshop? I seem to remember you shouldn't do that, but I'd rather ask to be sure because my downloads folder is so incredibly disorganized that I wouldn't find it even if I were to look for it for the next two hours lol.
|
Quote: Originally posted by Matryoshkah
Nope, don't do that. If the game even allows you to do it (shouldn't, but can in some cases happen), there's the possibility you could delete items from the game that shouldn't be deleted. Do a 50/50 search. Finding an item you know you are looking for is much easier than you think, since in each bunch of files you search for, the item is either showing or not showing, so you know when you're getting close. If you have buy/build/etc. in their own folders you can filter those out immediately instead of having to test those, leaving you with a smaller amount of CC to test (and potentially a faster load time if you have a lot of CC). Usually best to keep mods in if you're not testing those, though. Make sure to backup your neighborhoods first, as removing CC temporarily can cause sims and houses to permanently have items changed with maxis items (usually not if you don't save, but if you've got any sort of auto-save running, or forget yourself and save the game, it's good to have that backup. Some mods can cause issues when removed, too). Keeping defaults in their own folder (possibly also sorted by type of item if you have a lot of them - clothes, hair, buy/build, etc.) is highly recommended. Makes it easier to find items you want to remove. |
Even before that: do a search on *default.* Not all defaults have the word in their filename, but an awful lot do. Odds are most of your defaults will be turned up in the search and that most of them will have filenames you can recognize as the ones you want to remove.
However you do it, don't delete wholesale. Move them into a file labelled "unwanted defaults." That way, if you pull anything by mistake, you'll only have to search through that file to find it, not decide if you want to download it again and go on a possibly hopeless search of the entire internet. And in future, do at least a minimal CC sort when you add something new! |
Quote: Originally posted by simsample
Well, I've now played three days with Keira and Lorian, and they've still done nothing to get their gnome back. Is it always an adult who steals the gnome back? Keira is the only adult in the household. Keira and Lorian are unrelated so they're not really a "family" but they get on well together and are quite fond of each other. Lorian is a teen, but he's the only one who's paid any attention to the gnome, standing it up again when somebody had knocked it over, so I thought he might be the one to steal it back, but so far he's made no attempt to do so. Keira's problem is she's been working nightshifts as a paramedic, so she's usually out of the house at 11:30 p.m. To be precise, the gnome was stolen on Wednesday evening. Keira was working on Thursday and Saturday nights, so she couldn't possibly steal it back then. Friday was her rest night, but neither she nor Lorian did anything about getting the gnome back that night. On Saturday night, Lorian was once again the only household member at home after Keira left for work just after 7 p.m. There were three visitors in the house with him when Keira left. After they'd finished the meal of spaghetti that Keira had made, the three of them, Dina Calliente, Sandy Bruty and James Hume -- a popularity CAS Sim) all went out to soak together in the hot tub in the garden. Lorian didn't go with them. He stayed in the house and dutifully washed up all the dishes. He 'phoned Dustin a couple of times as he wants to be best friends with him. After about 10:45, I stopped giving him things to do, and left him on free-will, so he'd be free to go and get the gnome back. However, instead of doing that, he chose to sit in an armchair and watch rubbish on TV. Haven't we all done that -- watched rubbish on TV when there was something important to do? He only turned the TV off when he heard the ambulance outside bringing Keira home from work at 2 a.m. Well, now Keira has got a promotion to Nurse. So, for the foreseeable future she'll be working dayshifts. Which at the very least means she'll be available to go and steal the gnome back at half past eleven at night. |
Quote: Originally posted by AndrewGloria
My one family's teenage daughter has stolen their gnome back three times. Clearly her parents aren't concerned about a missing lawn decoration, but she's not about to let the neighbourhood grump get away with it! |
Quote: Originally posted by Peni Griffin
A lot of the files have "DEF" or "DR" in them. It's a good idea to add those to the searching, too. |
Quote: Originally posted by simmer22
Quote: Originally posted by Peni Griffin
Quote: Originally posted by simmer22
Unfortunately the files didn't have anything in their names to point to a default, but I managed to find it with 50/50ing in the end, so thanks for that, I didn't even consider using it that way around before that. I knooow it's better to keep everything tidy and orderly in your downloads folder, and after looking through it for a bit and seeing about 40% are of the same three creators, where everything already *is* sorted, more or less, and with a lot of folders already being empty except for the mesh left after deleting colors, it doesn't seem as daunting of a task, but looking at the folder still is a moment of "Egh... these are really the consequences of my own thoughtless choices, huh?" lol. For now I'll just focus on not making it any worse than it is, and maybe I'll get to sorting it out at some (likely very distant) point in the future. Thanks again! |
Quote: Originally posted by Matryoshkah
Sorting my downloads took a while, but mostly because I had around 30 GB of files to sort, struggled to decide on a system, and because I also updated the CC (checked if everything was working, recategorizing, etc. - still have some left to fix). Sorting was the easy part. Most of the things were already in folders, so it was more a task of moving them to their new location. I can absolutely recommend doing buy/build/CAS/defaults/mods (and any other main categories or subcategories you find useful - such as hairs/clothes/accessories/etc. for CAS), because this makes it a lot easier to find problem CC, since you can pull the folders you're fairly sure aren't causing issues. The game loads faster for the testing rounds and categories are easier to look through. At the very least have one folder for defaults and one for mods. Keeping them in one place instead of all over your download folder saves you a lot of trouble. |
1 Attachment(s)
What job is this suit? I don't remember xD
|
Quote: Originally posted by Sokisims
Space pirate, in the Adventurer career, I think (last level). Seasons career. https://sims.fandom.com/wiki/Adventurer (I think there are only two careers with space suits, the regular astronaut with a white suit in the military career, and the space pirate). |
Quote: Originally posted by AndrewGloria
Sorry for being so late with answering!!! It's curiousb's road replacement which you can find here
Quote: Originally posted by CatherineTCJD
Why so? Maybe in hood view it looks a bit chonky but from live mode I think it looks amazing and could work fun with placing a 1x1 lot at the end of it. Thank you for the tutorial!! But so far still nothing works |
Quote: Originally posted by Misaki Chan
You can have that grid-view in Live mode??? Oh, I gotta try that some time! |
Can we ever get Vermin inside the house through normal play? They always appear near the street where trashcan is and cause too much of a reaction. Like who cares about a few extra beetles in a non-produce garden. Imagine getting pantry moths or roaches.
|
They start where the trashcan is because of the trashcan getting kicked over; they will generate around any trashpiles left lying around inside, too. Also, once they appear they move randomly around the lot and occasionally spawn new ones. So they theoretically could get inside a non-foundation house. I don't think they can change levels.
|
Quote: Originally posted by jonasn
They are roaches. And they'll appear anywhere the trash is. |
Quote: Originally posted by jonasn
Yes. I recently had an infestation of roaches inside a dorm after a garbage pile got dumped on the floor. |
I guess you could have them if you drop trash. I don't recall seeing that. It probably can happen more often if you use free will, which I don't, and a higher priority action comes. I remember being upset when my employee at a business began cleaning on her own, then received a command from the business management system and dropped the trash the floor.
|
Quote: Originally posted by jonasn
In my case, someone was autonomously emptying the trash and routing through a room when they got shooed (ACR shenanigans). They dropped the trash to leave and I left it there to see how long it would take for someone to pick it up (hint: they never did). |
All times are GMT +1. The time now is 10:38 AM. |
Powered by: vBulletin Version 3.0.14 · Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.