I never turn Free Will off, but I recall an incident from my very early game when Hans Moltke was still a toddler. He had used his potty, and his mum Manuela Moltke emptied it. She took the potty contents in a little black plastic bag, to the bathroom in order to empty them down the toilet. Unfortunately, when she got there, her teenage son Julian (who is now married to Andrew) was using the toilet. Manuela is perhaps not the most patient of women. When she saw Julian using the toilet she (rather unreasonably?) lost her temper with him, and threw the bag of pee and poo on the floor. Whereupon it turned into a pile of rubbish / trash. Fortunately there was no cockroach infection or 'flu outbreak, because Julian (with a calmer temperament than his mum) took the rubbish outside to the dustbin as soon as he'd finished on the toilet. (No wonder I sometimes think that teens have more sense than adults!)
This really is ancient history in my game: Hans grew up from a toddler to a child on 1st February 2013! I've just been looking at his birthday party photos. |
Is it possible to find out the college professors' associated majors without noting down the notifications when the students first meet them?
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Quote: Originally posted by Bulbizarre
Yes, if you have SimPE. Whatever their University Major was, will be the subject they teach. |
Can elders adopt? I've read that they CAN, but in my game they can't.
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Quote: Originally posted by grammapat
I've had them adopt. However, now this is just a guess, but maybe it's like an adult havin kids and there is a stopper if they're X days from dyin. We can't see how long they have left in game, but you can check in SimPE and see. |
I had them adopt too. One may die, but one hangs on until the kid becomes a teen. I think a stopper is possible, but I never had elders turned down for adoption.
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Does anyone have any idea why Mootilda's lot adjuster claims there's things on the borders that block it from shrinking the lot? If I'm 100% sure there really is nothing placed there, the walls are away from what would be the new border, no fence, no nothing etc. Yet the lot adjuster refuses to shrink. I'm going crazy, quitting and re-entering my game just to make 200% sure, but there is nothing truly! I worked so long on these two lots but if they're not shrunk then I they don't fit anywhere in my hood T_T
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Maybe there's an invisible stuck object? Burninate the entire border. If that doesn't work I don't know.
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OK, downloaded Pescado's object remover and will let you know how it went for future reference! Though it's a tedious process, to do 300 tiles and not let the game crash over and over, but it's still better than rebuilding eeeeh
Edit: no way, it didn't work, I'm heartbroken T_T |
Stupid question: Regarding vacation destinations, are the secret lot perks (Voodoo doll, Dragon tale, Bigfoot) exclusive to the premades, or can they be applied to custom ones without mods and minimal cheating?
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As a relatively new-to-ACR player I came across a situation that I'm not sure is ACR related or not. My female Sim got pregnant and already had a teenage daughter. When I clicked on her daughter, a Talk... About Birds and Bees option came up which I had never seen before. (The animations were adorable.) I thought this would be a cute way to decide whether my teens used birth control or not, but I've never had the option come up again. I also tried with an alien-pregnant male Sim with a teenage son, but nothing. I don't recall ever seeing it before I installed ACR either. Where does this option come from, and how can I make it show up again?
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Quote: Originally posted by pinkdynamite
I've been usin ACR since near it was released, and while I won't claim to know everything it does I don't believe that is part of it. You might want to check your downloads for another mod.dealin with pregnancy or the like. |
I had a *hmm* thought .. made me curious to know the answer so I put it out there to see if any smart peeps might know the answer
When a sim is born it takes parts of both parts to make its genetics. Then when that sim procreates the new baby takes its parents genetics but also has access to its grandparents. So .. if you give the baby sim surgery and make it genetic .. then procreates it's offspring has the new genetics .. does this mean that it no longer can access the parents or grandparents genetics? it's genes are basically "reset"? (I hope that made sense .. it did in my head ... lol) |
Quote: Originally posted by CaliBrat
The only genetics from parents/grandparents/etc. sims have access to that aren't already showing are the recessive traits, so if both the dominant (the ones showing) and the recessive (hidden) traits are changed for something else, then I'm fairly sure it does mean they can no longer access any of those genetics. If you keep something in the recessive traits, like hair or eye color, then those can still be accessed by future generations. (I'm not 100% sure with face genetics) Sims don't really have access to grandparents' traits unless those keep getting hidden in the recessive traits (grandparent - with red+brown hair parents from CAS = brown hair -> mother - red trait +black hair from other parent=black hair -> child - red hair trait from mom+dad with at least one red trait = red hair) |
Quote: Originally posted by simmer22
I guess I should have been a bit more clear ... I don't mean skin, eyes, or hair .. but that's good to know as well .. I thought I'd stated it.. but must have deleted it as I was tryin to form my question :P I had meant when it comes to sims surgery .. if you change the way their face looks .. and then make it genetic .. that becomes the new basis right? .. they no longer can see any genetics prior |
Quote: Originally posted by CaliBrat
If changing the face to genetic removes any prior face genetics, then I'd think it's the new basis/resetting the face genetics. |
Quote: Originally posted by Ivrats Dargy
If the creator of the hood has made a secret lot correctly, they will be there. My custom hood, Clarens (on here) is a mountain hood and does have Bigfoot. The mountain and the Far East hood, both by aelflsed, one on here and one on her Pillowfort, also have the secret lots. How to is here: https://modthesims.info/showthread.php?t=683008 |
Is there a tutorial for rotating a lot with the Lot Adjustor? I would like to turn a couple of Belladonna lots so that the front of the lot is different. I found some tutorials (by Mootilda and Aelflaed) but they use SimPE and when I tried it, the lots didn't come out right.
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Looking at this:
https://modthesims.info/d/684534/ae...illa-no-cc.html I noticed this no-cc build has the garden paths with a stone fence that is curved. How did they do this? Which fence tool allows this? |
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Quote: Originally posted by iforgot
+a lot of patience! |
Is there a mod that ignores carpets when in live mod, as they prevent the "go here" interaction?
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Quote: Originally posted by iforgot
Move objects on, snap to grid off, angled cheat then and carefully place rocks. I have done that on builds before, but it's quite tedious. |
I'm wondering if there is a way to turn off the messaging from a mod-it's the 'autolights' mod, and every time I try to place the cursor on a wall, for any reason the setting comes up.
I am so very tired of this-and yes, I'm not even playing my game-just wondering if there is a way around it in the next time I do play it. |
That would be specific to the mod. If you don't see a checkbox, the author probably hasn't added a choice. You could open the mod in Sim PE and find instruction 0024 in the Behavior Functions section. You can use Tools > Search Packed Files for this. Then find the previous line and point it to the line behind, so that 24 is never called. That is a very simple approach, and would hide the message at all times.
It might look something like this: https://i.imgur.com/K0TVaMM.png |
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