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-   -   Stupid/Random Questions V4 (https://modthesims.info/showthread.php?t=574020)

pinkdynamite 6th Dec 2024 11:43 PM

Was a fix ever made to make Community Time compatible with universities?

Bulbizarre 7th Dec 2024 12:12 AM

Quote: Originally posted by pinkdynamite
Was a fix ever made to make Community Time compatible with universities?


I seem to recall there were tests but it was bug-prone. Use the university clock to keep everyone on the lot in sync.

pinkdynamite 7th Dec 2024 2:34 AM

I thought I remembered there being problems but wasn't sure if the issues had been figured out. Thanks.

MadMagFreak 11th Dec 2024 11:47 PM

I wanted to test out a massive batch of CC so I re-installed AnyGameInstaller...

Testing went fine but when I went back to my non-AnyGame I realized I was missing content from three packs; a check of what I had previously indicated as my install folders in SimPE confirmed my suspicions - somehow my H&M, IKEA, and Kitchen & Bath Stuff install folders were renamed to delete the special characters in their titles.

H&M and Kitchen & Bath lost the ampersand ("&" became "_" for H&M while it turned into "and" for Kitchen & Bath) and then H&M and IKEA both lost the "®" sign. I put the special characters back and that seemed to fix the problem, all content back in my game and back in the relevant collections files that had previously gone empty.

So my question now - is this something that AnyGameInstaller does? Literally nothing changed about my game today besides that and I've now seen a few threads that suggest this has happened to others after AnyGameInstaller use...
Is there anything I can do to prevent something like this from happening again? I did the 'set your install folders to Read-Only' thing ages ago so I'm a bit surprised something like this happened.

CatherineTCJD 12th Dec 2024 2:21 PM

Quote: Originally posted by MadMagFreak
I wanted to test out a massive batch of CC so I re-installed AnyGameInstaller...

I don't know what "AnyGameInstaller" is?
I know what the AnyGameStarter is. And I know the other installers: Osab's Starter Pack, Origin's UC, DJs, and OldGames... but I've never heard of the AnyGameInstaller.

And, the AnyGameStarter takes a lot of finagling to make it work with UC-type installs. To my knowledge (limited, as it may be!) AnyGameStarter does not rename files.

MadMagFreak 12th Dec 2024 5:17 PM

Quote: Originally posted by CatherineTCJD
I don't know what "AnyGameInstaller" is?
I know what the AnyGameStarter is. And I know the other installers: Osab's Starter Pack, Origin's UC, DJs, and OldGames... but I've never heard of the AnyGameInstaller.

And, the AnyGameStarter takes a lot of finagling to make it work with UC-type installs. To my knowledge (limited, as it may be!) AnyGameStarter does not rename files.


lol, AnyGameStarter is precisely what I meant, blame the fact I was up way later than bedtime trying to figure out what happened to my game…

I’ve read a few posts from the past suggesting AnyGameStarter changes registry stuff in Windows so it’s the only thing I can imagine cause the problem, the renamed folders must be a symptom of the change, then… Very strange incident!

ETA: my install is from the discs, each expansion/stuff pack individually!

Peni Griffin 12th Dec 2024 5:57 PM

Most AGS problems go away if you take care that each setup has its own unique ID name in its TheSims2 file. My M&G game is called FullGame.id; my AGS setup with all EPs through Seasons is AnyGame3.id. Put the disc for the version you want to run in the drive, launch that version, do what you're going to do, check to make sure the .id files are still appropriately named, and you're good.

You really should have fewer AGS problems than I do, because part of my setup is Deluxe. A lot of people will tell you AGS wouldn't run from a compilation disc, but it does - you just need to have two disc drives, with your latest EP disc in one and the version you want to run in the other. Why this is so I'm not tech minded enough to tell you. It's all magic to me.

Tleilaxu3 13th Dec 2024 3:11 PM

Went looking at some very old beach lots from around 2009-2010; in the residential section of the downloads ... anyway, when I went to click on "Related Uploads", the font is all whacky, and the links in the list menu cannot be selected and thus aren't able to be highlighted to look at ?

I was going to ask this in the, "Sims 2 Help" section above the main forum, but thought I should ask here before making a thread for it ?
Thanks in advance.

Peni Griffin 13th Dec 2024 3:21 PM

That would be "Site Issues" actually.

Tleilaxu3 13th Dec 2024 10:32 PM

Quote: Originally posted by Peni Griffin
That would be "Site Issues" actually.

Ok, thanks.
Guess I can go & post the question over there.

Peni Griffin 14th Dec 2024 5:04 AM

Sigh. I just had my second child ever taken by a social worker. The last time, she got too cold, and I moved her in with a sim in the education career until she was a teen and her parents had fulfilled certain criteria to get her back. This time she was overheated, and the cat was getting in my face so I didn't see the notice in time; but my impression was that the social worker came almost simultaneously with the notice. But I decided I would do a similar thing. The neighborhood has a kind of clan system going on, so I got into the Head of Household family - her father's cousin - and put the teleporter cat within a couple of squares of a sink. As soon as she was moved in I sent her to the sink to get a drink, but before she got could cross even a single square the notice popped up and she vanished from the portrait display. This seemed to me manifestly unfair, so I quit without saving and opened up SimPE to see if I could track down what was identifying her as overheated. But I couldn't. It's not under the "other" tab and it's not a token in memory, so what is it?

Does anybody know how to cool her down before moving her in? I'd rather do that than recreate her relationship with her birth family once she's been adopted and wiped.

Bulbizarre 14th Dec 2024 5:17 AM

@Peni Griffin - would take a few restarts, but you can try to pop in Kids & Pets Unattended (which I think entirely disables the worker) and then yank it once you've got everything sorted out.

If that doesn't work, maybe using the Sim Manipulator or something to reset their temperature while paused might help.

grammapat 14th Dec 2024 7:26 AM

I've got a mod that lets zombies give birth, and I used to be able to make them pregnant. But now even um what's the thing looks like a tree..manipulator? whatever, it doesn't work. Also I forgot zombies don't age & die...because they ARE dead...
I would like them to be able to be a zombie ghost. Anyone know of mods for these 2 things?

lordtyger9 14th Dec 2024 9:45 AM

Quote: Originally posted by Neverwinter_Knight77
Trying to make a sim un-furious. Just because they get a divorce, that doesn't mean I want them going over and kicking the trash can every day. Don't want roaches! So anyway, what's a good way to do that? Juice seems like a lot of work. I could run down the time, but that could take a while. I know people can hold grudges in real life, but it feels like fury in TS2 lasts an entire adulthood!


The Sim Blender has this as a feature. It is in Relationships. Pretty easy to use and it always works for me.

FuryCat 14th Dec 2024 4:13 PM

Basically, I have two game folders I made by renaming the Sims 2 folder and letting the game generate a new one. One is a test game and the other is my main one.
Can I have default replacements in my main game, but not in the other? I know, this is really embarrassing to ask but I haven't played for some months and don't remember some things.

Charity 14th Dec 2024 4:33 PM

Quote: Originally posted by FuryCat
Basically, I have two game folders I made by renaming the Sims 2 folder and letting the game generate a new one. One is a test game and the other is my main one.
Can I have default replacements in my main game, but not in the other? I know, this is really embarrassing to ask but I haven't played for some months and don't remember some things.


If you have totally separate folders then you can put DRs in Downloads in one and not in the other. No problem.

FuryCat 14th Dec 2024 4:35 PM

Quote: Originally posted by Charity
If you have totally separate folders then you can put DRs in Downloads in one and not in the other. No problem.

I think so, they're both in my EA Games folder but they are named differently. Thanks!

AndrewGloria 14th Dec 2024 10:40 PM

2 Attachment(s)
Quote: Originally posted by Bulbizarre
Does the Diva or Mr. Big always spawn with the same appearances/clothing?
Same clothing but not (I think) the same appearance. See below about the slobs.
Quote: Originally posted by Peni Griffin
At some point in Drama Acres, I got a new Diva, whom I could ID because she primped and wore the same gown, but her face was different. I never did get a second Mr. Big, though, even though I married him in first.
My understanding is that the Diva, Mr. Big and the two Slobs are a special kind of Downtownie. Quite early in my game I made the male Slob (Craig Royce in my game) playable as I made him warden of the Teen Townie Hostel in King Street, downtown Veronaville. (This is the big Maxis townhouse at 35 King Street converted into a hostel for townie and Downtownie teenagers who are making the transition to playables.) For my first Simming year or so I played without Notownieregen, and during this time the game failed to generate any new townies, despite me making quite a few of them playable. The only exception was that the game generated a new male slob. Craig Royce actually met him:


I think Craig was quite pleased to note that his replacement, Avri Lawson, was fatter and uglier than himself!

I never made the Diva or Mr Big (or indeed the female Slob) playable in my game, but I would expect the game to treat them in the same way as the male Slob.

(Although I usually welcome random townies in my game, I put in the Notownieregen mod early in 2014, as the new 'hood I was then creating, New Desconia, a tiny remote island in the southern Pacific, was effectively a closed community [with minimal contact with the rest of the world] so I wanted full control of all the townies there. I actually made them all teens, all Romance, all gay, and all but one boys! Think "Lord of the Flies" with a "make love not war" ethos! )

Peni Griffin 15th Dec 2024 12:49 AM

BO's mod doesn't say anything about overheating, just about being alone on the lot, and though I could swear I've seen people saying they used mods that prevented the social worker entirely I can't find one. Also I don't want to prompt a neighborhood reset if I can help it, and a social worker mod is almost certainly one that causes a reset. If no one has a better idea, or knows a full-suppression mod, I guess I just have to do the best I can and keep trying till the social worker waits a reasonable period.

pinkdynamite 15th Dec 2024 1:11 AM

I think (correct me if I'm wrong) that BO's mod stops the social worker from coming at all. I've left babies/toddlers by themselves while the parents are away working all day and they were still there when they got home. Hungry, cranky, and with full diapers, of course, but no ill effects otherwise. I've also had a single sim with twin infants catch pneumonia and been unable to feed the babies due to coughing and exhaustion. The babies' portraits dropped to bright yellow but no social worker came then either.

AndrewGloria 15th Dec 2024 1:15 AM

In the unlikely event that I ever decide to add Seasons to my game, I will undoubtedly install mootilda's Constant Temperature for All Sims mod.

In looking this mod up, it came as a shock for me to realise that it is now over ten years since mootilda's untimely death. I wish I could use the Aging off cheat for real people as well as I can for my Sims.

pixinicks 15th Dec 2024 2:30 AM

Has anyone built a library, let a librarian own it, and then handed over all the custom written books to that librarian to keep in the library?
Have other sims then been able to borrow and read the books on the spot? (I should probably try this myself, but I didn't feel like spending time on it if someone else already tried it.)
Thanks in advance!

pinkdynamite 15th Dec 2024 2:59 AM

Quote: Originally posted by pixinicks
Has anyone built a library, let a librarian own it, and then handed over all the custom written books to that librarian to keep in the library?
Have other sims then been able to borrow and read the books on the spot? (I should probably try this myself, but I didn't feel like spending time on it if someone else already tried it.)
Thanks in advance!

I haven't, but that would be awesome!

inspiredzone 15th Dec 2024 11:27 PM

Do different items broadcast differently for different personalities? I have 2 gyms- one for sims with sports OTH who all have 8-10 active points, and one for everyone. At the sports gym, visiting sims autonomously use the weight-lifting machines. At the other gym, the sims only autonomously use the treadmills.


Quote: Originally posted by pixinicks
Has anyone built a library, let a librarian own it, and then handed over all the custom written books to that librarian to keep in the library?
Have other sims then been able to borrow and read the books on the spot? (I should probably try this myself, but I didn't feel like spending time on it if someone else already tried it.)
Thanks in advance!

I've done it with a bookstore selling custom books, not a library, but it should work. Your librarian would just have to take them out of inventory and place them on the shelves, but an owned lot should save that for visitors.

VirginiaBluebell 16th Dec 2024 12:32 PM

I had a random thought today and wondered if anyone knew if this would help stop lagging/crashing?

If I "temporarily" remove other neighbourhoods from my game folder (ones I've created, I wouldn't touch EA ones), would that make the one neighbourhood I wanted to play run better? Or would it not really do anything?

And also, if I did that, could it break my game?

Thanks in advance if anyone knows the answer!


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